jfmherokiller
Well-Known Member
- May 25, 2020
- 1,182
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one thing i will say about the coding that could be some of the cause of the memory thrashing is lines like
which have unneeded boxing. if you need to create an object for a single operation that is immedately thrown away it will probably lead to memory thrashing.
also have my adjusted pom which allows for running the game via
Java:
Integer.valueOf(parentElement.getAttribute("sonsMother"))
also have my adjusted pom which allows for running the game via
mvn javafx:run