But yeah, a game like this is really just about time. It takes time to build content. If the game is properly designed to create an easy content pipeline, all you need is the time to keep on writing. With like five years of development, this game should be so much further along. And there's so much to do before we'll ever even get there.
It would be nice if Inno committed to a single content pipeline. Right now LT has two for pretty much all systems—Java classes and XML files. :|
It doesn't help that XML really isn't the best format for something like this. It's sort of like using a pneumatic nailgun to hang a picture. Honestly, I think something like YAML would have been a much better pick. It gives you the simplicity of JSON (without the crazy nesting) and gives you the means of writing freeform text. Considering LT uses schema-less XML, you lose the benefit of early validation so it's kind of pointless anyway.
Yet more evidence of uncontrolled mutation over planned evolution, I guess.
She's also kind of prone to health issues and some of them can last a while; could be "natural causes" but I feel like a good chunk is due to this "job" of her.
Can't quit because it pays your bills but don't want to keep at it because it sucks the life out of 'ya. I don't think she's truly suited for this kind of work IMO.
That's kinda why I try to be a little sympathetic. I don't think Inno is
intentionally being malicious, but man…the optics here aren't great. She does have a lot on her plate, and I suspect one of the major reasons for her perpetual burnout is 1) dealing with old mistakes, 2) likely a lack of practical dev experience, 3) the mountain of source code (seriously, LT's repo is
massive), and 4) trying to introduce new content on top of this.
I think she'd fare a lot better if she offered some financial compensation for people to help with #1, #2, and #3. Considering how popular LT is, I doubt she'd have a problem finding helpers.