Hongfire Survivor

Active Member
Mar 28, 2020
655
1,598
I regret to inform that not a whole lot has been added since then. The Fields (next major area) was promised back in 2018 but only came to fruition last year, as a result of Inno's procrastination and tendency to get getting distracted by side-content (some of which was unplanned) and minor NPCs. The companion system was abandoned (you can still enable it, though at your own peril). I made a post about what was really done over the years (though I didn't continue past 2021). You can see it here.
Thank you for your extremely detailed write up.

That was a ride. People can have sympathy until you tally up the numbers and realize she makes over $80,000 a year from this project. Assuming she didn't leave her day job, she would be clearing over $100k a year.

When money is on the line, very difficult to feel bad.

This game will be finished when she gives up and a community of devs step in to finish it. With her at the helm, it'll be a few years before we gain real content.

$80k a year to say sorry over and over like it's a feature. SMH.
 

Tattletale21

Member
Jan 26, 2020
380
533
Here we go, week #4. We're only one more away from a whole month of radio silence. Let's see how high this'll ride!
i...you might wanna rethink that sentence, because last i recall a month is universally acknowledged as being four weeks long. so using this logic it's already been a month of silence we're moving into the fifth week of it.
 

BobaTheOrc

Newbie
Nov 21, 2018
34
130
The companion system was abandoned (you can still enable it, though at your own peril).
Of all the things to be changed or removed, this is the one that hurts me the most. There is so, so, so much depth to be had (at least in relativity to everything else in the game) with companions. You could make an ultra slutty character and then make your partner a prude who is dragged into sex with you. You could make a weak character that's protected by a sexually dominant bodyguard. You could put a femboy in a chastity cage and let your companion have all the sex instead. You could cover your companion in piercings and disparaging tattoos and parade them around town like a trashy fuckdoll. The list goes on and on, and seems to only be limited by your imagination and perversion.

Now it's slowly becoming less and less relevant. You can't give enforcers up to your companion, or vice versa. Hell, they can't even participate! It sucks, and the fact that updates were once weekly and full of at least some kind of content once or twice a month, now she's just spamming excuses, and only once a month. It reads like lip service.
 

Shorsey

Newbie
Jun 3, 2017
76
242
Of all the things to be changed or removed, this is the one that hurts me the most. There is so, so, so much depth to be had (at least in relativity to everything else in the game) with companions. You could make an ultra slutty character and then make your partner a prude who is dragged into sex with you. You could make a weak character that's protected by a sexually dominant bodyguard. You could put a femboy in a chastity cage and let your companion have all the sex instead. You could cover your companion in piercings and disparaging tattoos and parade them around town like a trashy fuckdoll. The list goes on and on, and seems to only be limited by your imagination and perversion.

Now it's slowly becoming less and less relevant. You can't give enforcers up to your companion, or vice versa. Hell, they can't even participate! It sucks, and the fact that updates were once weekly and full of at least some kind of content once or twice a month, now she's just spamming excuses, and only once a month. It reads like lip service.

The funny thing is: one of the reasons she dropped the system is because it was taking to much time and would delay updates.
But after she dropped it the delays got even bigger.
 

aspar4gus

Active Member
Mar 27, 2019
967
2,419
Am I the only person who has almost no technical issue with this game? It has never run slow for me, even after completing the story and having 10+ children and several slaves. On top of that, I always run with companions activated.
I think it depends on ur gaming rig and ur playstyle, on my "normal" playthroughs i also rarely encountered any lag but i definitely felt my pc struggled a little when i did my breeding playthrough

But what ppl (that understand coding) shows concern about isn't exactly the slowdown, it's that the code is apparently so inefficiently written that it creates performance leak issue
 

caju

Well-Known Member
Oct 5, 2017
1,327
1,280
Am I the only person who has almost no technical issue with this game? It has never run slow for me, even after completing the story and having 10+ children and several slaves. On top of that, I always run with companions activated.
Same here
 

Sarkath

Active Member
Sep 8, 2019
535
912
Am I the only person who has almost no technical issue with this game? It has never run slow for me, even after completing the story and having 10+ children and several slaves. On top of that, I always run with companions activated.
It largely depends on how often you breed and how many alley tiles are filled. Basically, the more active NPCs there are in the world the more work the game has to do every time you move between tiles or loiter.

But what ppl (that understand coding) shows concern about isn't exactly the slowdown, it's that the code is apparently so inefficiently written that it creates performance leak issue
Oh yeah. The game absolutely thrashes memory when there are a lot of NPCs (we're talking a couple dozen gigabytes of allocations and deallocations per turn). The amount of impact it will make is highly dependent on your PC.

If you have a dedicated GPU or a tightly integrated SoC with obscenely fast RAM (like an M1 MacBook) it'll generally run pretty well. If you're using integrated graphics it's going to tank much sooner due to the reduced RAM performance.

I believe at some point someone (AceXP, I think?) submitted a patch that does something similar to my . That helped performance up to a point, but it only had a limited impact on the game's RAM thrashing so its effectiveness on systems with an iGPU is somewhat limited. You might think that there's no way you'll run into a game with enough NPCs to cause problems, but as the game expands the number of tracked characters in your save will naturally grow as well.

Then again, progress on the main storyline hasn't exactly been quick, so it'll probably be a while before it becomes a real issue. ¯\_(ツ)_/¯
 
  • Thinking Face
Reactions: DietrichGRU

NajaNaga

Member
Jan 28, 2021
118
98
Of all the things to be changed or removed, this is the one that hurts me the most. There is so, so, so much depth to be had (at least in relativity to everything else in the game) with companions.
This was the main draw of the game for me too. If it gets to the point where you can't get away with enabling the feature and just dodging the couple of bugs that result from using it, I don't know. Being able to make your custom NPCs and have them roam the house is mildly entertaining in small doses, I guess? But they don't really do anything worthwhile since with even modest income you run out of anything worth buying very easily.

I got bored with elemental followers pretty quickly. They're overpowered and overloaded with flashy special features, and in any sort of roleplay/story sense they're just sex doll copies of yourself IIRC. I never had half as much fun with them as I did building up some rando I met. And I never cared that NPCs didn't have special dialogue for my slaves or whatever either, so the "problem" that pressuring us to give more attention to elementals was meant to solve was never much of a problem for me.
 

Puppetlord

New Member
Apr 1, 2019
11
37
My biggest issue with the game is the fact that it's a text based game, but almost no new stuff have been added in sex scenes. I would just like to have more than two different texts for a scene. I feel like this would be a relatively easy thing to add as well. No coding, just write some extra stuff. But what do I know, I'm no game dev.
 

IvoryOwl

Active Member
Mar 29, 2017
761
1,411
My biggest issue with the game is the fact that it's a text based game, but almost no new stuff have been added in sex scenes. I would just like to have more than two different texts for a scene. I feel like this would be a relatively easy thing to add as well. No coding, just write some extra stuff. But what do I know, I'm no game dev.
You're out of luck. Games like TITS and COC rely on hand-written sex scenes, which are better in a sense, but also a bit of a one-trick pony. Those games don't really acknowledge most of your character's modifications either, simply because it would take too much work to write a sex scene while also taking into account every variable the game allows.

LT traded quality for more generic but flexible scenes. In theory, the entertainment should last you longer but only if you rely on your imagination get any enjoyment out of it. The longer you play it more likely you are to notice the repetitiveness of it all. If you're not big on the imagination department then this game will feel lacking, worse even, than any game with careful, thought-out scenes.

Once the proper framework for sex scenes and NPCs is done, we may see more content in either direction. Until then, we're left with the "placeholder" feel.
 
Last edited:

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,564
You're out of luck. Games like TITS and COC rely on hand-written sex scenes, which are better in a sense, but also a bit of a one-trick pony. Those games game don't really acknowledge most of your character's modifications either, simply because it would take too much work to write a sex scene while also taking into account every variable the game allows.

LT traded quality for more generic but flexible scenes. In theory, the entertainment should last you longer but only if you rely on your imagination get any enjoyment out of it. The longer you play it more likely you are to notice the repetitiveness of it all. If you're not big on the imagination department then this game will feel lacking, worse even, than any game with careful, thought-out scenes.

Once the proper framework for sex scenes and NPCs is done, we may see more content in either direction. Until then, we're left with the "placeholder" feel.
The problem with LT's approach is that she gave up on writing and clearly hates it now. Hence why everything goes to shit anytime she has to write anything.

This system would work really well, but only if you're adding variation to it. LT has basically no variation.
 

CboyC95

Engaged Member
Feb 22, 2019
3,075
3,200
Why aren't stockings, pantyhose, and flats part of the wardrobe during the prologue when I'm playing as a trap character?
 
Last edited:

IvoryOwl

Active Member
Mar 29, 2017
761
1,411
Why are stockings, pantyhose, and flats part of the wardrobe during the prologue when I'm playing as a trap character?
The clothing you get in the prologue is dictated by how feminine/androgynous/masculine your character looks. If you're playing as a femboy or trap, the clothing you will get will reflect that.

The game is a bit funky in this department though, for example, if you decide to play as woman who likes more masculine clothing, you will get a debuff as cross-dresser (the character will feel embarrassed), unless, of course, you have cross-dresser fetish (in which case you will get a buff). Even wearing just a man's watch is enough to trigger the debuff...
 
  • Haha
Reactions: BobCarter

11037AAA

Member
Oct 20, 2018
211
123
I think it depends on ur gaming rig and ur playstyle, on my "normal" playthroughs i also rarely encountered any lag but i definitely felt my pc struggled a little when i did my breeding playthrough

But what ppl (that understand coding) shows concern about isn't exactly the slowdown, it's that the code is apparently so inefficiently written that it creates performance leak issue
Weirdly enough my computer doesn't lag hard even after playing the game for hours ... provided I'm using the .exe version. If I use the .jar version, I was forced to save and reload every half hour or else my game starts to slow down drastically ( and I don't have many companions, actively erase any NPC on an overworld tile, have no childrens and leave items on the ground for only 2 rooms in the entire world ). Tested this a few versions back about 2-3 months ago but I doubt this changed much nowadays.

So it seems like the .jar version is a mess of resource leak while the executable has a way to efficiently deal with this problem. More of a reason to wait for official updates instead where the .exe is provided.
 

Sarkath

Active Member
Sep 8, 2019
535
912
So it seems like the .jar version is a mess of resource leak while the executable has a way to efficiently deal with this problem. More of a reason to wait for official updates instead where the .exe is provided.
The only difference between the two is that the EXE version bundles the Java 8 runtime and appears to allocate a larger memory pool by default (which can be accomplished by passing the Xmx parameter to Java). The same code is being executed in both circumstances, it's just that one just has a larger chunk of memory to flail around in by default.

The only reason to use the EXE version is because it's more convenient. Otherwise, it's identical save for a few extra parameters. At the end of the day, a Java application is a Java application. You're still going to run into the same exact issues, it will just take a bit longer for them to crop up.

About the only thing that would cause an issue unique to the JAR version is if Oracle introduced a bug to the Java 8 runtime. While that seems to have happened with JavaFX every now and again (because, let's be honest, nobody in the real world seems to care about JavaFX) if there were allocation issues with the JRE everyone would notice.
 

crash.7ds

Active Member
Nov 18, 2018
920
784
I meant to say why they AREN'T part of the wardrobe.
As a rough workaround, though I haven't really played with the idea myself, there may be a way to manually edit some files to dictate what clothing options are available at game start if you really want to go that route. Another, probably easier, way is to use "buggy" after you start the game to spawn in the missing articles to make your desired ensemble. That's what I usually do myself.
 
4.10 star(s) 124 Votes