Create and Fuck your AI Cum Slut –70% OFF
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Nar001

New Member
Nov 25, 2018
5
1
13
I gotta say I never thought I'd see a hand-only sex scene in a game. So far it's pretty good, too bad it updates so slowly!
 

huafanliao

New Member
Feb 16, 2022
9
3
13
我想问一下,这个游戏有网页版吗?我想通过谷歌翻译玩。我是一个非英语母语的玩家。谢谢你。
 

Quintilus

Engaged Member
Aug 8, 2020
2,738
8,101
688
The camp is located in the map of Elis, just outside the city walls.
If you do not see that icon on the Elis map, you are probably playing on an old version of the game.
View attachment 2185024
Woah, I envy to Innoxia talent of making games.
Make a color of an image of a camp same as a color of nearby forest tiles is just big brain >9000 ICQ move.
 

baloneysammich

Well-Known Member
Jun 3, 2017
1,002
1,565
331
I know there's an automatic stripping option, and manual unequip all commands in the inventory screen, but is there a mod that allows selectively removing multiple items of clothing based on slot? Either automatically or as a single command.

Also, it had been a while since I last played the game, but I thought partners' fetishes used to have a tooltip on mouse-over. I know you can see likes/dislikes in the tooltip when mousing-over the Desires icon, but it still feels weird that fetishes don't have a tooltip.
 

sojocal

Member
Jun 2, 2020
110
106
198
If i had to guess Inno probably tried to use newer java api stuff like what is seen in Jetbrains. and "optimized" without actually checking if it will break anything first.
Given the project, i'd let this go.I could see myself making this mistake easily.


I agree that unit tests wouldn't work for most games (imagine writing extensive unit tests for Doom Eternal :LUL:), but LT is so data-driven and deterministic that I don't think it would be out of the question. Also, it would make more sense to test for data integrity than anything mechanical, since the latter is where most of the game's nondeterminism comes into play.

I think the hardest part in this case would be determining exactly what should be tested. A good place to start, IMO, would be automating common actions (switching between areas, moving in and out of combat, creating a new NPC, making babies, etc.) and verifying data integrity after each process. Basically, stuff like ensuring that when you add an NPC the total count doesn't go down or something stupid like that.

Even something more mundane like ensuring that saving the game actually preserves the game's state would be a good thing to include (that is: setting up a control state, saving and loading it, and comparing the loaded data against the control).
Yes/no.
I wouldn't write the unit test based on game files. Those are too likely to change.

我想问一下,这个游戏有网页版吗?我想通过谷歌翻译玩。我是一个非英语母语的玩家。谢谢你。
No. Maybe you could do a web version with Java's Applets.
A lot of the text is baked into the game.

No anime guys, please!!!
We have some standards here.
Not moon runes.
 
4.00 star(s) 131 Votes