3.70 star(s) 6 Votes

Silver_Phillip

New Member
Jun 27, 2020
1
0
11
65~ seconds after starting the game, it will crash. It doesn't matter if it is at the main menu and you never click anything. Or if you have loaded a save game and started trying to play. It's the same exact time every time: 65~ seconds. RAM nor VRAM spike at any point, so it's not really any kind of massive memory leak or something.

I don't think it would help, because this doesn't sound like compatibility, but if you need specs:

AMD Ryzen5
Nvidia Quadro RTX 4000
Windows 11
 

liade

Member
May 2, 2023
131
166
87
For every people who have the E_invalidargue crash, i have find the source of this buig and work to fix it (after sooo many days of search an try and lose !!!!) It's not too much for you but i can garantee you my day is wanderfull now ! hahaha
 

FSWhiteWolf

New Member
Aug 30, 2023
1
0
11
this is the error i get when i try to play and use the game.

and these are my specs.

Operating System
Windows 10 Pro 64-bit
CPU
AMD FX-8350 89 °F
Vishera 32nm Technology
RAM
32.0GB Dual-Channel DDR3 @ 933MHz (9-11-11-31)
Motherboard
MSI 990FXA GAMING (MS-7893) (CPU 1) 85 °F
Graphics
E291-A1 (1600x900@60Hz)
2047MB NVIDIA GeForce RTX 2060 (ASUStek Computer Inc) 83 °F
Storage
2794GB Seagate ST3000DM007-1WY10G (SATA ) 76 °F
3726GB Seagate ST4000VN008-2DR166 (SATA ) 74 °F
931GB Western Digital WDC WDS100T1R0A-68A4W0 (SATA (SSD)) 83 °F
3726GB Seagate ST4000DM000-1F2168 (SATA ) 78 °F
Optical Drives
No optical disk drives detected
Audio
FxSound Audio Enhancer

LowLevelFatalError [File: D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 954]
Rendering thread exception:
LowLevelFatalError [File: D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 261]
CreateBuffer failed with error E_INVALIDARG
at D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Buffer.cpp:101


0x00007ff74ebd9f22 LivingsDollsRebirth-Win64-Shipping.exe!VerifyD3D11Result() []
0x00007ff74ebcbf03 LivingsDollsRebirth-Win64-Shipping.exe!FD3D11DynamicRHI::RHICreateBuffer() []
0x00007ff74f98efbb LivingsDollsRebirth-Win64-Shipping.exe!FRDGBufferPool::FindFreeBuffer() []
0x00007ff74f9835e4 LivingsDollsRebirth-Win64-Shipping.exe!AllocatePooledBuffer() []
0x00007ff74f9c2af7 LivingsDollsRebirth-Win64-Shipping.exe!FRDGAsyncScatterUploadBuffer::Begin() []
0x00007ff74f9c3040 LivingsDollsRebirth-Win64-Shipping.exe!FRDGAsyncScatterUploadBuffer::BeginPreSized() []
0x00007ff74ed4f69c LivingsDollsRebirth-Win64-Shipping.exe!FGPUScene::UploadGeneral<FUploadDataSourceAdapterScenePrimitives>() []
0x00007ff74ed7c0eb LivingsDollsRebirth-Win64-Shipping.exe!FGPUScene::UpdateInternal() []
0x00007ff74ed7b8f1 LivingsDollsRebirth-Win64-Shipping.exe!FGPUScene::Update() []
0x00007ff74ece3347 LivingsDollsRebirth-Win64-Shipping.exe!FDeferredShadingSceneRenderer::Render() []
0x00007ff74f136d8e LivingsDollsRebirth-Win64-Shipping.exe!CaptureSceneToScratchCubemap() []
0x00007ff74f1209bb LivingsDollsRebirth-Win64-Shipping.exe!UE::Tasks:: Private::FTaskHandle:: operator=() []
0x00007ff74f152ab2 LivingsDollsRebirth-Win64-Shipping.exe!TBaseFunctorDelegateInstance<void __cdecl(TMultiMap<enum FCoreDelegates::EOnScreenMessageSeverity,FText,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<enum FCoreDelegates::EOnScreenMessageSeverity,FText,1> > & __ptr64),FDefaultDelegateUserPolicy,<lambda_19e196f0df18ae9b4af8ed4da7653c8b> >::ExecuteIfSafe() []
0x00007ff74e52332e LivingsDollsRebirth-Win64-Shipping.exe!FNamedTaskThread:: ProcessTasksUntilQuit() []
0x00007ff74f99656f LivingsDollsRebirth-Win64-Shipping.exe!RenderingThreadMain() []
0x00007ff74f997fa7 LivingsDollsRebirth-Win64-Shipping.exe!FRenderingThread::Run() []
0x00007ff74e682417 LivingsDollsRebirth-Win64-Shipping.exe!FRunnableThreadWin::Run() []
0x00007ff74e67cb51 LivingsDollsRebirth-Win64-Shipping.exe!FRunnableThreadWin::GuardedRun() []
0x00007ff9c0d77344 KERNEL32.DLL!UnknownFunction []
0x00007ff9c28626b1 ntdll.dll!UnknownFunction []
 

liade

Member
May 2, 2023
131
166
87
this is the error i get when i try to play and use the game.

and these are my specs.

Operating System
Windows 10 Pro 64-bit
CPU
AMD FX-8350 89 °F
Vishera 32nm Technology
RAM
32.0GB Dual-Channel DDR3 @ 933MHz (9-11-11-31)
Motherboard
MSI 990FXA GAMING (MS-7893) (CPU 1) 85 °F
Graphics
E291-A1 (1600x900@60Hz)
2047MB NVIDIA GeForce RTX 2060 (ASUStek Computer Inc) 83 °F
Storage
2794GB Seagate ST3000DM007-1WY10G (SATA ) 76 °F
3726GB Seagate ST4000VN008-2DR166 (SATA ) 74 °F
931GB Western Digital WDC WDS100T1R0A-68A4W0 (SATA (SSD)) 83 °F
3726GB Seagate ST4000DM000-1F2168 (SATA ) 78 °F
Optical Drives
No optical disk drives detected
Audio
FxSound Audio Enhancer

LowLevelFatalError [File: D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 954]
Rendering thread exception:
LowLevelFatalError [File: D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 261]
CreateBuffer failed with error E_INVALIDARG
at D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Buffer.cpp:101


0x00007ff74ebd9f22 LivingsDollsRebirth-Win64-Shipping.exe!VerifyD3D11Result() []
0x00007ff74ebcbf03 LivingsDollsRebirth-Win64-Shipping.exe!FD3D11DynamicRHI::RHICreateBuffer() []
0x00007ff74f98efbb LivingsDollsRebirth-Win64-Shipping.exe!FRDGBufferPool::FindFreeBuffer() []
0x00007ff74f9835e4 LivingsDollsRebirth-Win64-Shipping.exe!AllocatePooledBuffer() []
0x00007ff74f9c2af7 LivingsDollsRebirth-Win64-Shipping.exe!FRDGAsyncScatterUploadBuffer::Begin() []
0x00007ff74f9c3040 LivingsDollsRebirth-Win64-Shipping.exe!FRDGAsyncScatterUploadBuffer::BeginPreSized() []
0x00007ff74ed4f69c LivingsDollsRebirth-Win64-Shipping.exe!FGPUScene::UploadGeneral<FUploadDataSourceAdapterScenePrimitives>() []
0x00007ff74ed7c0eb LivingsDollsRebirth-Win64-Shipping.exe!FGPUScene::UpdateInternal() []
0x00007ff74ed7b8f1 LivingsDollsRebirth-Win64-Shipping.exe!FGPUScene::Update() []
0x00007ff74ece3347 LivingsDollsRebirth-Win64-Shipping.exe!FDeferredShadingSceneRenderer::Render() []
0x00007ff74f136d8e LivingsDollsRebirth-Win64-Shipping.exe!CaptureSceneToScratchCubemap() []
0x00007ff74f1209bb LivingsDollsRebirth-Win64-Shipping.exe!UE::Tasks:: Private::FTaskHandle:: operator=() []
0x00007ff74f152ab2 LivingsDollsRebirth-Win64-Shipping.exe!TBaseFunctorDelegateInstance<void __cdecl(TMultiMap<enum FCoreDelegates::EOnScreenMessageSeverity,FText,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<enum FCoreDelegates::EOnScreenMessageSeverity,FText,1> > & __ptr64),FDefaultDelegateUserPolicy,<lambda_19e196f0df18ae9b4af8ed4da7653c8b> >::ExecuteIfSafe() []
0x00007ff74e52332e LivingsDollsRebirth-Win64-Shipping.exe!FNamedTaskThread:: ProcessTasksUntilQuit() []
0x00007ff74f99656f LivingsDollsRebirth-Win64-Shipping.exe!RenderingThreadMain() []
0x00007ff74f997fa7 LivingsDollsRebirth-Win64-Shipping.exe!FRenderingThread::Run() []
0x00007ff74e682417 LivingsDollsRebirth-Win64-Shipping.exe!FRunnableThreadWin::Run() []
0x00007ff74e67cb51 LivingsDollsRebirth-Win64-Shipping.exe!FRunnableThreadWin::GuardedRun() []
0x00007ff9c0d77344 KERNEL32.DLL!UnknownFunction []
0x00007ff9c28626b1 ntdll.dll!UnknownFunction []


This bug is fixed in the version come few days ago,i will prooably post a version here in the future but i don't know when
 

DwingF9

Member
May 7, 2020
154
421
228
Steam page is up:
Release date "Coming soon"
 

KilljoyTRV

Active Member
Game Developer
Oct 24, 2018
688
597
278
The combat sucks in this game. You cant turn easily, so one hit and it carries you past so the enemies just smash your back. Also, you get no directions for quests. What the hell is a mana heart and where do you find it?!
 

liade

Member
May 2, 2023
131
166
87
The combat sucks in this game. You cant turn easily, so one hit and it carries you past so the enemies just smash your back. Also, you get no directions for quests. What the hell is a mana heart and where do you find it?!
the fight part was reworked for these reason now it's pretty good and player like it
Mana hearth can be looted and crafted :)
 

liade

Member
May 2, 2023
131
166
87
for people who want to know the game continue to be updated and progress , you can join on patreon also a free update will be released on steam (don't hesitate to wishlist :) )
 

KilljoyTRV

Active Member
Game Developer
Oct 24, 2018
688
597
278
the fight part was reworked for these reason now it's pretty good and player like it
Mana hearth can be looted and crafted :)
Yeah, I was a dumb dumb and didnt read the controls for the 'lock' option. Sorry and thank you!
 

RyukXaos

Member
Aug 29, 2020
230
212
208
gifting to npcs doesn't build up quick enough and you can't go farm items to gift a bunch at once since after just a small amount of farming the stacks either delete themselves or go negative essentially deleting itself but locking a inventory slot. Also drops sometimes fall through the floor
 

Gigantonkel

New Member
Sep 13, 2018
13
2
183
What shit
1: the figure attacks everything at random and you have no influence on it
2: What does an opponent who is significantly stronger than you do so close to the city?
3: How about a mini map so you know where you are!
4: The figure dies too quickly
 

liade

Member
May 2, 2023
131
166
87
What shit
1: the figure attacks everything at random and you have no influence on it
2: What does an opponent who is significantly stronger than you do so close to the city?
3: How about a mini map so you know where you are!
4: The figure dies too quickly

I know the difficulty and the fight systeme can be surprising at first

the fight systeme encourage , mana preservation, move, and combo. The goal of this systeme is to encourage player to do anime like move. Enemy have big dammage but small agility. So you can easily dodge, jump and fight back.

Auto lock allow you to move fast or change target easily.

If you want to continue testing i'm curious of your opinion after more try :)
 
3.70 star(s) 6 Votes