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Dr.Feelgood

Member
Sep 21, 2018
205
271
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There is 6 updates a year with this project, meanwhile most games in the genre don't even get 4, and their all generally HTML5 easy broadline not even a game, games. (That or skinner boxes with a lot of grinding)

This is above community standards, and what you should expect, there for it's unreasonable to expect more. Expecting far more then Status Quo is unreasonable, as there is no reason to expect such.

It's a 1 man team with mental issues, using a powerful but difficult to use engine.
Don't forget that the missed deadlines that we all keep on ribbing on are part of the schedule that Inno makes for herself on top of the other shattered promises of her own making. I give my coworkers shit for repeatedly screwing shit up like this and breaking their own word, so of course I'll make fun of someone that is making a livable wage and (supposedly) working full time on this project for a long time. Kinda hard to give credit to someone that has been lying out of their ass (or grossly overestimating themselves for years without thinking they might need to get their shit together at some point) for a few years now.

Also, since when the hell is Java a 'hard' engine to use? Yeah, it isn't Python or HTML programming, but there is also a reason why those two are one of the first languages programmers typically learn and why they aren't used for particularly advanced games.
 

Draupnir7

Active Member
Sep 3, 2020
672
1,007
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Also, since when the hell is Java a 'hard' engine to use? Yeah, it isn't Python or HTML programming, but there is also a reason why those two are one of the first languages programmers typically learn and why they aren't used for particularly advanced games.
Given the Thanos bug that was recently introduced, the one that can atomize NPCs on file load, I'm willing to give him that point.
 

fass

Member
Sep 10, 2017
110
229
113
" Added 'panda' as a subspecies to the 'bear' race. (PR#1697 by DSG) "

We're really going to get the entire animal kingdom species in this game, aren't we? It will be like a phone book to go through the list. There was some guy who just couldn't get his rocks off to any other kind of bear or mammal and has been begging for someone to get pandas into this at last so his blue balls could get release. Amazing.
 

Carl0sDanger

Active Member
May 22, 2020
556
850
191
" Added 'panda' as a subspecies to the 'bear' race. (PR#1697 by DSG) "

We're really going to get the entire animal kingdom species in this game, aren't we? It will be like a phone book to go through the list. There was some guy who just couldn't get his rocks off to any other kind of bear or mammal and has been begging for someone to get pandas into this at last so his blue balls could get release. Amazing.
It was Capybara-morphs that really raised my eyebrows. That's so ... specific.

I mean, you just know there's a story there.

It seems pretty clear to me that the way Inno originally wanted the game to handle morph varieties was a race/subrace system. You can still see it with Horse-morphs. Put a single horn on a Horse-morph; it's a Unicorn-morph. Wings? Pegasus-morph. Horn and wings? Alicorn-morph.

Cat-morphs used to work like this too. Get the fur and tail right on a Cat-morph and, boom, it's a Tiger-morph.

The trend that we've been seeing since race-modding became a thing that could be done is for a fan to make a really specific thing because they can, then for Inno to fold it into the game without regard for whether she should.
 
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jfmherokiller

Well-Known Member
May 25, 2020
1,182
1,672
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It was Capybara-morphs that really raised my eyebrows. That's so ... specific.

I mean, you just know there's a story there.

It seems pretty clear to me that the way Inno originally wanted the game to handle morph varieties was a race/subrace system. You can still see it with Horse-morphs. Put a single horn on a Horse-morph; it's a Unicorn-morph. Wings? Pegasus-morph. Horn and wings? Alicorn-morph.

Cat-morphs used to work like this too. Get the fur and tail right on a Cat-morph and, boom, it's a Tiger-morph.

The trend that we've been seeing since race-modding became a thing that could be done is for a fan to make a really specific thing because they can, then for Inno to fold it into the game without regard for whether she should.
its almost like a game to see how many races Inno can fit into the game.
 
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Wolfdragon20

Member
Nov 8, 2021
372
194
166
If you believe her blog, the target date is Nov. 25th for the next public release. However Inno's track record for meeting deadlines is less than stellar.

On the bright side, we might see a Christmas release of... something.
i'm familiar with her rep when it comes to... basically everything to do with this game, hopefully she'll get it done before new years
 

sojocal

Member
Jun 2, 2020
110
106
198
It was Capybara-morphs that really raised my eyebrows. That's so ... specific.

I mean, you just know there's a story there.

It seems pretty clear to me that the way Inno originally wanted the game to handle morph varieties was a race/subrace system. You can still see it with Horse-morphs. Put a single horn on a Horse-morph; it's a Unicorn-morph. Wings? Pegasus-morph. Horn and wings? Alicorn-morph.

Cat-morphs used to work like this too. Get the fur and tail right on a Cat-morph and, boom, it's a Tiger-morph.

The trend that we've been seeing since race-modding became a thing that could be done is for a fan to make a really specific thing because they can, then for Inno to fold it into the game without regard for whether she should.
I don't really have a problem with subraces.
The game is fetish material and if someone is making the content, then there's no reason i can think of to not add it unless it butts up with alotted time in other areas.

I just also don't consider them a replacement for content.
It's a 1 man team with mental issues, using a powerful but difficult to use engine.
She made the engine.
Lets not forget that after loading data files for races, she didn't port the hardcoded values, and just used both system at the same time.
 

mrme

Well-Known Member
Nov 8, 2017
1,065
1,170
388
" Added 'panda' as a subspecies to the 'bear' race. (PR#1697 by DSG) "

We're really going to get the entire animal kingdom species in this game, aren't we? It will be like a phone book to go through the list. There was some guy who just couldn't get his rocks off to any other kind of bear or mammal and has been begging for someone to get pandas into this at last so his blue balls could get release. Amazing.
Surprisingly there's still no apes, chimps, or monkeys is there?
 

Sleepy_Sins

Newbie
Apr 8, 2021
23
13
137
Hello every one, sorry for stupid question (abit brain dead of mine), so for now for PC ver. only v0.4.6.3, and 0.4.6.7 for PC will be somewhere near end of this year? o_O
 
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Carl0sDanger

Active Member
May 22, 2020
556
850
191
Hello every one, sorry for stupid question (abit brain dead of mine), so for now for PC ver. only v0.4.6.3, and 0.4.6.7 for PC will be somewhere near end of this year? o_O
Current version is v0.4.6.3. There is no way to tell when the next public release will happen.
 

ebonheart2319

Member
Jul 21, 2017
144
472
276
Hello every one, sorry for stupid question (abit brain dead of mine), so for now for PC ver. only v0.4.6.3, and 0.4.6.7 for PC will be somewhere near end of this year? o_O
Unknown.
Currently, non-exe versions are bugged to hell and back.
You can try to run the questionable .jar in Java...
But all signs point to critical game breaking errors.

She appears to be finally updating her Game to a Java Version with functional Security... and its not going so well.
All generic NPCs mass deleting, Game Crashes, and Memory Leaks.


TLDR: Inno is on vacation again, Expect AceXP to salvage a .exe by December.
 

Skooky

Member
Nov 3, 2021
142
394
140
Unknown.
Currently, non-exe versions are bugged to hell and back.
You can try to run the questionable .jar in Java...
But all signs point to critical game breaking errors.

She appears to be finally updating her Game to a Java Version with functional Security... and its not going so well.
All generic NPCs mass deleting, Game Crashes, and Memory Leaks.


TLDR: Inno is on vacation again, Expect AceXP to salvage a .exe by December.
The .jar version is fucked beyond repair rn. It crashes constantly and the GUI is entirely unusable at the moment.
 

Sleepy_Sins

Newbie
Apr 8, 2021
23
13
137
Unknown.
Currently, non-exe versions are bugged to hell and back.
You can try to run the questionable .jar in Java...
But all signs point to critical game breaking errors.

She appears to be finally updating her Game to a Java Version with functional Security... and its not going so well.
All generic NPCs mass deleting, Game Crashes, and Memory Leaks.


TLDR: Inno is on vacation again, Expect AceXP to salvage a .exe by December.
Okay.
I playing right now v0.4.6.3 the .exe one for PC (Win x64)
and tbh i like it, so i saw in patch note they have 0.4.6.7 ver. so a was a bit confused.
But anyway i hope dev will make it up and will be good to go.
Coz game pretty good.
 
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Sarkath

Active Member
Sep 8, 2019
547
949
245
She appears to be finally updating her Game to a Java Version with functional Security... and its not going so well.
All generic NPCs mass deleting, Game Crashes, and Memory Leaks.
The funny part about that is that I got the previous versions running just fine on Java 18 without those issues cropping up (getting it running on newer Java versions is honestly pretty easy). It really makes me wonder what the hell happened that caused things to get so busted.

The routines that keep track of NPCs literally don't need touched when bumping it up to a newer JDK. The only thing I can think of that would cause something like that is an optimization gone wrong.
 
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jfmherokiller

Well-Known Member
May 25, 2020
1,182
1,672
266
The funny part about that is that I got the previous versions running just fine on Java 18 without those issues cropping up (getting it running on newer Java versions is honestly pretty easy). It really makes me wonder what the hell happened that caused things to get so busted.

The routines that keep track of NPCs literally don't need touched when bumping it up to a newer JDK. The only thing I can think of that would cause something like that is an optimization gone wrong.
If i had to guess Inno probably tried to use newer java api stuff like what is seen in Jetbrains. and "optimized" without actually checking if it will break anything first.
 
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