even the new stuff
click the light bubble
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scene_base/locations.rpy", line 424, in script
$ location_new(room, (room + "_nav"))
File "game/scene_base/locations.rpy", line 424, in <module>
$ location_new(room, (room + "_nav"))
~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 167, in location_new
check_scene("loc", local, nave)
~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 314, in check_scene
location_set(local, nave)
~~~~~~~~~~~~^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 174, in location_set
renpy.call_screen(nave)
~~~~~~~~~~~~~~~~~^^^^^^
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 226, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 227, in execute
frame:
File "game/scene_base/ingame_screens.rpy", line 230, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 233, in execute
use hint(clarissa, "Clarissa")
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 171, in execute
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "game/scene_base/ingame_screens.rpy", line 171, in <module>
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "game/scene_base/hints.rpy", line 12, in hint_var
return get_hint_words(char)
~~~~~~~~~~~~~~^^^^^^
File "game/scene_base/hints.rpy", line 26, in get_hint_words
if char.stage in hint_library[date][daytime][(char.role)]:
~~~~~~~~~~~~^^^^^^
KeyError: 8
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "game/scene_base/locations.rpy", line 424, in script
$ location_new(room, (room + "_nav"))
File "renpy/ast.py", line 1187, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1260, in py_exec_bytecode
exec(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 424, in <module>
$ location_new(room, (room + "_nav"))
~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 167, in location_new
check_scene("loc", local, nave)
~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 314, in check_scene
location_set(local, nave)
~~~~~~~~~~~~^^^^^^^^^^^^^
File "game/scene_base/locations.rpy", line 174, in location_set
renpy.call_screen(nave)
~~~~~~~~~~~~~~~~~^^^^^^
File "renpy/exports/statementexports.py", line 348, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2219, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
) # type: ignore
^
File "renpy/display/core.py", line 2757, in interact_core
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/screen.py", line 503, in visit_all
callback(self)
~~~~~~~~^^^^^^
File "renpy/display/core.py", line 2757, in <lambda>
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~^^
File "renpy/display/screen.py", line 514, in per_interact
self.update()
~~~~~~~~~~~^^
File "renpy/display/screen.py", line 715, in update
self.screen.function(**self.scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 222, in execute
screen hint_screen():
File "game/scene_base/ingame_screens.rpy", line 226, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 227, in execute
frame:
File "game/scene_base/ingame_screens.rpy", line 230, in execute
vbox:
File "game/scene_base/ingame_screens.rpy", line 233, in execute
use hint(clarissa, "Clarissa")
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 170, in execute
screen hint(char, def_name):
File "game/scene_base/ingame_screens.rpy", line 171, in execute
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "renpy/python.py", line 1292, in py_eval
return py_eval_bytecode(code, globals, locals)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1285, in py_eval_bytecode
return eval(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "game/scene_base/ingame_screens.rpy", line 171, in <module>
text "[char.name]: " + (hint_var(char)) style "hand_written_neat"
File "game/scene_base/hints.rpy", line 12, in hint_var
return get_hint_words(char)
~~~~~~~~~~~~~~^^^^^^
File "game/scene_base/hints.rpy", line 26, in get_hint_words
if char.stage in hint_library[date][daytime][(char.role)]:
~~~~~~~~~~~~^^^^^^
KeyError: 8
Windows-10-10.0.19045-SP0 AMD64
Ren'Py 8.4.1.25072401
LockDown Dom 0.32.0.3free_zest
Fri Oct 17 09:53:24 2025
```