RPGM Living with Tsunade [v0.39] [Bitawastaken]

4.30 star(s) 13 Votes
Dec 5, 2019
157
214
I'm playing v0.35, and i've finished Tsunade, Hinata, Ino, Anko, Jiraiya, Sakura, and Tenten's quests but I still haven't seen any vaginal sex scenes despite there being a vaginal sex tag.

I also don't know where and/or when to find Shizune to start her quest (if she has any). So, is there actually any sex scenes yet?
 

BitaWT

Newbie
Jan 19, 2018
84
102
I'm playing v0.35, and i've finished Tsunade, Hinata, Ino, Anko, Jiraiya, Sakura, and Tenten's quests but I still haven't seen any vaginal sex scenes despite there being a vaginal sex tag.

I also don't know where and/or when to find Shizune to start her quest (if she has any). So, is there actually any sex scenes yet?
She is on Saturday night at Tsunade's office.

Regarding the other question, I think you already have the answer since I assume you read the previous comments.
Short answer: No
 

flayou22

New Member
Aug 2, 2021
2
2
Good game, I'll say my opinion.
Teasing games for me are much better than games where you only enter to have sex with x character, because that's literally all there is to it.
In the teasing at least there is history and a feeling of something forbidden, and even weight in the personalities.
What is the point of entering a game where at min 3 the character has already given you everything you want to see?
games like kunoichi trainer are great but boring as hell
It's better to take things slow .
Sexual dreams and imagination are also scams.
It doesn't make sense, I mean, you know it's not real,
Why do you order something in advance???
I have never masturbated playing a video game where the MC has a dream about his girl, anal, vaginal, or whatever ... it makes no sense.
you KNOW, its not real.
good games take things slow
They make you feel like you want to undress X character
they make you want it


They don't show you that at minute 2 of the game.
It's a beautiful way to screw up a lot of games in beta.
and all to please an idiot who doesn't understand that a porn video game is not the same as a pornhub video.
If you want to masturbate the easy way just go watch a video...


Of course, that's also where the scams from the developers appear... the endless waits for them to update the game
waiting for the plot to continue with your favorite character
but the way I see it, it's a reward for developers for doing things right.
-- the characters are desired --
-- the game is interesting --
--the community is waiting for the new update --
etc...
anyways...
sorry, I'm using a translator

to resume... good game
just do what YOU want to do with YOUR game
 
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Zeinhold

Member
Sep 20, 2017
224
525
I plan to add most of the relevant characters to the game, that includes enemies too, since I plan to give relevance to the combat (not the one that exists right now, I'm going to change it for another one), so yes, in the future. About the other question, I don't think so.


I dont know what you mean by this, its a porn game, so I guess so.


I'm going to give you a tip that will solve your life, forget about this game and come back in a few months, I'm not going to add a lot of sex scenes just for the sake of it, the game is only 5 months old, I plan to add a lot of content depending on what I feel the progress with the characters requires, everything is very green and premature for how long the game has been alive, once the events begin to progress enough, there will be practically only sex scenes. To be honest, Its even more difficult for me doing tease scenes than sex scenes, so as you can see I dont do it because I enjoy it, I do it because i want to give a logical progress to the game, even if it took me a lot more of effort.
If what you want is to see Naruto fuck all the kunoichis in that universe then maybe you can commission an artist to do it to your liking. :p


Everything that can be animated, will be animated.
Sorry if I came off as whiny. Didn't know the game was new, my bad! I'll definitely be keeping watch, cause I do think it's pretty interesting.
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
2,978
5,321
For now, nothing.
Just try to save progress every 10-15 min, which is an approximate of how long it takes to crash.
I have tried asking for help and hiring people to help me with this problem, but I have had no luck in finding someone who is interested in the job. Still, I'm pretty sure I've identified the problems with the constant crashes (Parallax, day/night system and preload of all the images in the game make the rpgmaker can't handle it) and I'm working on solving them, hopefully in the next update they will be solved. Unfortunately the rookie errors are costing dearly and make the game is not at its best, so I apologize to all those who have lost progress.
Alright, I took a cursory glance at some things. I don't know what you've solved already, but here's my take on things.

I see you have both chau scene stabilizer AND galv image cache, which is completely unnecessary. I've had zero luck with chau, but I do use galvs. Instead of preloading all the images in the game at the beginning, just load them right before a scene. (Also, SRD_PreloaderCore is bad juju. A lot of SRD's more complex plugins aren't great anymore due to lack of support)
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I also noticed some of your parallax's are extremely large. Running them through TinyPNG could help.
 
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BitaWT

Newbie
Jan 19, 2018
84
102
Alright, I took a cursory glance at some things. I don't know what you've solved already, but here's my take on things.

I see you have both chau scene stabilizer AND galv image cache, which is completely unnecessary. I've had zero luck with chau, but I do use galvs. Instead of preloading all the images in the game at the beginning, just load them right before a scene. (Also, SRD_PreloaderCore is bad juju. A lot of SRD's more complex plugins aren't great anymore due to lack of support)
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I also noticed some of your parallax's are extremely large. Running them through TinyPNG could help.
It's a bit long to explain, but since I've been learning along the way, at the time of making the game the first time, I created parallel processing systems that are too poorly optimized, and are repeated over and over again for each map. I don't know how to explain it, but they are very long processes of switches depending on the day, the period of the day and a couple of other things. There are 7 days, 4 periods each, there were simply too many switches turning on and off constantly all the time every time you left a map and went to another, because it was a copy paste of the same process in each map. What im doing right now is change it to a common event that activates "automatically" for 5 seconds (to process all the switches) and then turns it off, because I was told that a bad parallel process can be the worst. Also, I reduce a lot the switches and things for some more efficient.

Regarding the parallax, I changed it for OCram layers and for now it works much smoother, I dont need any parallel processto to get it work, but sometimes I feel that it lags a little and I can't figure out why, plus I need to do a long run to see if it still crashes.

I left the preloader only for the sounds, but even that doesn't load well, so I'll just delete it. Thanks for the help and for the gavl command, that's what I'm using for the animations, and then ImageManager.clear(); to clear the cache after finishing each scene.
 
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Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
2,978
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It's a bit long to explain, but since I've been learning along the way, at the time of making the game the first time, I created parallel processing systems that are too poorly optimized, and are repeated over and over again for each map. I don't know how to explain it, but they are very long processes of switches depending on the day, the period of the day and a couple of other things. There are 7 days, 4 periods each, there were simply too many switches turning on and off constantly all the time every time you left a map and went to another, because it was a copy paste of the same process in each map. What im doing right now is change it to a common event that activates "automatically" for 5 seconds (to process all the switches) and then turns it off, because I was told that a bad parallel process can be the worst. Also, I reduce a lot the switches and things for some more efficient.
Parallel processes can be pretty bad. Without wait commands, they run every frame. That means 60 times a second, with RPGM's default framerate. Of course, RPGM doesn't tell anyone that.
Regarding the parallax, I changed it for OCram layers and for now it works much smoother, I dont need any parallel processto to get it work, but sometimes I feel that it lags a little and I can't figure out why, plus I need to do a long run to see if it still crashes.
Where you using parallel processes for parallaxing? You don't need to do that with Galvs layer graphics, you can use map notetags (You can found out how in the plugins help stuff). You might need something like Yanfly's region restrictions to prevent the player from walking where they shouldn't.
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TheWanderer~

New Member
Jan 24, 2023
1
3
Only thing I want to know is if there's more content with Ino. Is the handjob on the first post the only thing? Or is there more?

EDIT: Nvm, checked the images included in the files. For people asking, there is currently NO PENETRATION SEX for the MAIN CHARACTER! There isn't a lot of sex scenes, and most of it is just teasing, like clothed rubbing and such.
oh shit, that sucks. it's like this thread doesn't have a completed tag on it. oh wait.. it doesn't.. Stop being mad that games aren't finished.
 
4.30 star(s) 13 Votes