4.60 star(s) 7 Votes

Lanceire

Member
Mar 24, 2023
247
233
skBs66.jpg

Overview:
The town of Ridinghood is troubled by an enchantress, the "Scarlet Wytch". Can the famous monster hunter, "Blackwolf" help, or will he too succumb to her twisted magics?
A time management game with magic, fantasy, and slow tg transformation themes.​

Thread Updated: 2024-02-21
Release Date: 2023-02-11
Developer: DesiDee
Censored: No
Version: 1.0.3
OS: Windows, Linux, Mac, Android
Language: English
Other Games: Perchance to Dream
Genre:
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Installation:
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Changelog:
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Developer Notes:
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balitz Method

Active Member
Jan 30, 2018
920
1,501
View attachment 3373006
....thx for the share....
Or the right one~

This one's pretty good. The characters are simple, but it still achieves exactly what you want from a scenario like this by keeping the witch right on that line to where you can see both liking her and hating her. Her situation is sympathetic enough, but she crosses enough lines to where if you still want to execute revenge there's plenty of justification for it and it feels satisfying to do, but it also does enough work to where you can feel justified in falling for her, too.

Way too many of the tfg games end up leaning on fetish (how to get [thing] into the scenario) to the point where the scenario is either an afterthought or so stupid that it you'd have to be coombrained and just looking to find those fetish markers to get off in order to enjoy it. This is the way to do it: make the scenario work to the game's benefit and build the eroticism around a concept that's solid enough to support everything you want to do with it.
 

Troqu

Well-Known Member
Aug 6, 2017
1,291
1,967
Oh yeah this one. It was pretty good but you really gotta work for it to get some endings. Surpised this wasnt here already.
 
Sep 8, 2020
35
22
玩起来挫败感极强到了令人烦恼的火的地步,无论我怎么安排时间,都不可能完成女巫的任务,虚假的选择比没有选择还令人愤怒。
 

Lord Kentus

Member
Jan 4, 2021
497
1,268
Or the right one~

This one's pretty good. The characters are simple, but it still achieves exactly what you want from a scenario like this by keeping the witch right on that line to where you can see both liking her and hating her. Her situation is sympathetic enough, but she crosses enough lines to where if you still want to execute revenge there's plenty of justification for it and it feels satisfying to do, but it also does enough work to where you can feel justified in falling for her, too.

Way too many of the tfg games end up leaning on fetish (how to get [thing] into the scenario) to the point where the scenario is either an afterthought or so stupid that it you'd have to be coombrained and just looking to find those fetish markers to get off in order to enjoy it. This is the way to do it: make the scenario work to the game's benefit and build the eroticism around a concept that's solid enough to support everything you want to do with it.

Still kinda miffed you can't bury that wood hatchet into her brain pan, it's fitting on so many levels
 
4.60 star(s) 7 Votes