rosethorn87
Member
- Jul 12, 2019
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Is it possible to play this on pc/laptop?
Yes. In fact, it's only possible to play it on a pc/laptop lolIs it possible to play this on pc/laptop?
Although, LT is a text-based game. So rosethorn87 just asking that question after reading the OP (which clearly offers a Win x64 and a Win x32 version for download) suggests that they might find a more ... visual game to their liking. If they just jumped in and asked the question without reading the OP, same deal.Yes. In fact, it's only possible to play it on a pc/laptop lol
Thanks!Ah, yeah, I've read that LT has issues running under Wine. I think it might be an issue with JavaFX.
You can run the JAR version natively. Download that and extract it somewhere in your home directory. Now what you'll want to do is install OpenJDK 11 and OpenJFX. Open up a terminal and run the following:
Next, change into the Lilith's Throne directory usingBash:sudo apt install openjdk-11-jre openjfxcd. Make sure that you're in the directory that has the JAR file.
Now you're going to need to fetch a startup script I just wrote and flag it as executable. You can do so by doing the following:
Now you can run the game by going into the directory in Terminal and invoking the script withBash:wget https://files.sarkath.net/liliths_throne/start-lt.sh chmod +x start-lt.sh./start-lt.sh. Et voilà:
View attachment 1615153
If you'd rather run it from Files rather than mucking about in the Terminal: start up Files, click on the Hamburger menu, and click "Preferences." Go into the "Behavior" tab, and select either "Run them" or "Ask what to do" in the "Executable Text Files" section:
View attachment 1615159
I highly recommend using the "Ask what to do" setting, as that still gives you a bit of a safety net when dealing with unknown/untrusted shell scripts.
I hope this helps! Let me know if you have any questions.
Java apps can, to some extent, run on multiple operating systems. In this case there's a bit of extra glue required because the game was designed for Java 8, which isn't available on most Linux distros (hence the need for a startup script), but after that's done it'll run natively without too much of a fuss.Thanks!
I have missed playing this game, it has been literal years!
I finally have it working, though I will admit I basically have no idea how it does!
I asked because when I Googled the game it said it was android and since android is on smartphones etc not computers lol, thank you for answeringAlthough, LT is a text-based game. So rosethorn87 just asking that question after reading the OP (which clearly offers a Win x64 and a Win x32 version for download) suggests that they might find a more ... visual game to their liking. If they just jumped in and asked the question without reading the OP, same deal.
Is it me or all of those were done by contributors?Here's the changelog for the current update of the game for anyone that needs it, since it has yet to be added to the main post
v0.4.3.1 Patch Notes
AceXP's content contributions:
Nnxx's content contribution:
- Added a scene for watching Lilaya and Rose have sex in Lilaya's lab.
- Added repeatable sex content for Angel, which is unlocked after visiting her after purchasing a prostitution license.
Contributors:
- Added a bakery in the north-west of Dominion, called 'The Creamy Bakey'.
- Added a new horse-girl character, Callie, who runs this shop, and added some sex content for her.
- Added three new doughnut food items which can be purchased from Callie.
Engine/Modding:
- Fixed issue where newly generated offspring would be of a random subspecies if they were meant to be a half-demon. (by AceXP)
- Fixed issue where sometimes starting lust would be zero for newly spawned encounters instead of at their resting lust level. (by AceXP)
- Fixed bug where if a character was immobilised then no orgasm options would be available for them to choose from, which led to a blank action grid being displayed to the immobilised player when a character reached orgasm. (PR#1638 by miome)
- Added support for instantiating all NPC classes via the addNPC(String npcGenerationId, String parserTarget) method by using predefined names (like FieldsBandit) or qualified names (like dominion.DominionAlleywayAttacker). Also updated the default (no parameter) NPC constructors to make use of gender preferences. (PR#1615 by AceXP)
- Fixed issue where offspring subspecies names weren't being generated correctly, fixed issue where offspring between demons and non-demons were not being generated as the correct subspecies, and added previously unused dialogue for all calendar months in the player's room. (PR#1634 by AceXP)
- Fixed issue where a player wearing the correct patrol uniform would auto-fail the uniform check during Enforcer alleyway encounters. (PR#1635 by DSG)
- Maxis010's bugfix PR#1630:
- Default penis and vagina values should now always respect the default values drawn from the character's race upon generation.
- Event log entries are now capped at 50 to address a potential memory leak issue.
- Stopped gear resealing onto the character upon loading if it had already been unsealed.
- Multiple dialog & tooltip fixes (with contribution from Phlarx).
- Moved QUEST rarity clothing checks to banishNPC method as previously calling it in the unequipClothingIntoVoid method was causing a duplication bug.
- Changed all removeNPC method calls to banishNPC method calls so that all NPC removal checks are applied.
- If the player's offspring are being incubated in an NPC which is removed, then the offspring are no longer deleted.
Clothing:
- Filled in all placeholder dialogue in Penelope's spa, 'Woolly Heaven'.
Bugs:
- The succubus/incubus attackers in Dominion's alleyways now draw on your gender preferences to generate their gender, instead of always being either male or female.
- Parsing fixes.
- Corrected imp lore description incorrectly stating that imps could not self-transform.
- Fixed issue where externally-defined sex managers would throw errors if a preference returned an empty String.
I always come in to these threads to read the patch notes and then the comments afterwards. Gives me a solid 5 min of entertainmentAt this point, the most fun part about this game is checking the patch notes to see if anything has been updated and seeing how little meaningful content has been added.
i'd prefer she just continued the story or fixed the game's many issues instead of adding yet another new location that will end up empty for months.Innio's blog foreshadows the next location after folio fields as being undecided atm, with "the desert, jungle, or sea" being all possible.
What setting would you most like to see the game go too next?
The masochist in me hopes it's "the sea" because there's only two ocean morphs atm, which would necessitate adding new morphs, which means months of drawn out dev time![]()
Adding a new area would be continuing the story. New area = new elder lilin.i'd prefer she just continued the story or fixed the game's many issues instead of adding yet another new location that will end up empty for months.
i hate how right you areAdding a new area would be continuing the story. New area = new elder lilin.
Of course having said that, we all know that Inno will become distracted with new morphs to populate the area, side projects that add nothing to the game, and endless apologies and excuses for why the main story hasn't actually been worked on.
No it didn't. What an odd thing to lie about.... when I Googled the game it said it was android ...
Plus all the filler content would be better if it could branch into multiple areas. Having all the locations would allow for far more interesting filler content.Adding a new area would be continuing the story. New area = new elder lilin.
Of course having said that, we all know that Inno will become distracted with new morphs to populate the area, side projects that add nothing to the game, and endless apologies and excuses for why the main story hasn't actually been worked on.
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Hello once again,
As I previously mentioned a couple of times, I wanted to make this post to give you my detailed plan for the next few versions ahead. I'm currently planning on sticking to the usual release pattern for the next few updates, meaning that the next release will be v0.4.3.5 (preview release), then v0.4.4 (public release), then v0.4.4.5 (preview), etc.
Goals for v0.4.3.5
For this next preview release, I'm going to be focusing on a few things:
- Bug fixes. There are quite a few minor bugs in this latest version, so I'm going to make sure that as many have been fixed as possible for the next update.
- Merging github pull requests. There are many PRs which have been waiting to be merged for quite some time, and so I'll work my way through as many of these as I can.
- Adding AceXP's content contributions. Some of AceXP's content was added into v0.4.3.1, but there's still several more additions to be included.
- Adding generic NPC encounters to Elis. I want to get generic NPC attackers added to the alleyways of Elis, giving you a source of persistent, randomly-generated NPCs without needing to go back to Dominion.
I'm aiming to get this preview released at the start of next week, hopefully on Monday (31st) or Tuesday (1st).
Goals for v0.4.4
For the next public release, I want to be focusing on adding the next stage of the main quest, as well as some more content for Elis:
- Main quest content. I'll get the main quest progressed past the town of Thmyscra, and into the next stage.
- Elis content. I'll add content for the 'The Crossed Blades' tavern in the north of Elis, as well as for the bank (and I'll likely add an associated bank in Dominion at the same time).
- Bug fixes. There will undoubtedly be more bugs to fix, so this will be part of this version as well.
This version will likely take a little longer than v0.4.3.5, due to the content additions for the main quest and Elis areas. It will therefore likely take me over a week to get this released after v0.4.3.5 is out; I'll give an expected release date in the preview's associated update post.
Goals for v0.4.5+
After these next two updates, I'll be continuing to focus on adding all of the content for Elis, as well as for the main quest. (Very minor spoilers!) I have four more major sections planned for the main quest before Lunette's content is resolved, so I'll try to add one of these sections in each of the next four public updates (0.4.5, .6, .7, and .8). After that, I'll flesh out the Foloi Fields and Elis content a little more, before moving on to the next part of the main quest, which will be located in a new area of the world map (which will be either the desert, jungle, or sea).
Thank you all so much once again for your support and interest in Lilith's Throne. I'll do my best to get updates to the game out in a more timely fashion than was the case towards the latter half of last year. My next post will likely be the preview update post, but if it's looking like that version might be delayed, then I'll make a post over the weekend to let you know. See you again soon!
Why isn't that a v0.4.2.9.5v0.4.3.1 Patch Notes
Because shes getting antsy. She is accelerating versions to mask the lack of progress.Why isn't that a v0.4.2.9.5
It lacks any content