Rsb24

New Member
Nov 2, 2020
4
0
The Teargas Shotgun is a lootable found in the Mysterious Cave during the Grave Robbing quest. To start this quest you need to walk around the Bat Caverns until you find a lever. Once you figure out how to pull the lever, it'll bring you to said cave. Just be warned that once you leave the cave, it closes off forever.
This is where I found the lever on my map:
View attachment 1824748
Thank you very much, as I no longer remembered how to get it I asked for help, serious thanks
PD:If It's Inconsistent my comment is that I'm using translator
 
Jul 17, 2020
425
303
Hey anyone else getting a solid black square where "greyed out" things are supposed to be, like on the minimap and the sidebar options? I don't have any idea what the hell could be going on here, I've done a fresh install of the game and everything. Could it be a java issue? What's more frustrating is that this issue is not present on my laptop's install of the same version.
it is an issue with java version, recent java updates borked how LT uses Java FX with it's UI elements, a fix i found is to disable java automatic updates and then revert to an older java version, i made a post about this some pages back on this thread... My Earlier Post
 

Tattletale21

Member
Jan 26, 2020
380
531
the games still not working for me. I have tried everything to get it working but I'm not sure why it's not even opening. it was working on my old laptop so I'm not sure if it has anything to do with the new laptop I have. the old one was HP and the new one I'm using now is ASUS. If anyone can help me figure out what's happening I'll be grateful.
honestly? give up. you're putting way too much effort in trying to play this game. you're not gonna be able to play it any time soon, unless Inno fixes compatability issues with the newest Java update. so we're talking a timeline of 2025 at least.

in short; there are better games out there.
 

BaloneyAmone

Active Member
Mar 3, 2021
621
1,199
the games still not working for me. I have tried everything to get it working but I'm not sure why it's not even opening. it was working on my old laptop so I'm not sure if it has anything to do with the new laptop I have. the old one was HP and the new one I'm using now is ASUS. If anyone can help me figure out what's happening I'll be grateful.
Random idea that worked for me if running the jar file doesn't work and you definitely have java 8 installed and functioning: use a .bat script that politely forces JRE to run the game.
Code:
@ECHO OFF
start javaw -jar LilithsThrone_0_4_3_9.jar
(LilithsThrone_0_4_3_9.jar should be changed to whatever you have the game file called; usually, it's just editing a digit so it's the correct version)
Make sure it's saved as a .bat file by making sure to set the Save type as "All files" (e.g. it should be FUCKING_RUN_PLEASE.bat, and not FUCKING_RUN_PLEASE.bat.txt) and placed in the same directory where the .jar file is.
 
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Sarkath

Active Member
Sep 8, 2019
535
912
Random idea that worked for me if running the jar file doesn't work and you definitely have java 8 installed and functioning: use a .bat script that politely forces JRE to run the game.
In addition to this, it might also be necessary to explicitly define the path to JRE8, especially if multiple versions of Java installed. I'm on my Mac at the moment so I'm not sure exactly what the path would be, but it should be somewhere in C:\Program Files\Java

Edit: Okay, I'm on my Windows box now. The full path should look something like this:

C:\Program Files\Java\jre1.8.0_321\bin\javaw.exe

Note that the jre1.8.0_321 will depend on the exact version of Java 8 that's installed.
 
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tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,564
Oh hey, I just realized, we're a little over two months since the last update with only two posts letting us know that no work had been done since then.

Neat.jpg
 
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STOPS

Newbie
Feb 13, 2019
46
111
I'm not going to pretend to be super invested/informed on the dev's history, but I do know from experience that developing any game, especially one with massive procedural and interconnected systems can be a ton of work. Even if they weren't on patreon, I'd expect very slow progress on a game like this. It seems really simple on the outset when you start working on a game, but the work starts adding up quick, and every addition introduces so many new problems/bugs, and you just end up in a development hell, and god forbid you lose motivation or need to focus on real life or a job. Patreon is also a platform that pushes you to make promises and meet deadlines, which isn't necessarily very congruent with indie development, especially if you have a day job to supplement, or are working on an ambitious project, so I'm 0% surprised a large majority of Patreons struggle with overpromising and underdelivering.

I also don't see any other viable way to receive revenue for an adult game besides patreon, cuz if you charge for the game, people are going to flame you, ignore your project, or pirate it. I think the real takeaway here is that Patreon isn't the best solution for independent developers. Imo just unsub until a new update comes out if you don't like the speed of progress, there's no real reason to anyways besides wanting to support the dev.
 
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IvoryOwl

Active Member
Mar 29, 2017
761
1,411
Imo just unsub until a new update comes out if you don't like the speed of progress, there's no real reason to anyways besides wanting to support the dev.
This reminded me of something...
"Sometimes, those who would make the wisest parents are the ones who choose to have no children at all."

I feel like there's a correlation here in the sense that the more one knows about the game's history and track record the less inclined they are to finance it. If that's the case, that means only a subset of people remain to support the game and they may not be the ideal types to push it forward in a healthy way. Support, patience and kindness is all nice and good but when all that does is perpetuate bad habits, then you have a problem. There has to be a balance.

It's logical to abandon something that you don't like but that's not the problem here. It's not that I don't like the game, I just think it's going down a self-destructive path. A bunch of wasted potential. I admit that my comments aren't exactly positive or morale-boosting but if I truly wanted I could have abandoned this game a long time ago. The reason I haven't yet it's because it is still an active project and so long as it's being developed there's still hope it will find the light.

It's a catch 22. The subscribers this game needs don't want to support it it because it's not in a good position, and the game isn't in a good position because it doesn't have the supporters it needs. (The developer being in a bad spot is another big reason for it as well.)

And all of this leads to another double-edged argument. If you complain about the game, people will tell you to shut up because it's a free product. If you're a subscriber and complain, people will tell you to to shut up and unsub. This is the beginning and the end of a circle-jerk mentality in that the only people allowed to say anything are those with only nice things to say or like-minded individuals who match the remainder of the community. (I'm not saying its your case in particular, STOPS, just stating examples I've seen.)

The ones with the power (subscribers) don't do anything and the reason why this project is going downhill is partially theirs - because they don't care, don't see the problem, or don't have the courage to speak up their minds. That's not "liking" a project nor is it "respect" towards the developer - if you watch someone stumbling towards a hole, you try to help, not whistle to the side, thinking it's not your place to intervene. At the end of the day, their indifference/inaction is just as harmful as some of the "shit-posts" I've written here about the game/dev... if not more.

A work in progress (and the end result of thereof) tend to be the reflex of those who made it and supported it. An unhealthy community and a developer with the wrong headspace, will lead to disaster.
 
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iball

Member
Aug 4, 2017
127
83
I tried playing this last year and while there elements I liked, the stuff I didn't like made me stop. At least at the time I played and from what I saw...there didn't seem to be any named NPCs with an actual storyline. Everything felt kind of flat and generic because of it. Are there any side characters that have development?
 

Zessu

New Member
Dec 26, 2017
3
3
Anybody knows of a way to run the game on Android 12 ? Either through emulation or something runing Java aplications. Found some old emulators but they dont even work on new android versions.
 

BaloneyAmone

Active Member
Mar 3, 2021
621
1,199
Anybody knows of a way to run the game on Android 12 ? Either through emulation or something runing Java aplications. Found some old emulators but they dont even work on new android versions.
This question has been asked a lot, and the answer is "no way currently exists, and the effort involved with manifesting it without turning your device into an explosive device would be so vast that you'd may as well just make your own game"
 
Jul 31, 2018
40
104
I tried playing this last year and while there elements I liked, the stuff I didn't like made me stop. At least at the time I played and from what I saw...there didn't seem to be any named NPCs with an actual storyline. Everything felt kind of flat and generic because of it. Are there any side characters that have development?
if we ignore the current Bozo-Clown state of the game's progress, yes there are so many side characters you can interact with. You gotta do the Main and Side quests to encounter them naturally.

I don't know what turned you off in particular, but you can turn on/off pretty much every fetishes in the game, and even control the ratio of furries, genders, and fetishes of the random NPCs.
 

Sarkath

Active Member
Sep 8, 2019
535
912
I don't know what turned you off in particular, but you can turn on/off pretty much every fetishes in the game, and even control the ratio of furries, genders, and fetishes of the random NPCs.
The only thing I can think of is that most of the written side characters are locked as furry (barring save data editing). I imagine that would be a bit of a letdown/turn-off if you're not into that.

There is some text in the options screen that states this, as well as mentioning that at some point alternate non/less-furry versions may be offered in the future, but I doubt any of us will live long enough to see it.
 

quanticnoob

Newbie
Jul 25, 2018
21
40
Got a bug, running LT 0.4.3.9 on Java 1.80_172. This has happened to 2 saves thusfar

At a certain point in the game time tracking seems to break, the game stops tracking time if I loiter, or got to bed. So the time gets moved up say 24 hours, but nothing else like shop inventories, people's status updates to reflect that. I am just wondering if anyone is also having this issue, and if there is a way to fix it. I tried searching through the forums but couldn't find anything. Sending the file back to 0.4.3.8 (Exe) version doesn't seem to fix it. Seems that some error in the save file causes time to not progress as it should.

I'll upload a save file just in case anyone who knows anything can open it up and tell me where things went wrong.
 

Sarkath

Active Member
Sep 8, 2019
535
912
At a certain point in the game time tracking seems to break, the game stops tracking time if I loiter, or got to bed. So the time gets moved up say 24 hours, but nothing else like shop inventories, people's status updates to reflect that. I am just wondering if anyone is also having this issue, and if there is a way to fix it.
This was a weird one. For whatever reason Scarlett's owner ID ended up getting unset, so whenever it would try to do the hourly Manor update it would try to get Scarlett's owner in order to update her affection/obedience, fail, then completely give up.

I set Scarlett's owner to PlayerCharacter, and that appears to have corrected the time issue. The updated save is attached.
 
4.10 star(s) 124 Votes