Have you seen this game? It's not FOR mass appeal. There's also end-goal of saving up to get out of Dodge via ship. The 'story' is how you get there, which is as involved or as whorey as you want it to be.
I alerted the mods to the update... And instead of 0.4.7.5, they've gone and put 0.4.7.5.7.
They even misquoted the changelog I posted.
Fix your mistakes, please!
Hello, so I got some error and idk what causing it, pretty sure what I add are on the folders are 11_Cheats.rb on the Modscripts folder, and the english merge translations, only those two. What I did was pressing Z on a tree in the missing convoy mission not on purpose, and that happened. I remember this happened also when I tried to select prostitute in the city center area where the arena is. Just wondering if this is known error, or is there a fix to this? Thank you!
I phrased myself badly. What I meant was the difference between 0.4.6.2 and 0.4.7.5 was non-existant. There was a noticeable opacity change every 10 SCU, and that change was exactly the same in both versions. That tells me that the code was working as intended. (Technically, there is a change at every single point of SCU, but it's more noticeable in increments of 10 which is why I did it.)
20 SCU definitely has better vision than 8 SCU. If you want to play around with it, you can change your SCU directly with the code below with "#" being the value you want it to be. You just have to re-enter the area for the opacity change to apply. $game_player.actor.scoutcraft_trait=#
Here's a massive difference between 10 SCU and 80.
I phrased myself badly. What I meant was the difference between 0.4.6.2 and 0.4.7.5 was non-existant. There was a noticeable opacity change every 10 SCU, and that change was exactly the same in both versions. That tells me that the code was working as intended. (Technically, there is a change at every single point of SCU, but it's more noticeable in increments of 10 which is why I did it.)
20 SCU definitely has better vision than 8 SCU. If you want to play around with it, you can change your SCU directly with the code below with "#" being the value you want it to be. You just have to re-enter the area for the opacity change to apply. $game_player.actor.scoutcraft_trait=#
Here's a massive difference between 10 SCU and 80.
Very educational, thank you very much. I'll check 20 and 30 scu, any more after that I'll give up since it's impossible to get that high a level. Enemy won't even be able to spot you with all that scu I believe.
Edit: 30 is playable, though you might want 40 to be able to see al the dark spots. This is tough man....
Here in Lona's rpg, the journey is all that matters.
but you can use the built-in F10 console to cheat what you want, refer to ZedTed's guide for cheatlist.
They very slowly follow you once you talk to them. Goblins will be hostile to them, though, so be careful. If you can get them all the way to the exit they disappear and the guild quest giver will reward you a large copper coin per prisoner rescued.
I like to hire the goblin slayer from the second floor of Burning Keg to grind out prisoners for coins. Don't forget to loot the chest in the upper right corner of the first goblin den. Every goblin den has a loot chest so your gear goes somewhere when they capture you.
They very slowly follow you once you talk to them. Goblins will be hostile to them, though, so be careful. If you can get them all the way to the exit they disappear and the guild quest giver will reward you a large copper coin per prisoner rescued.
I like to hire the goblin slayer from the second floor of Burning Keg to grind out prisoners for coins. Don't forget to loot the chest in the upper right corner of the first goblin den. Every goblin den has a loot chest so your gear goes somewhere when they capture you.
To add to what you said, they also need to be at or very close to the exit. They will follow you through stairs and room exits. The prisoners also cannot be pushed and they cannot go through your companions. If companions are blocking their path, you'll need to move your companions out of the way and tell them to stop following you.
The exits themselves have to be the front door, as far as I can tell. I tried taking them out of the fishtopia dungeon using the whirlpool, but that didn't work. Had to walk them all the way up the stairs to the front door.