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medassin

Well-Known Member
Apr 5, 2018
1,039
394
286
Only BDSM gear if they have the Bondage Applier fetish and sex toys if they have them in their inventory, and chastity devices if they have a positive Orgasm Denier affinity.
They'll equip you with bondage gear
i see there are some of them have slave collar in inv but they never use it? btw, do u have ever see a latex bdsm attacker?
 

Skooky

Member
Nov 3, 2021
142
394
140
i see there are some of them have slave collar in inv but they never use it? btw, do u have ever see a latex bdsm attacker?
They only apply bdsm gear when they're the dominant partner and they're being rough on you. As for latex BDSM attackers, I can't say I've ever seen one.
 

medassin

Well-Known Member
Apr 5, 2018
1,039
394
286
They only apply bdsm gear when they're the dominant partner and they're being rough on you. As for latex BDSM attackers, I can't say I've ever seen one.
i always use that setting. i think they never use slave collar becuz its against the rules (mc cant be enslaved)
 

Carl0sDanger

Active Member
May 22, 2020
556
850
191
i always use that setting. i think they never use slave collar becuz its against the rules (mc cant be enslaved)
You are on the money. MC can be mistreated, MC can be dominated, MC can be someone's bitch, but MC cannot be someone's property without the main story failing.
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,659
2,842
457
I'm abit confused by the newest update saying they added "Feral" to litters when giving birth, are feral finally implemented in the game?
 
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Sep 7, 2020
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Only BDSM gear if they have the Bondage Applier fetish and sex toys if they have them in their inventory, and chastity devices if they have a positive Orgasm Denier affinity.
Oh! That's actually some neat progress. Just tested and having some problems with getting the fetish though, seems like there are bugs with the RNG because I have "Bondage Applier" set to maximum but it's only giving me like 1 in 50ish random character generations with it. The others seem to work fine though which is weird.

They need to do clothing for characters that have performed transformations. If someone changed your gender then they should give you something to match it. And they should add some unique fetishes that only exist in the Lilith world too that can't exist in real life, for example we have cursed fucking clothing in this world, people would have a fetish for forcing cursed or blessed clothing onto other people, this fetish should exist in the game. Such clothing applications can then start forcing characters into varied and interesting predicaments outside their control using the extremely extensive amount of enchantments the game has. This adds a mechanic that has existed in roguelikes forever, it adds significantly more value to identifying items, etc etc. And it can make re-running the game significantly more interesting by adding variety to what is currently a far too predictable and mundane gameplay loop.

Honestly probably the most interesting piece of progress I've seen on the game in the last year of checking in on it. The only one that has real gameplay changing implications anyway.
 

Carl0sDanger

Active Member
May 22, 2020
556
850
191
A few years I think, I don't think it's even on his list of priorities
There's been a couple of minor alterations.

Given that the entire combat/magic system really needs to be rebuilt from the ground up (scrapping the whole elemental theme would be a good idea IMHO), it's not really an efficient use of dev time to tweak it.

I don't have any problem with the Physical/Lust/Magic division of combat abilities but the Last Airbender elemental stuff feels really out of place. What the goal should be is a system where a player can make a viable fighter, "lust fighter" or magician. That is, a system with at least three viable builds, each promoting a different playstyle.

Currently, the best build is to focus on Physical combat, get an Elemental Companion also focused on Physical, and just spam the basic attack every round. The only reason to do something different is RP, no other build comes close.

Knowing Inno, however, she'll probably just try to "fix" the current system by nerfing Physical combat.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,517
1,536
326
Oh! That's actually some neat progress. Just tested and having some problems with getting the fetish though, seems like there are bugs with the RNG because I have "Bondage Applier" set to maximum but it's only giving me like 1 in 50ish random character generations with it. The others seem to work fine though which is weird.
I believe that the maximum setting just means that they will only Like or Love the fetish, not that it will appear more often.

Beat the hell outta the NPC in question, enchant a fetish potion with the Bondage Applier (and any othe fetishes you want them to have), force them to drink it, and then come back the next day. Their inventory will update over night to add things like cuffs, blindfolds, and various other goodies. The silly part is that they won't equip a piece of gear if you are wearing something in that slot already. So, things like glasses will block blindfolds and corsets will block the karada gear.
 

Skooky

Member
Nov 3, 2021
142
394
140
Oh! That's actually some neat progress. Just tested and having some problems with getting the fetish though, seems like there are bugs with the RNG because I have "Bondage Applier" set to maximum but it's only giving me like 1 in 50ish random character generations with it. The others seem to work fine though which is weird.

They need to do clothing for characters that have performed transformations. If someone changed your gender then they should give you something to match it. And they should add some unique fetishes that only exist in the Lilith world too that can't exist in real life, for example we have cursed fucking clothing in this world, people would have a fetish for forcing cursed or blessed clothing onto other people, this fetish should exist in the game. Such clothing applications can then start forcing characters into varied and interesting predicaments outside their control using the extremely extensive amount of enchantments the game has. This adds a mechanic that has existed in roguelikes forever, it adds significantly more value to identifying items, etc etc. And it can make re-running the game significantly more interesting by adding variety to what is currently a far too predictable and mundane gameplay loop.

Honestly probably the most interesting piece of progress I've seen on the game in the last year of checking in on it. The only one that has real gameplay changing implications anyway.
You can cheat it by enchanting a potion with it and defeating the attacker once. Just don't remove their stuff from their inventory.
 

BobCarter

Well-Known Member
Jan 28, 2018
1,361
1,080
397
There's been a couple of minor alterations.

Given that the entire combat/magic system really needs to be rebuilt from the ground up (scrapping the whole elemental theme would be a good idea IMHO), it's not really an efficient use of dev time to tweak it.

I don't have any problem with the Physical/Lust/Magic division of combat abilities but the Last Airbender elemental stuff feels really out of place. What the goal should be is a system where a player can make a viable fighter, "lust fighter" or magician. That is, a system with at least three viable builds, each promoting a different playstyle.

Currently, the best build is to focus on Physical combat, get an Elemental Companion also focused on Physical, and just spam the basic attack every round. The only reason to do something different is RP, no other build comes close.

Knowing Inno, however, she'll probably just try to "fix" the current system by nerfing Physical combat.
No not at all, the fact you need to be able to summon and heal yourself with spells and need mana regen (or tediously use a shit ton of potions), kinda prove that Magic is the most powerful, even more so when it is the only way to solo everything with ease.
 

Draupnir7

Active Member
Sep 3, 2020
682
1,025
267
No not at all, the fact you need to be able to summon and heal yourself with spells and need mana regen (or tediously use a shit ton of potions), kinda prove that Magic is the most powerful, even more so when it is the only way to solo everything with ease.
It's just as tedious to heal with magic, if not moreso, because you can make potions that heal for 100% without needing to boost magic stats.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,517
1,536
326
No not at all, the fact you need to be able to summon and heal yourself with spells and need mana regen (or tediously use a shit ton of potions), kinda prove that Magic is the most powerful, even more so when it is the only way to solo everything with ease.
I'm not seeing the need for magic, when I can do this with a basic pair of knuckle dusters and enchantment limits ENABLED (using 25 points). Meraxis and Lunexis took 1 round of combat to beat, with no magic required. The only fights I have had that lasted more than 1 round of combat were the imp gangs and succutars in the amazon city, and those took 2 rounds.
no magic needed.png
The single healing spell in the game is a joke, it heals you for 40% of your health and consumes all 3 action points for your character. Also, if you are using 'shit tons' of potions to heal, you are doing it wrong. Enchant an Imp Brew 2x with major enhancement and you heal for 100% health and Mana AND you still have 2 actions left after that.

Magic is still very useful and can skew melee combat even more, but it isn't NEEDED to be able to beat the game.
 

TheeSonus

Well-Known Member
Mar 30, 2020
1,782
2,277
458
I'm not seeing the need for magic, when I can do this with a basic pair of knuckle dusters and enchantment limits ENABLED (using 25 points). Meraxis and Lunexis took 1 round of combat to beat, with no magic required. The only fights I have had that lasted more than 1 round of combat were the imp gangs and succutars in the amazon city, and those took 2 rounds.
View attachment 2229449
The single healing spell in the game is a joke, it heals you for 40% of your health and consumes all 3 action points for your character. Also, if you are using 'shit tons' of potions to heal, you are doing it wrong. Enchant an Imp Brew 2x with major enhancement and you heal for 100% health and Mana AND you still have 2 actions left after that.

Magic is still very useful and can skew melee combat even more, but it isn't NEEDED to be able to beat the game.
>be me
>enchant two katanas to have +100% melee damage, +100% physical damage
>enchant gear to have permanent 100 physique
>still somehow do less damage than fucking knuckle dusters
 
4.00 star(s) 131 Votes