I'm not entirely sure mate, I actually added a "cache dump" I found on the forums that empties everything after each day but that was attempting to address lag that was happening after extended periods of play. As for lag during a single event I really don't know why that'd be happening. I had a quick scoot around the RPGM forums there and it's mentioned that RPGMMV can lag if the card doesn't support OpenGL.Windows 10.
The game starts to slow down when the render sequence starts after about 5-7 renders of each scene. The menu or moving around the location does not cause problems. The load on cpu or ram is always negligible. This problem has been present since the first version of the game.
so how to proceed and know where to go for the V1 ? just finished camping trip and dk where to go
Interact with this node and it'll add the new entries to your journal. Afterward If the journal says "End of content" then there is no more content on that route for this Alpha x
You're like a superhero, always dropping in just in the nick of timeDownload a newer engine version from here -You must be registered to see the links. Extract the content into a new folder and copy the game's "www" folder into it.
I checked and its not thereI'm not entirely sure mate, I actually added a "cache dump" I found on the forums that empties everything after each day but that was attempting to address lag that was happening after extended periods of play. As for lag during a single event I really don't know why that'd be happening. I had a quick scoot around the RPGM forums there and it's mentioned that RPGMMV can lag if the card doesn't support OpenGL.
Interact with this node and it'll add the new entries to your journal. Afterward If the journal says "End of content" then there is no more content on that route for this Alpha x
Can you be more specific about what needs to be done? Copy the www folder from Lisa to the unpacked archive or what? I did not understandDownload a newer engine version from here -You must be registered to see the links. Extract the content into a new folder and copy the game's "www" folder into it.
The node below is an old one, I just keep it around for the templateI checked and its not there
also theres a node floating at bottom right and im not sure I clicked it before, but the journal doesnt have anything new added and I already finished teh camp trip
thats the msot recent oneThe node below is an old one, I just keep it around for the template
Could you send over your save mate so I can see what's up? x
You've updated it already mate, here's the scenelist for this update:thats the msot recent one
I'm lurking in the shadows just waiting to show up.You're like a superhero, always dropping in just in the nick of time
Download nwjs-v.62 Stable from above link. Extract/unpack the zip file and copy the "www" folder from Lisa into it. You can copy Lisa's "package.json" file as well.Can you be more specific about what needs to be done? Copy the www folder from Lisa to the unpacked archive or what? I did not understand
Well it's a lot better than the big old nothing I had to offer ^_^ Either way I'm forever in your debt my friend for all of your help to dateI'm lurking in the shadows just waiting to show up.
Btw... not sure if updating the engine files will solve his problem, but it's worth the shot.
Sometimes Windows users have to tell their system which GPU should be used for a certain game. This is often the case for laptop users with two graphic cards (dedicated and on-board cards).
This right here solves this issue, wonder if I should try this on other rpgm games that have had similar issues with some kind of lag...I'm lurking in the shadows just waiting to show up.
Btw... not sure if updating the engine files will solve his problem, but it's worth the shot.
Sometimes Windows users have to tell their system which GPU should be used for a certain game. This is often the case for laptop users with two graphic cards (dedicated and on-board cards).
Download nwjs-v.62 Stable from above link. Extract/unpack the zip file and copy the "www" folder from Lisa into it. You can copy Lisa's "package.json" file as well.
Cold_Arctus to the rescue once again ^_^This right here solves this issue, wonder if I should try this on other rpgm games that have had similar issues with some kind of lag...
Hiya bud! There isn't any new content with Byron in this update but have you seen the scene where he and Lisa exchange photos in the instagram DMs?Hey! PaleGrass. Is there some new content with the black guy from cafe? I think I finished somewhere there when he showed up first, but I don't remember which version it was. I really like your game. One of the best fem protag here.
We call Lisa L here, do you know?Mate,i played anna but what does TAC stands for?
Thanks! I did everything you say and it didn't solve the problem. The game now uses more RAM and is slightly less sluggish than before. But it's still hard to play.Download nwjs-v.62 Stable from above link. Extract/unpack the zip file and copy the "www" folder from Lisa into it. You can copy Lisa's "package.json" file as well.
My joke is stolen and I am bereftWe call Lisa L here, do you know?
Do you have a save before that point mate? That's the only bug report I've received from one other user but I couldn't actually recreate the issue myself. He managed to make it to the train station which fixed the problem (it's obviously a fadeout without a fade in somewhere but I can't for the life of me find it)PaleGrass Bug - After the scene at Rubbins with the woman and Troy, when leaving the massage parlor am greeted by a black screen, no crash just a black screen since ESC works fine and the menu appears.