P0rnextraordinaire
Newbie
- Mar 18, 2020
- 98
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Is it possible to import a character in such a way so they appear in the game as an enemy/bandit? Is it possible to do that in debug mode?
Since Inno decided to use an unpolished Java version of 8 years ago.That can't be right. How is it not the programmer's fault, if their app is leaking? What ,,engine" are you referring to? Since when did java have implicit memory leaking?
Only manually edit .xml file, for now. Nothing very complicated and only one Notepad++ is required for this, but it may seem a bit tedious. The main thing is that there are no incorrect values anywhere: a typo in the color (PINK_LIGT instead of PINK_LIGHT, for example) of the hair is enough so that the character does not appear. Well, the coordinates of its placement in the world should also be accurate and, as far as I understand, unique - the game will not tolerate two characters in one place.Is it possible to import a character in such a way so they appear in the game as an enemy/bandit? Is it possible to do that in debug mode?
If you are trying to import a character as an enemy just so you can enslave them, you could instead import the character (assuming you have already exported the character) to the Auctioning Block in Slaver's Alley. Otherwise, like BooringSeeker said, you'll have to manually edit your save file.Is it possible to import a character in such a way so they appear in the game as an enemy/bandit? Is it possible to do that in debug mode?
I wasn't talking about security, but memory management, and my point was: Inno is to blame for the badly optimized or memory managed game, not the tools she's using.Since Inno decided to use an unpolished Java version of 8 years ago.
She uses Java 8. Current Java is 16?
She might as well be coding in Flash for all the security and integrity.
Perfect, thank you! Exactly what I am looking for! Which xml file do I have to edit specifically?Only manually edit .xml file, for now. Nothing very complicated and only one Notepad++ is required for this, but it may seem a bit tedious. The main thing is that there are no incorrect values anywhere: a typo in the color (PINK_LIGT instead of PINK_LIGHT, for example) of the hair is enough so that the character does not appear. Well, the coordinates of its placement in the world should also be accurate and, as far as I understand, unique - the game will not tolerate two characters in one place.
You can simply leave any random bandit on the map in the right place, then find him in your save file and change his appearance and name to those copied from the desired character.
Nah, I already know how to do that. Like I said, I am specifically importing a character as a bandit rather than anything else. But thank you for the advice.If you are trying to import a character as an enemy just so you can enslave them, you could instead import the character (assuming you have already exported the character) to the Auctioning Block in Slaver's Alley. Otherwise, like BooringSeeker said, you'll have to manually edit your save file.
The imported characters are stored in data\characters. Data\saves contains the saves. To make a "custom-made" bandit:Perfect, thank you! Exactly what I am looking for! Which xml file do I have to edit specifically?
Perfect! Thank you!The imported characters are stored in data\characters. Data\saves contains the saves. To make a "custom-made" bandit:
1. Export the character. The file with it appears in data\characters.
2. We find a suitable bandit on the map, look at the map: X = 10, Y= 10 - the central square of the city (Lilith's Plaza). From this we consider in which coordinates it is located. Save the game.
3. Open the save file, search through the text for a construction of the form "location x ="5" y="2"" with our coordinates. Make sure above that "history value="NPC_MUGGER"". Just in case. Maybe, at the same coordinates, but in another location, there is also someone
4. That's it, here's our bandit. From the file of the imported character, we transfer the blocks <body>, <characterInventory>, <fetishes> - whatever your heart desires.
5. Save the result. You can save it in a separate file if you are afraid of breaking something. Load it in the game, check it, enjoy it.
In general, this way you can actually write characters from scratch, setting any equipment, appearance, "interests"... The main thing is to avoid typos! Then you will be tormented to look for why everything has disappeared and nothing works...
It's not on 8 anymore as of recently. I actually had to reinstall 19 (though 17 could have worked fine too) to get the game to even launch.Since Inno decided to use an unpolished Java version of 8 years ago.
She uses Java 8. Current Java is 16?
She might as well be coding in Flash for all the security and integrity.
What broswers would you recommend in order to play games that use Ren'py for example? As Firefox stopped supporting those styled games like Chrome and Edge did...Given that past webbased unity games nolonger work on modern browsers, i'm unsure how this fixes anything. Hell this isn't the first time webbased applications stopped working on "modern browser". For instances Flash who was on life support flat out doesn't work anymore(Unless i'm mistaken) and lets not forget one of the reason Pentagon contractors used Java(Yes, java, not javascript) in the past was because it allowed making web based applications with applets. Maybe applets still work, i honestly don't know, but has anyone checked recently?
I have no experience with Ren'py. It's Python(2?) as far as i know. Maybe download the game and attempt to play it locally.What broswers would you recommend in order to play games that use Ren'py for example? As Firefox stopped supporting those styled games like Chrome and Edge did...
There are pages were you can play Java, RPG Maker, Ren'Py and HTML games like gamcore for example.Ren'Py games are desktop apps based on the pygame library. They are not played in a browser. And they come bundled with their own python interpreter.
Whish I could. Unfortunetly, my PC works horribly. I literally cannot download things like freaking Tetris but somehow it lets me play games from browsers...I have no experience with Ren'py. It's Python(2?) as far as i know. Maybe download the game and attempt to play it locally.
Maybe download the game, and overwrite some of the files with a working Ren'py game. It's basically what i do with RPGMV games to get linux versions (Except the files i'm overwriting are nodejs.)
Inno put a pin in that plotline around the same time she deleted Lumi.So, not sure if this has been addressed or not...
There is a short quest in Submission bat cave that gives (what looks to me as) some lore for the world's past, through the journal of a soldier, and it mentions angels. That is all of their content I know of.So, not sure if this has been addressed or not but Ashley at the store is an Angel, do they have any content or will they just stay in the background? Even if it shows their race is unknown, the hint of Concealed Subspecies Bonus tells us they are an Angel. Not sure of that was intentional or not, just curious if this character will be getting any content.
Unless I am mistaken, Ashley is a vendor in the Dominion shopping area that sells perfume, chocolate, and a couple other gifts. She/he (they're a trap) is located in the top left of the shopping area map.Who?