mizilic

Well-Known Member
Jan 16, 2019
1,476
928
No. I believe he said it won't be updated to the newest version until after the second half of the newest chapter is released. I know it get's confusing since the OP says Final in the DL description but there's a few follow ups that Palegrass is working on (such as the epilogue to the event between Paul and Lisa at the Theater).
Heck, what can i do now? I played the whole only as renpy, it makes no sense to play again as RPGM from the beginning of CH1 just to see the ending of the present version.. Thanks for the info anyway!
 

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
6,119
16,418
Heck, what can i do now?
Wait patiently. I got part way through this current update with RPGM before I decided I just couldn't take it anymore. So I'll be waiting on the Ren'Py version and just start from scratch.
 

LiMp17

Member
Nov 29, 2019
455
2,690

Phew, that eye sure looks painful..

Hi everyone :) hope you've all had a productive week!

I wanna talk today about Paul's content and the first character end which just happens to be Paul's. Don't worry this character end is a choice as are quite a few of the planned character ends scattered throughout the game. If you have played the most recent patch and are continuing down Paul's path I'm sure you can put the blocks together regarding what exactly spurred this choice to pop up ^_^

The basic gist of character ends is much like it sounds - it will end any future content with that character and it serves as a way to further individualize your version of Renshire and of Lisa's life in general. This choice is only available to those on the Paul path so with this new inclusion we have 3 separate states in Lisa's house at the end of 2.70's content:

1: Paul's Route OFF
2: Paul's Route ON
3: Paul's Route ON / End 1 - Paul's gone.

This basically means that the only way to be rid of Paul at this particular point in the game is to first follow his path up until the cinema then begin the ejection process. This obviously carries over some weight to Connor & Mark as with Paul gone any content with those two in it will be quite different.

I don't expect this to be a particularly popular choice given that Paul's content is quite obviously about to begin ramping up but it is nonetheless an important choice for storytelling purposes and the real feeling of having important decisions to make. I also think this is a pretty good introduction to character ends as it's not quite as "explosive" as some of the others that have been written so far including another of Paul's endings to be discovered later.

And one last thing regarding Paul before I lay him to rest in these posts for a while; I know I've mentioned before many times about a rewrite for Lisa's motivations in that plotline - well I've been banging my head against the wall for the past week trying to write Viv a little deeper in some very pertinent story matter that happened before Lisa was born and I think I'm getting somewhere so just hold tight, even if it doesn't make it into 2.70 I will not move into Episode 3 with it still up in the air x

Well, over the past week or so I've been trying to relax a bit, I've been all over the place for a while now and I figured I probably needed a break. I actually installed a game I had wanted to try for a couple of years now (Sekiro) but I just can't take my mind off development so it's sort of left me in this odd state where I know I want to clear my head a bit but I'm still at my PC and the Daz & RPGM logos are just staring at me every time I boot the thing ^_^ one thing I did take from the short amount I played Sekiro is that it has an eavesdrop system which I've stolen for Lisa as a means of some subtle storytelling / hint-dropping which will be available to peruse in the 2.70 patch at the new Korean BBQ spot "Kwang-Ho's" in the West District.

I have spent somewhere around 10 hours putting together Kwang-Ho's in RPGM alone and it's very much unfinished still (it feels desperately complicated), I'm trying to make it feel vibrant and alive as a map despite it being quite small. The Eavesdrop events will activate when the chosen NPCs are talking, sometimes it will deactivate when the waiter is serving said customers or vice versa when the gossip includes the server. These NPCs / waiting routes are different every day too (though I think I'm gonna change it from days to entries instead). The restaurant and it's customers will also evolve as you progress through the story offering different insights and backgrounds depending on the events and choices you've made throughout your game. Without getting too ahead of myself and making this whole thing more complicated than it already is I think it'd also be interesting to use this setup to hint at more "hidden" content too but this is just an idea for now. Another interesting use for these NPCs would be if there was some quest that Lisa were on and it caused more options to appear when eavesdropping that could directly effect the outcome of the quest - it could even be a necessary thing to first introduce players to this little gossip "hub."
And all of that before including any of the actual events I'd like to throw together in Kwang-Ho's too :)
It's a cool theme I think, a culmination of so many things I've learned in RPGM since beginning, the only task now is to keep it as simple to understand as possible so I don't revisit the map later and be completely bewildered as to how I set it all up x)!

Though I haven't progressed much in Sekiro; the little I have played of it opened my eyes to something new, something I've even taken to be used in my own project. Though it might sounds somewhat unproductive I do think it's probably in my best interest as a developer to actually play games, I have said to quite a few of you when you have recommended me games that I'd get around to it or something and I never do. Through the eyes of a developer I'm definitely looking at things differently than I was beforehand and that's really useful, I wonder how many other cool ideas I could steal.. >) lol!

In other news; somewhat linked to Kwang-Ho's - I've been working a little on the "Great Sage" side-quest which is a completely for fun quest in which Lisa hunts for the Great Sage's hat (it is every bit as ridiculous as it sounds and then some). I've put together most of the sprites for that quest now I just need to get some fun CG to go along with it. It'll be quite a lengthy quest that will take Lisa all over Renshire doing the hat's bidding. I did want to ask, though I'll probably do a poll when it's all implemented and released: Do you guys prefer if there isn't some completely ridiculous stuff in the game? I was for a while trying to think of some interesting ways to use the engine to present FUN to your doorstep (no minigames). It's a silly question without you guys having seen it, I'll make a note to ask it again later ^_^

I'm not sure when 2.70 will be ready, right now I'm just trying to restabilize my mood and get back on top of the workload a little. I haven't even sat down and jotted out the list properly yet so all of the work I have been doing is here & there & everywhere, it's all just a bit of a mess atm. I need to go through my Daz folders and actually check off what's been done, honestly I'm just dizzy with it all lately - it's really not like me to be this disorganized ^_^ a release is definitely unlikely this month. There are a few hundred CG to be thrown in between 2.62-2.70 so it's probably a fair bit larger than the usual "Beta" updates and I genuinely have no idea how many CGs I've actually done so far - probably somewhere around 100 though a lot of my renders are coming out black for some reason. That's something I'll figure out and not to worry about (yet) anyway!

I hope this post has been balanced enough! ^_^ Sending my love to everyone <33 I; being a lucky lucky man am working all weekend. Oh and the AC in our office just isn't working apparently with probably the highest temps & humidity we've had all year so wish me luck! :)) Have a brilliant weekend guys!! xo

//pG
 

NewTricks

Forum Fanatic
Nov 1, 2017
4,420
9,504

Phew, that eye sure looks painful..

Hi everyone :) hope you've all had a productive week!

I wanna talk today about Paul's content and the first character end which just happens to be Paul's. Don't worry this character end is a choice as are quite a few of the planned character ends scattered throughout the game. If you have played the most recent patch and are continuing down Paul's path I'm sure you can put the blocks together regarding what exactly spurred this choice to pop up ^_^

The basic gist of character ends is much like it sounds - it will end any future content with that character and it serves as a way to further individualize your version of Renshire and of Lisa's life in general. This choice is only available to those on the Paul path so with this new inclusion we have 3 separate states in Lisa's house at the end of 2.70's content:

1: Paul's Route OFF
2: Paul's Route ON
3: Paul's Route ON / End 1 - Paul's gone.

This basically means that the only way to be rid of Paul at this particular point in the game is to first follow his path up until the cinema then begin the ejection process. This obviously carries over some weight to Connor & Mark as with Paul gone any content with those two in it will be quite different.

I don't expect this to be a particularly popular choice given that Paul's content is quite obviously about to begin ramping up but it is nonetheless an important choice for storytelling purposes and the real feeling of having important decisions to make. I also think this is a pretty good introduction to character ends as it's not quite as "explosive" as some of the others that have been written so far including another of Paul's endings to be discovered later.

And one last thing regarding Paul before I lay him to rest in these posts for a while; I know I've mentioned before many times about a rewrite for Lisa's motivations in that plotline - well I've been banging my head against the wall for the past week trying to write Viv a little deeper in some very pertinent story matter that happened before Lisa was born and I think I'm getting somewhere so just hold tight, even if it doesn't make it into 2.70 I will not move into Episode 3 with it still up in the air x

Well, over the past week or so I've been trying to relax a bit, I've been all over the place for a while now and I figured I probably needed a break. I actually installed a game I had wanted to try for a couple of years now (Sekiro) but I just can't take my mind off development so it's sort of left me in this odd state where I know I want to clear my head a bit but I'm still at my PC and the Daz & RPGM logos are just staring at me every time I boot the thing ^_^ one thing I did take from the short amount I played Sekiro is that it has an eavesdrop system which I've stolen for Lisa as a means of some subtle storytelling / hint-dropping which will be available to peruse in the 2.70 patch at the new Korean BBQ spot "Kwang-Ho's" in the West District.

I have spent somewhere around 10 hours putting together Kwang-Ho's in RPGM alone and it's very much unfinished still (it feels desperately complicated), I'm trying to make it feel vibrant and alive as a map despite it being quite small. The Eavesdrop events will activate when the chosen NPCs are talking, sometimes it will deactivate when the waiter is serving said customers or vice versa when the gossip includes the server. These NPCs / waiting routes are different every day too (though I think I'm gonna change it from days to entries instead). The restaurant and it's customers will also evolve as you progress through the story offering different insights and backgrounds depending on the events and choices you've made throughout your game. Without getting too ahead of myself and making this whole thing more complicated than it already is I think it'd also be interesting to use this setup to hint at more "hidden" content too but this is just an idea for now. Another interesting use for these NPCs would be if there was some quest that Lisa were on and it caused more options to appear when eavesdropping that could directly effect the outcome of the quest - it could even be a necessary thing to first introduce players to this little gossip "hub."
And all of that before including any of the actual events I'd like to throw together in Kwang-Ho's too :)
It's a cool theme I think, a culmination of so many things I've learned in RPGM since beginning, the only task now is to keep it as simple to understand as possible so I don't revisit the map later and be completely bewildered as to how I set it all up x)!

Though I haven't progressed much in Sekiro; the little I have played of it opened my eyes to something new, something I've even taken to be used in my own project. Though it might sounds somewhat unproductive I do think it's probably in my best interest as a developer to actually play games, I have said to quite a few of you when you have recommended me games that I'd get around to it or something and I never do. Through the eyes of a developer I'm definitely looking at things differently than I was beforehand and that's really useful, I wonder how many other cool ideas I could steal.. >) lol!

In other news; somewhat linked to Kwang-Ho's - I've been working a little on the "Great Sage" side-quest which is a completely for fun quest in which Lisa hunts for the Great Sage's hat (it is every bit as ridiculous as it sounds and then some). I've put together most of the sprites for that quest now I just need to get some fun CG to go along with it. It'll be quite a lengthy quest that will take Lisa all over Renshire doing the hat's bidding. I did want to ask, though I'll probably do a poll when it's all implemented and released: Do you guys prefer if there isn't some completely ridiculous stuff in the game? I was for a while trying to think of some interesting ways to use the engine to present FUN to your doorstep (no minigames). It's a silly question without you guys having seen it, I'll make a note to ask it again later ^_^

I'm not sure when 2.70 will be ready, right now I'm just trying to restabilize my mood and get back on top of the workload a little. I haven't even sat down and jotted out the list properly yet so all of the work I have been doing is here & there & everywhere, it's all just a bit of a mess atm. I need to go through my Daz folders and actually check off what's been done, honestly I'm just dizzy with it all lately - it's really not like me to be this disorganized ^_^ a release is definitely unlikely this month. There are a few hundred CG to be thrown in between 2.62-2.70 so it's probably a fair bit larger than the usual "Beta" updates and I genuinely have no idea how many CGs I've actually done so far - probably somewhere around 100 though a lot of my renders are coming out black for some reason. That's something I'll figure out and not to worry about (yet) anyway!

I hope this post has been balanced enough! ^_^ Sending my love to everyone <33 I; being a lucky lucky man am working all weekend. Oh and the AC in our office just isn't working apparently with probably the highest temps & humidity we've had all year so wish me luck! :)) Have a brilliant weekend guys!! xo

//pG
It's always a question as to what scenes in a game will fit the tone of the game. If in your judgment things have gotten too ridiculous and you need to pull it back a little or too serious and need some levity you should trust your instincts. They have worked out pretty well so far and you need not worry about an audience revolt.
 

Atlan

Active Member
May 18, 2018
555
257
One of the hearts in mods shop, is in the wall (off screen) I can't get to it, is there a fix for it? And I have no idea how to progress with Paul, it says to go to the kitchen in day time, i've completed hot tub and drunk Viv, so Im kinda lost.. Please help.
 
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mizilic

Well-Known Member
Jan 16, 2019
1,476
928
I think the RenPy version needs it's own thread. I can hardly wait for the version updated to the present content of the RPGM version and don't know if it will be posted here and when. I personally can not play RPGM, those make me crazy so .. waiting for RenPy.
 

TheLecher

Well-Known Member
Nov 21, 2018
1,448
2,485
I can’t understand the drama in the storyline with Paul, why she suffers so much from this, if just a couple of versions ago she loved being treated like a sex doll, she was choked during the scene in the camp and she enjoyed it, but here for some unknown reason, she suddenly stops liking it when she is being used and she is trying to get out of this situation.
Can you honestly not see the difference? The stuff on the swim meet and the camping trip was all consensual, and was done with people she liked and found attractive. She isn't attracted to Paul. She doesn't even like him. In fact, she finds him annoying, at best, and at the worst, she pretty much hates him. And the things he is doing with her are without her consent and against her will.

Do you really think that all women who enjoy rough sex and dirty talk with people they like and trust are also enthusiastic about being blackmailed and raped? Enjoying the first does not in any way translate to enjoying the second. I don't see how you could have ever thought that they are even remotely the same.

As long as she feels like this I can't follow this line, when I chose the blackmail option I thought it would lead her to the moment that she would soon get positive emotions from it, but now this route looks terrifyin.
You expected her to get "positive emotions" from being blackmailed into sex by someone she despises?
 

tubitvdishi2

Member
Apr 10, 2021
251
1,512
HELP ME!!!!
When the RPGM starts up.... we get this beautiful dark intro music... Who composed that?. Youtube link anyone?? Please.....

Thank you and Cheers.
 

homejorz

Well-Known Member
Apr 12, 2020
1,018
1,196
Anyone know when we get more content with the boy Lisa is tutoring and working out with?
 

Turret

Engaged Member
Jun 23, 2017
3,782
6,525
Any news as to when the RenPy version will be updated to v2.62?
Unfortunately if we wish to play the V2.62 update we have to use the "walking simulator rpgm", the RenPy version will only be updated when v2.70 comes out.
 

dregon87

Member
May 6, 2019
180
110
Can you honestly not see the difference? The stuff on the swim meet and the camping trip was all consensual, and was done with people she liked and found attractive. She isn't attracted to Paul. She doesn't even like him. In fact, she finds him annoying, at best, and at the worst, she pretty much hates him. And the things he is doing with her are without her consent and against her will.

Do you really think that all women who enjoy rough sex and dirty talk with people they like and trust are also enthusiastic about being blackmailed and raped? Enjoying the first does not in any way translate to enjoying the second. I don't see how you could have ever thought that they are even remotely the same.
I don't compare characters from porn games with characters of people from real life, I compare them with characters from other porn games and just in porn games there are often situations when a blackmail victim eventually starts to like a character that blackmails her, because she liked it inside her and he is like would help to pull it out.

You expected her to get "positive emotions" from being blackmailed into sex by someone she despises?
Yes, it would make the situation much less cruel. If you like cruel sadism against the will of women, then this is your business (judging by the fact that you equate a game character with a woman from real life) But I don't like it, sorry.
 
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