On first start up it always hard freezes when you press new game, maybe try waiting for it to clear?Strange, my laptop has 16GB of RAM. Is there anything that could be preventing the game from accessing it or limiting what it can access?
On first start up it always hard freezes when you press new game, maybe try waiting for it to clear?Strange, my laptop has 16GB of RAM. Is there anything that could be preventing the game from accessing it or limiting what it can access?
I've now gotten it to work. The game appears to dislike the fact that I did not allow it internet access. Once the game was allowed to access the internet it started to preform as it should. Not sure what it wanted from the internet but it wanted something.On first start up it always hard freezes when you press new game, maybe try waiting for it to clear?
Coincidentally the first thing it loads is the update notes from the blog, maybe it was having a stroke unable to pull that.I've now gotten it to work. The game appears to dislike the fact that I did not allow it internet access. Once the game was allowed to access the internet it started to preform as it should. Not sure what it wanted from the internet but it wanted something.
RAM isn't the issue, had a friend running the game on a system sporting 64GB DDR5, Samsung EVO 970, so on and saw the same issues of lag and hangs.Strange, my laptop has 16GB of RAM. Is there anything that could be preventing the game from accessing it or limiting what it can access?
It'll be fine, just start selling them into slavery. It takes a little longer than just chasing them out of town, but you should get something for your trouble.That said, I've unintentionally built save files where there's just no hope of the game performing well, even on a high-end gaming PC, due to *ahem* excessive breeding.
Oh yeah, I know about the little tricks to reduce the NPC count. I've delved pretty deep into LT's code.It'll be fine, just start selling them into slavery. It takes a little longer than just chasing them out of town, but you should get something for your trouble.
Especially not after sale. I know next to nothing about programming, but I guarantee that even my over-long contact list is fucking with everything somehow.Oh yeah, I know about the little tricks to reduce the NPC count. I've delved pretty deep into LT's code.
I'm just saying that stuff like that really shouldn't be an issue, especially for a game like this.
I've only been able to skim some of Inno's code but iirc isn't it a big part of the issue that the game loads and updates every char every turn, as opposed to say only when the player enters their tile? Like ideally you should be able to quickly load and unload npcs from storage to memory and avoid the overpopulation issue altogetherthere really needs to be some kind of configurable limit on the number of npcs/kids/slaves/etc you can have.
well i was thinking something like how the sims 4 has a limit of i think 200 sims total. and once you reach that limit noone can get pregnant and such. however for liliths throne the enemy npcs would run out of town after attacking youI've only been able to skim some of Inno's code but iirc isn't it a big part of the issue that the game loads and updates every char every turn, as opposed to say only when the player enters their tile? Like ideally you should be able to quickly load and unload npcs from storage to memory and avoid the overpopulation issue altogether
Yeah a mix of systems here would probably be good, though I'd stratify npc limits into different groups since some (slaves) would need to be simulated (in a minimalist fashion) each turn. But for random encounters, it should be straightforward enough to have their "home tile" point to the npc's respective file and load them back up when encountered. That way random npcs would just occupy storage space instead of RAM when not interacting with the player. Of course, that whole approach assumes storage space isn't an issue for the player.well i was thinking something like how the sims 4 has a limit of i think 200 sims total. and once you reach that limit noone can get pregnant and such. however for liliths throne the enemy npcs would run out of town after attacking you
its still not as bad as yadere dev in terms of code qualityLT may be a jumbled up mess of a spaghetti monster in terms of code.
But this game has started to show its charm, and a few of the upcoming species are especially welcome for me.
It's pretty easy to speedrun this game to snuff out the new stuff, and the ever growing debug list is surprisingly helpful.
One thing that I'm hoping for to be added to the debug list is a expansion on the skippable quests feature to include the romance quests and sidequests (Natalya's forced transformation for quest progression is really annoying if you have already made some complex customizations to your character, and it's pretty time consuming) and a completed contacts feature.
Still a decent game nonetheless.
The only thing that keeps yandere dev on his job is his cult following nowadays. Quite a few comments have a eerie feel to them as of recent.its still not as bad as yadere dev in terms of code quality
Yep. The endTurn() function used to do way too much every time the player would move.I've only been able to skim some of Inno's code but iirc isn't it a big part of the issue that the game loads and updates every char every turn, as opposed to say only when the player enters their tile?