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Feyschek

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Game Developer
Jun 12, 2021
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The gold fomula of any successful harem story is that the mommy / landlady should always be loving and thicc and old. At least 1 skinny sis - tenant who is very mean to MC. Fapocalypse did this very well with Lana as a sis. the mommy was acceptable even thought she wasn't thicc like Julia. The videos were very good.
YEP! the fat old pig is always the ultimate prize. skinny character's place is in the trash and it's exactly what's wrong with these HTML games.
This is a typical stereotype of an ordinary game.
If developers follow this principle, all games will have one template, which everyone will get tired of very quickly.

Therefore, the developers are trying to experiment with these moments in order to be unique.
Because a unique idea can either bring a lot of money or completely bury the project if the developer gives up under pressure from the players.

Why did I say bury? Because most developers are slaves of the system, namely money.
They find themselves in this vicious circle and therefore try to make safe and proven solutions with a minimum of uniqueness.

Therefore, we see the same similar games on the HTML engine because they generate passive income.
Very few people try to make something unique, because it's a simple passive income and why else the complexity? That's right, they're not needed.

:cry: And it's a shame, damn it, because the engine can do more than simple games that we see here.
 

cehki

New Member
Dec 13, 2019
10
2
This is a typical stereotype of an ordinary game.
If developers follow this principle, all games will have one template, which everyone will get tired of very quickly.

:cry: And it's a shame, damn it, because the engine can do more than simple games that we see here.
Yeah! If the developer already has a fanbase then he has no choice other than doing what the mob wants.

Let me talk in general. Like you said, there are so many games that follow this story line (male MC trying to corrupt all the females in his house-neighborhood-school-gym.. or the Female MC's slut road) but what keeps us coming and playing the same genre is that every developer has his own set of characters (thicc-skinny-rivals-females with attitude/loving..) unique artstyle (AVeryFullHouse VS SummertimeSaga VS Demon Deals VS Little Man) as well as the variety of events and the frequency of progression (slow burn VS rush). The only downside in the western games is that some developers get lazy once they secure a big chunk of monthly subs and they purposely slow down production or go MIA (demon deals devs - Bones Tales The Manor). They consider it a side hustle while they can actually make it full-time and hire help to speedup production. It could end up one huge single game that will never finish.

The typical harem storyline in these HTML games can literally go forever if the DEV does it right. M MC can start in his family House with tons of females (mom-sisters-stepsisters-aunts-teachers and friends..) then start all over again by moving to another country looking for a job. he will rent a room in a house with a landlady (4-5 female tenants - tenants can leave the house once they get d*ck and others will join - job friends - other locations like gym bar and so on..). Updates should be 1-2months maximum and i don't care if the pics are Ai as long as the DEV keeps it cooking slow while pumping the updates fast. Still haven't seen a game following this exact winning formula. the DEV will keep everyone happy with all the varieties (skinny-thicc-loving-mean-rivals-friends-multiple locations. different activities to build the MC's body-mind..)

Do you want the story to be in outer space? MC can start with the female co-workers in the space station then go to different planets every 6-12months updates and discover different locations-creatures.. may even switch between a male and female MC and the game can still go forever because there is so much to do and infinite locations to visit.

Same could be applied if the game is set in the middle ages. The MC starts young in his family's house and will grow and become a warrior. conquer other villages with different creatures or females and so on. The game will never end..

Can the HTML engine handle all this? guess the only problem will be the size of pics and vids. This is already a huge problem with lazy DEVS. very small percentage of HTML game DEVs actually compress their games to a decent size. DEVS are corrupt themselves when they upload a huge file size thinking that compressor heroes will do their job for free..

And last thing, DEVs don't have to invent the wheel. they can just steal the events and activities from other games and adapt them to their story. i mean, so many games have great progression but the art is ugly and vice versa..
 
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Feyschek

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Game Developer
Jun 12, 2021
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Yeah! If the developer already has a fanbase then he has no choice other than doing what the mob wants.
These are not fans, but rather brainless bags of money.
Because if a developer has a fan base, he will try to surprise them or create something new.

Let me talk in general. Like you said, there are so many games that follow this story line (male MC trying to corrupt all the females in his house-neighborhood-school-gym.. or the Female MC's slut road) but what keeps us coming and playing the same genre is that every developer has his own set of characters (thicc-skinny-rivals-females with attitude/loving..) unique artstyle (AVeryFullHouse VS SummertimeSaga VS Demon Deals VS Little Man) as well as the variety of events and the frequency of progression (slow burn VS rush). The only downside in the western games is that some developers get lazy once they secure a big chunk of monthly subs and they purposely slow down production or go MIA (demon deals devs - Bones Tales The Manor). They consider it a side hustle while they can actually make it full-time and hire help to speedup production. It could end up one huge single game that will never finish.
You have already written the situation yourself why such things happen in games.
There are offers, so there is a demand for such games.

And the fact that the project is being created for a long time, there are a lot of reasons here.
But the general reason is the one you described.

Can the HTML engine handle all this? guess the only problem will be the size of pics and vids. This is already a huge problem with lazy DEVS. very small percentage of HTML game DEVs actually compress their games to a decent size. DEVS are corrupt themselves when they upload a huge file size thinking that compressor heroes will do their job for free..
What can the engine do? It depends on the developer and his skills of working with him.
I am currently working on a project, which in my humble opinion is quite good.

And last thing, DEVs don't have to invent the wheel. they can just steal the events and activities from other games and adapt them to their story. i mean, so many games have great progression but the art is ugly and vice versa..
I will not answer here, because this is complete nonsense.
Because the developer who takes someone else's work and mindlessly copies it does not respect himself as a normal person.
 

Cheyrou

Member
Sep 5, 2018
137
314
I mean, the game already completed. Why people still arguing ? The game also had very good gameplay. No unnecessary clicks, no stupid rpg elements on adult game , no sandbox, no repetitive content, simply no bullshit..
All we need to just wait for dev's new releasing game and we will talk about it :giggle:
Good luck dev :love:
 
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Feyschek

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Game Developer
Jun 12, 2021
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I mean, the game already completed. Why people still arguing ? The game also had very good gameplay. No unnecessary clicks, no stupid rpg elements on adult game , no sandbox, no repetitive content, simply no bullshit..
In general, speaking generally, yes, the game is not bad.
If we discard some points and just look at it more soberly.

But I personally don't look at it as a player, but also as a developer, and I have some questions about the game.
For me personally, this is a very simple code with pretty good text and cropped videos.

If there are no questions for the text, then there are a couple of questions for other elements.
But many people have already said this point, I don't see the point in repeating it 100 times.

All we need to just wait for dev's new releasing game and we will talk about it :giggle:
Good luck dev :love:
A very fair point, I also want to see how the author will make another project.
 
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cehki

New Member
Dec 13, 2019
10
2
These are not fans, but rather brainless bags of money.
Because if a developer has a fan base, he will try to surprise them or create something new.
I believe it's important for the DEV to be transparent with the community. Should be clear from the beginning about the general plot, the characters and locations. He can even do regular consulting and crowdsourcing with the fans to come up with a set of activities-quests that most of them agree upon. in that manner, most of the backers will be happy and he will still have ~10-20% room to innovate. The opposite would be a DEV who goes MIA then shows up with a game that everyone hate.
DEV is just someone who has the ability to convert the ideas and fantasies of the community into reality in form of a tangible product. after all, the DEV is making the game for the community and not to himself..

I mean, the game already completed. Why people still arguing ? The game also had very good gameplay. No unnecessary clicks, no stupid rpg elements on adult game , no sandbox, no repetitive content, simply no bullshit..
All we need to just wait for dev's new releasing game and we will talk about it :giggle:
Good luck dev :love:
There is no arguing here. There is no winner and no loser. The discussion has evolved from talking about this game to what constitute a good game and how the relationship between the DEV and community should be. The DEV talks from a DEV viewpoint and i try to share my 2cents as a beta tester. Win-Win.

I will not answer here, because this is complete nonsense.
Because the developer who takes someone else's work and mindlessly copies it does not respect himself as a normal person.
Guess you misunderstood my point. Take these 2 games as example. it's clearly the same thing but each one will feel different even if they share a few quests. See how many games start with MC peeking at his mom while she is in the shower, are you saying you won't do the same scene just because some DEV did it first?
"Good artists copy, great artists steal." - xD
 

Feyschek

Well-Known Member
Game Developer
Jun 12, 2021
1,627
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Guess you misunderstood my point. Take these 2 games as example. it's clearly the same thing but each one will feel different even if they share a few quests. See how many games start with MC peeking at his mom while she is in the shower, are you saying you won't do the same scene just because some DEV did it first?
"Good artists copy, great artists steal." - xD
Okay, let's say here's an example from my project.
Which one I'm currently working on in my free time for learning and experimentation purposes.

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I want to warn you right away so that you don't think that this is my engine or any other engine.
It's all done on this HTML engine that the author made this game.

I must say right away I didn't steal anything, I was inspired by an engine like Ren'Py, that's all.
 

cehki

New Member
Dec 13, 2019
10
2
I want to warn you right away so that you don't think that this is my engine or any other engine.
It's all done on this HTML engine that the author made this game.

I must say right away I didn't steal anything, I was inspired by an engine like Ren'Py, that's all.
Even though i don't understand Russian, i can tell that what you showed is the main screen + the options window. Haven't seen someone using that theme so i guess you made it from scratch to go along with the theme of the game. It has a Ren'Py feel for sure but the save system is one from HTML engine. That cel-shading effect reminds me of Zelda or jackie chan. Big tiddies are a huge plus xD The face lacks depth.

For me, i don't mind if the DEV ignores that level of detail and deviate the resources towards the characters and their relationships + progression system. Guess most players find the music annoying and they prefer to turn it off. some of us just want to get to the scenes so huge text-conversations is also a negative. would be great if a text to speech module is included in front of every text even if it's using the built in Microsoft models (it will load the ones installed and let me choose the one i want to use from the options>sound section). that would be really innovating and privacy focused as opposed to a model that requires internet. I just select the text and let an external program read it, but even the selection has become a chore as opposed to a button in front of the text..
 
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Feyschek

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Jun 12, 2021
1,627
1,018
Even though i don't understand Russian, i can tell that what you showed is the main screen + the options window. Haven't seen someone using that theme so i guess you made it from scratch to go along with the theme of the game. It has a Ren'Py feel for sure but the save system is one from HTML engine. That cel-shading effect reminds me of Zelda or jackie chan. Big tiddies are a huge plus xD The face lacks depth.
In fact, I took all my code developments from the last project and just improved them, that's all.

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For me, i don't mind if the DEV ignores that level of detail and deviate the resources towards the characters and their relationships + progression system. Guess most players find the music annoying and they prefer to turn it off. some of us just want to get to the scenes so huge text-conversations is also a negative. would be great if a text to speech module is included in front of every text even if it's using the built in Microsoft models (it will load the ones installed and let me choose the one i want to use from the options>sound section). that would be really innovating and privacy focused as opposed to a model that requires internet. I just select the text and let an external program read it, but even the selection has become a chore as opposed to a button in front of the text..
Regarding the sound, I am making sound customization options, this solves the problem in my projects.

About the plot and quests? In each game, the authors create quests in their own way, or as you have already said, like everyone else, they adhere to the general trend.

For example, I create games as I like and my new project, if it becomes one, will not be an exception to this rule.
 
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Feyschek

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Jun 12, 2021
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cehki
By the way, I've read your messages again and come to the conclusion that you're trying to convey to people your tastes for such games.

I personally think that everyone chooses what to play or how to create games.
For example, your vision about incest games, this is your typical stereotype.

For example, I think that a kind mother and a bitch sister is a stupid cliche from which one should leave.
But I try not to yell about it and prove to everyone that this is already boring, people are reasonable by nature and can draw a conclusion themselves.

And if it's being shoved into porn games, then people like it.
I'm not perfect either, for example, I scold the developers about paid access to a real porn game.
If this is a 3d porn game, then I don't care what the developer does there because he creates content.


About quests, the plot and interaction with characters in games.
Have you even thought for a second about writing a good text or plot in the game. We need to communicate with people.

Okay, if the plot and the style of the text can be copied from the Internet, but not the skills of communicating with people.
Because in addition to the text and the plot, the game has dialogues between the characters.

And you can also throw translation problems here, but did you think all the games here were written by an English speaker? No.
Therefore, we received the usual text, plot and dialogues, which at best can be read and at worst not.

And what you have described here is just the concept of the game, which will work poorly and in the worst case not.
Without such things as well-written text, plot and dialogues, it's a thing that can make a player feel that the game is alive.

Therefore, creating games is not just taking a working concept from others, writing plain text and giving it to the players.
If you do not put your soul and love into the project, then the attitude towards it is appropriate.


The fact that the players help the developer create the game is partly true and partly not.
Yes, as players, we can tell the developer about his mistakes in the balance or about errors, but the lion's share of the development is done by the developer himself.

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Your opinion is that the developers bring our ideas to life, but they don't.
They bring their ideas to life and share them with us, that's all.


The result of this nonsense.

You have your own views, I have my own on one situation.
Remember there are a lot of games and if you don't like this game, it's better to find a game to your liking.
That's what I do, I didn't like the game, I'm looking for another one.

On this note, I end this nonsense and wish you a good day ;)
 

cehki

New Member
Dec 13, 2019
10
2
By the way, I've read your messages again and come to the conclusion that you're trying to convey to people your tastes for such games.

I personally think that everyone chooses what to play or how to create games.
My opinion is based on the 150+ games i Downloaded from here and the countless hours i've spent reading the comments. What i called "the winning formula" is based on games that had the most engagement. if DEV follows those cues then his game will
have a guarantee high return on investment. in layman terms: do you want a high return? give the public what they want. I'M NOT injecting my feelings or personal preferences here. i'm just analyzing the market and identifying what really works.


For example, your vision about incest games, this is your typical stereotype.

For example, I think that a kind mother and a bitch sister is a stupid cliche from which one should leave.
That type of social games play on the idea that the player himself is lonely and has a hard time building real relationships in real life.Or that he lacks control over his real life decision making and outcomes. The MC who lost everything (car accident like in urban demons or the MC who lost his father and became the man of the house who must build himself up and take care of the mom and sisters in other games. Or maybe the mom died and MC moved to live with the stepmom and step sisters who are mean to him and he has to prove himself and become the king of the house..). This type of games has high engagement because of this loneliness epidemic especially during CoWvid. The player identifies himself as the MC and tries to build himself up. leftists games that try to capitalize on this formula lose big time. winning games have straight and human only characters. big females symbolize abundance and safety and healthy reproduction. The mom or mean sister may try to play with the horse or dog and that's it. no more weird stuff that detaches the player from his reality.

But I try not to yell about it and prove to everyone that this is already boring
Boring to whom? to you? re-evaluate the market and the percentage of engagement that type of plot gets. See how many engines and types of games that exist and the volume of players out there. will the DEV try to make the most of players happy and give them what they want or force his personal taste on them? This is exactly why Sweet baby INC backed games failed big time. They tried to force different ideas on a public that is totally against it or just doesn't find it fulfilling.
Imagine marketing a non-fiction novel that is purely about war or business to a market that is based on teen females who mostly read romance and erotic novels then cry why the novel didn't convert in the said market...

If this is a 3d porn game, then I don't care what the developer does there because he creates content.
I really don't mind when DEV uses real p0rn in games. Think of this situation where a player may become a fan of a p0rnstar and wants so see her in a scene or a story that she has never done but also in form of a long interactive game. These HTML games may turn his dream into reality. What i've noticed is that it would be hard for DEV to find the set of pics/gifs that goes hand in hand with the text. randomly inject media that has nothing to do with the text/plot brakes immersion - low effort - cash grab... Guess the effort focused towards finding the suitable media can be invested into Ai pics that are finetuned specifically for that said p0rnstar. problem fixed.
The idea of copyright is another issue. some are for and some are against. But let's not forget that it's free publicity for the p0rnstars and their production agencies..

And you can also throw translation problems here, but did you think all the games here were written by an English speaker? No.
To bypass that problem, DEV can keep the text to the minimum as if he is making a comiX. we are visual creatures not readers. and that will help DEV to localize his game faster. There are some Heroes here who use Ai to translate japanese games. sometimes it not that accurate but it's way better than going through the original Japanese text. the text can be translated but the player still need to make effort to understand the culture and different variable that come with the source language.
BRO, I'M HERE TO FAP AS FAST AS POSSIBLE and continue my life NOT TO GET A PHd IN CULTURE STUDIES. pics should be more than text. i know that this quest is about sneaking to the bathroom and watch the thiCC mommy relaxing. you don't have to write 2 pages describing the event. Only a few words that stimulate the player are enough..

It's sad that you called these conversation "nonsense" xD
Try to see it as a win-win. When DEV is broke and newbie then it would be smart to just do what the public want. Once he accumulates money and skills then he can do what he wants. If DEV considers it a fulltime then why not start 2 projects. the first one (public is king) that will actually finance his dream game. at least money will keep flowing even if his dream game fails.


I'm not going to do any patreon and other garbage because I'm making an entertaining game and not a commercial one!
If money is not a factor then make your dream game and share hoping that there are people who will like it or just keep it to yourself. There is little to no prospect to grow..
 

Feyschek

Well-Known Member
Game Developer
Jun 12, 2021
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If money is not a factor then make your dream game and share hoping that there are people who will like it or just keep it to yourself. There is little to no prospect to grow..
How did you make such a conclusion based on your personal experience? If that's the case, then it's sad.
Because you made a conclusion without knowing the person's path from the beginning of game development and what he can create now.

It is sad...

And the fact that you have drawn a conclusion only from my personal principle, which I adhere to when developing games, is even worse.
Although if you live in a world of illusions, then it's your right, who am I to prove a different opinion to you.
 

cehki

New Member
Dec 13, 2019
10
2
Once again, let me remind you of how this conversation evolved. i have made some remarks about this game (locked-down) then branched into talking about the points that successful games share in common. tried my best to not talk straight to you or judge your work. i just used DEV in general. i'm not even familiar with your work. (beginning of your new life links are dead here and it's 8GB on another site + forbidden book 300mb has an ABANDONED tag) are nowhere to be found.

I say, there is no harm in setting up a patreon. I mean, you said you abandoned forbidden book because you lost interest while you can just delegate that translation/localisation work to someone for a small fee that you already secured from the patreon money.
 

Kookie

Newbie
Jun 23, 2017
17
5
I saw some mention of an epilogue. Has there been a release date announced for it?
He just released his first update on his next game so he should be working on it now. I would say within the next couple of weeks judging from his update history.
 

Feyschek

Well-Known Member
Game Developer
Jun 12, 2021
1,627
1,018
He just released his first update on his next game so he should be working on it now. I would say within the next couple of weeks judging from his update history.
o_O Has he started working on a new game yet?
 

Feyschek

Well-Known Member
Game Developer
Jun 12, 2021
1,627
1,018
Yeah it's out on his Patreon
I've already looked at the information about his new project on boost.

:ROFLMAO: To be honest, according to the screenshots that I saw, there is not much optimism.
In fact, everything will be the same only with other models in the game.
 
Sep 12, 2024
83
204
I’m shocked this trash game, which is straight-up racist, hasn’t been banned here!
A bunch of other games like this already got banned
 
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