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Carl0sDanger

Active Member
May 22, 2020
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i dont think i understand how to make slaves. iv been beating the succutaurs in the plains, and putting rings on them to enslave them, but they dont show up anywhere, can someone tell me what im doing wrong
The in-game conceit is that items with the "Enslavement" enchantment somehow tap into the criminal database of Lilith's Realm.

To put it another way, you can enslave alleyway attackers in Dominion and tunnel-tramps in Submission because those fuckers are known criminals. The enchantment somehow senses the outstanding warrant and activates.

The succutaurs in the Foloi Fields, on the other hand, are operating under the command of the ruler of that area. As a result, they have no outstanding warrants and are not able to be enslaved.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,516
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According to her, the reason why quite a few of the NPC's are coded like that is for "story progression" reasons.
However, once she's completely done with the game (which will probably be after 4 years or so, maybe more), she's going to refine some of the features so that it is easier to enslave them.
There are more than just those Succutars that can't be enslaved? I did not know that.

I don't really do much with the slavery system, it just never interested me that much. Any time I had slaves, I just bought the cheapest ones from the market and put them to work cleaning floors and being experimented on.

4 years to complete the game sounds highly optimistic. Inno hasn't had the best track record over the last 2 or 3 years, but who knows, Inno may surprise everyone and suddenly start turning out more story by the truck load.
 
Feb 8, 2019
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There are more than just those Succutars that can't be enslaved? I did not know that.

I don't really do much with the slavery system, it just never interested me that much. Any time I had slaves, I just bought the cheapest ones from the market and put them to work cleaning floors and being experimented on.

4 years to complete the game sounds highly optimistic. Inno hasn't had the best track record over the last 2 or 3 years, but who knows, Inno may surprise everyone and suddenly start turning out more story by the truck load.
True, it's way to optimistic, and it's pretty unbelievable to think that she actually mentioned that. Guess by then the Lilith's Tower content will not be out by then, which is unfortunate to say the least. I'm actually curious what she has planned for that, but she's secretive about that.
 

Draupnir7

Active Member
Sep 3, 2020
680
1,025
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Anyone know how to access urethra penetration content? I have the setting for it enabled.
One participant needs a highly-elastic or wide-open urethra or a generally large penis. It helps for the other participant to have a smaller/average penis, but it's not necessary. You may have to mess around with transformatives a bit.

The shit I say on this site to be helpful, fucking CHRIST
 

jfmherokiller

Well-Known Member
May 25, 2020
1,182
1,672
266
One participant needs a highly-elastic or wide-open urethra or a generally large penis. It helps for the other participant to have a smaller/average penis, but it's not necessary. You may have to mess around with transformatives a bit.

The shit I say on this site to be helpful, fucking CHRIST
I kind of wish the penetration stuff would be sillier like causing backflow or the like.
 

Carl0sDanger

Active Member
May 22, 2020
556
850
191
Guess by then the Lilith's Tower content will not be out by then, which is unfortunate to say the least. I'm actually curious what she has planned for that, but she's secretive about that.
My assumption was that the Lilith's Tower content was the endgame for the main story. Some kind of confrontation with Lilith where the MC can choose to liberate or conquer. My impression is that she may very well be less "secretive" and more "clueless". That is, Inno seems very unclear about what the next step is in the game's story.

Keep in mind that the game's still building towards the first real "boss". If Inno hasn't worked out how that confrontation works, then she clearly has always had a murkier idea of what a completed LT was going to look like than she gave the impression of having.
 

IvoryOwl

Active Member
Mar 29, 2017
762
1,425
307
One participant needs a highly-elastic or wide-open urethra or a generally large penis. It helps for the other participant to have a smaller/average penis, but it's not necessary. You may have to mess around with transformatives a bit.

The shit I say on this site to be helpful, fucking CHRIST
You're right. What would your FBI agent think if they read that out of context? :ROFLMAO:
 

Whostosay

New Member
Sep 8, 2022
5
2
45
One participant needs a highly-elastic or wide-open urethra or a generally large penis. It helps for the other participant to have a smaller/average penis, but it's not necessary. You may have to mess around with transformatives a bit.

The shit I say on this site to be helpful, fucking CHRIST
Thanks, always love informative helpful comments on porn games. (y)
 

Roseys

Member
Jul 24, 2017
276
337
277
So, I'm having a forgetful moment. I assign a slave to a job (ie Lilith's testing) but I forget how/what to click to see what has been done/what they've done?
 

SpideryLace

New Member
Aug 27, 2019
4
3
13
So, I'm having a forgetful moment. I assign a slave to a job (ie Lilith's testing) but I forget how/what to click to see what has been done/what they've done?
You'll have to assign a room as an office to access the Occupancy Ledger. Finch's place over at Slaver's Alley will let you do that if you lack the funds on hand.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,229
1,583
197
Keep in mind that the game's still building towards the first real "boss". If Inno hasn't worked out how that confrontation works, then she clearly has always had a murkier idea of what a completed LT was going to look like than she gave the impression of having.
I have a feeling the first real boss is just going to be a mediocre combat encounter that's basically identical to fighting meraxis the first time. Combat in this game has no progression curve, just like, a couple basic steps. And you have to be on the top of the the steps before you can leave the tutorial area. There's no way to advance the combat past that point its already at. And there's no way to make it distinct from all other combat, just by the nature of this basic system.

So it's either a boring combat boss, or it's a repeated non-combat boss. And another chat boss would require lots of writing and story telling, which we know Inno no longer enjoys.

So it'll be a mediocre combat encounter when the NPC just folds immediately after.
 

BobCarter

Well-Known Member
Jan 28, 2018
1,361
1,080
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Yeah, the combat system both is the most interest idea explored, and the least interesting functionally. Lot of room/illusion of depth, but it all quickly boils down to mash the button end turn, maybe refuel mana. The AP always says the same, and the resistances and immunities rarely are anything meaningful enough to make you change up what you do.
 
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final26

New Member
Oct 17, 2022
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hi, does anyone here know why i cant find dragon morph offsprings with the offspring map? like the offspring appear in the " not here" section when using the map.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,229
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Yeah, the combat system both is the most interest idea explored, and the least interesting functionally. Lot of room/illusion of depth, but it all quickly boils down to mash the button end turn, maybe refuel mana. The AP always says the same, and the resistances and immunities rarely are anything meaningful enough to make you change up what you do.
Even if they did shake things up per encounter, the really static design would make that feel awful. Like, you almost have to go all in one a specific strategy like phys damage or the couple magic abilities that are worth using. But if you come up to someone who's immune to a significant amount of phys, you're either going to power through and ignore it or lose. Because you can't just randomly switch to magic damage after investing everything into phys.

I guess you could, if you made enemies super resistant to damage types but super weak to everything else. But then it's less meaningful choice and more just, "do you have everything unlocked?". That's still not a progression curve, it's just a check box that would have to be met.

hi, does anyone here know why i cant find dragon morph offsprings with the offspring map? like the offspring appear in the " not here" section when using the map.
You can only find your children with the map in areas where those children could naturally spawn without the map. Dragons don't spawn anywhere, as far as I'm aware. I don't know if there's a way around that short of save editing them into a location.
 

Marlin Brandy

Member
Aug 18, 2018
353
764
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Yeah, the combat system both is the most interest idea explored, and the least interesting functionally.
Even if they did shake things up per encounter, the really static design would make that feel awful.
Honestly I think there should simply be ways to bypass it. To think of salvaging it is a sisyphean task that simply isn't worth it without completely reworking the entire battle system.

- Auto-resolve would be nice if you were a certain level apart from the enemy, where you auto-win if xlvls higher/have a percent chance of losing if xlvls lower.
- An intimidation/reputation system would also be good, if the world actually recognized your standing in different zones. Such as after pacifying harpies, they'd have a 60% chance of being afraid of you and negotiate a way out of battle, with you being able to choose to force a battle or tell them to fuck off. Same could apply to the sewers. It would even be good if the rep-system somewhat bled between close areas. News spreads, succubi and imps start hearing about a new true demon being born/a demon slayer that took down all 3 towers, and are more afraid of jumping you.
- Perhaps even a way to "make an example" out of a previous conquest, which lowers encounter chances in an area for x-time
- Maybe even a negotiation/persuasion path that doesn't require constantly paying or fucking people as well. Like a silver-tongued PC could talk the raider into circles and run away as its distracted.

Basically, instead of trying to make the combat system itself interesting, which imo is nigh-impossible, we make everything that could happen before/after combat more interesting.
 

final26

New Member
Oct 17, 2022
3
0
1
You can only find your children with the map in areas where those children could naturally spawn without the map. Dragons don't spawn anywhere, as far as I'm aware. I don't know if there's a way around that short of save editing them into a location.
oh thank you for answering, quite a bummer tbh.
 
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