LonaRPG 0.9.0.18.sha512 file:71968abcdf9667d97f23d49f2c004fac578820fe696fff7582d0ffd752226efaba90e9e09d9cb1a448ae0a12f15235b6dd48ad77cb4cfc9a6e10c2e9dd1d7248
So no new item an new place? Pretty small updateThe VK group has also shared the latest version.
I can confirm that the files within their .rar file perfectly match that of the latest zip on the itch page.You don't have permission to view the spoiler content. Log in or register now.
Attached is the output of sha512sum (zipped because checksum files aren't supported)
This is the sha512sum of the attachedLonaRPG 0.9.0.18.sha512file:
Changelog since B.0.9.0.5Code:71968abcdf9667d97f23d49f2c004fac578820fe696fff7582d0ffd752226efaba90e9e09d9cb1a448ae0a12f15235b6dd48ad77cb4cfc9a6e10c2e9dd1d7248
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EDIT: Grab the update from the MEGA link in the spoiler at the top of this post, then grab the attached patch to update to 0.9.0.19 (single file difference from 0.9.0.18)
Most LonaRPG updates are like that.So no new item an new place? Pretty small update
I've decided to cancel the planned update to my Upgrade Kit (check the EDIT: note for details)I know I said there will be no more updates from me, but after this there really will be no further updates from me.
Introducing my first and lastLonaRPG Upgrade Kit!
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LonaRPG Upgrade Kit: - Requires LonaRPG B.0.9.0.5 [file "LonaRPG-0.9.0.5_offvk.zip"]
Download: LonaRPG Upgrade Kit.zip
Install instructions:
IMPORTANT:
- Extract the kit somewhere.
- Read the install.txt file for install order.
- Before moving onto install.txt's step 2, make sure you have run the
patch_0909.cmdscript to actually apply the first patch. The script will delete itself after it does its job (Removes old and redundant files from the game before using robocopy [should be included with Windows itself] to move the patch_0909 files into the right place)
All archives are to be extracted to the game root folder (whereGame.exeis) in the specified order.Failure to do so will result in a broken game due to older files overwriting newer files.
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Do NOT use the English patch until it gets updated, use the MTL tool instead.
Support the dev if you are able.
P.S: Patch releases are a great way of sharing updates. This kit is small enough to use the attachment system instead of using a third-party filehost.
EDIT:This will get an update soon. It will perform the upgrades far better (using a slightly modified version of the Patcher from Anadius- Not happening, the patcher gets way too many false positives for me to deal with (the update was ready to go too). Even though I know it is completely safe to use, I can't deal with any potential drama caused by those false positives.You must be registered to see the links) i just need to figure out how to use it properly.
You the MAN, not only you helped me with the moon runes but also updated the game, i hope you the bestI've decided to cancel the planned update to my Upgrade Kit (check the EDIT: note for details)
If there is enough interest regardless of the issues keeping the update from happening I might share it anyway (with some caveats)
Game version? Because that error looks more related to the change in 0.9.0.19 (which has no changelog entry, but adds that "stealth" method call to theanyone knows whats going wrong here?
error type; NoMethodError
message; undefined method `stealth' for nil:NilClass
View attachment 3722181
completely crashes the game randomly
edit; it's probably me using the nun mod along with the big boobs mod + big belly mod.
i mean, it clearly said in big bold letters 'NOT COMPATIBLE WITH ___' yet i did not listen. anyways the crashes stopped happening after i disabled them and restarted.
update_skill_eff function in Data/Scripts/Frames/25_Game_Actor.rb)I dont download and change any mod, is the original mod in modscript do something wrong?■ Error Type : NoMethodError ■ Message : undefined method `[]=' for nil:NilClass ■ Backtrace : (eval):339:in `load_lona_chs_settings_from_dir' (eval):362:in `load_chs_settings_from_dir' Data/Scripts/Frames/5_DataManager.rb:420:in `load_chs_datas' Data/Scripts/Frames/5_DataManager.rb:176:in `load_normal_database' Data/Scripts/Frames/5_DataManager.rb:132:in `load_database' Data/Scripts/Frames/5_DataManager.rb:61:in `load_core_data' Data/Scripts/Frames/5_DataManager.rb:28:in `init' Data/Scripts/Frames/6_SceneManager.rb:25:in `run' Data/Scripts/Frames/208_Han_Nama_ErrorLog.rb:383:in `run' Data/Scripts/Frames/RVscript/460_KHAS_LightLib.rb:2254:in `run' ModScripts/2_LonaBitmapChanger.rb:849:in `run' Data/Scripts/Frames/Starter/Main.rb:10:in `block in load_script' Data/Scripts/Frames/Starter/Main.rb:8:in `call' Data/Scripts/Frames/Starter/Main.rb:8:in `rgss_main' Data/Scripts/Frames/Starter/Main.rb:8:in `load_script' (eval):70:in `eval' (eval):70:in `load_script' (eval):38:in `block in load_from_list' (eval):35:in `each' (eval):35:in `load_from_list' (eval):79:in `load_starter' (eval):30:in `block in <main>' "LoadUp"(19):in `eval' "LoadUp"(19):in `block in <main>' "LoadUp"(15):in `each' "LoadUp"(15):in `<main>' ruby:in `eval' ■ Current In-Game Date : Game Not Started ■ $PRP_REC trace : load_script path=Data/Scripts/Frames/RVscript/530_Hime_AllKey.rb loadata/Scripts/Frames/RVscript/540_GamePad.rb load_script path=Data/Scripts/Frames/RVscript/540_GamePad.rb load
ata/Scripts/Frames/RVscript/550_InputMenu.rb load_script path=Data/Scripts/Frames/RVscript/550_InputMenu.rb load
ata/Scripts/Frames/RVscript/560_Mouse_Support.rb load_script path=Data/Scripts/Frames/RVscript/560_Mouse_Support.rb load from dir list RV scripts load:ModScripts/2_LonaBitmapChanger.rb load_script path=ModScripts/2_LonaBitmapChanger.rb load:ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb load_script path=ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb load:ModScripts/500_Mod_loader.rb load_script path=ModScripts/500_Mod_loader.rb load:ModScripts/65535_PrevSaveSupport.rb load_script path=ModScripts/65535_PrevSaveSupport.rb load from dir MODS load
ata/Scripts/Frames/Starter/Main.rb load_script path=Data/Scripts/Frames/Starter/Main.rb load_system_term_configs load_system_term_configs_from_dir load_system_term_configs_from_dir end load_system_term_configs end load_mood_from_directory load_mood_from_directory end load_chs_settings_from_dir load_lona_chs_settings_from_dir ■ Story Stats : Game Not Started
Could you please redo that using Code and not Quote, preserves the text better.Does anyone know how to fix this?
I dont download and change any mod, is the original mod in modscript do something wrong?
game version is 0.9.0.18
Yup, just extract the game file. Not add, not removeCould you please redo that using Code and not Quote, preserves the text better.
Did you do a clean install?
I meant insert as Code, that way any text that can be converted to an emoji won't get converted.Yup, just extract the game file. Not add, not remove
Here come the code:
■ Error Type :
NoMethodError
■ Message :
undefined method `[]=' for nil:NilClass
■ Backtrace :
(eval):339:in `load_lona_chs_settings_from_dir'
(eval):362:in `load_chs_settings_from_dir'
Data/Scripts/Frames/5_DataManager.rb:420:in `load_chs_datas'
Data/Scripts/Frames/5_DataManager.rb:176:in `load_normal_database'
Data/Scripts/Frames/5_DataManager.rb:132:in `load_database'
Data/Scripts/Frames/5_DataManager.rb:61:in `load_core_data'
Data/Scripts/Frames/5_DataManager.rb:28:in `init'
Data/Scripts/Frames/6_SceneManager.rb:25:in `run'
Data/Scripts/Frames/208_Han_Nama_ErrorLog.rb:383:in `run'
Data/Scripts/Frames/RVscript/460_KHAS_LightLib.rb:2254:in `run'
ModScripts/2_LonaBitmapChanger.rb:849:in `run'
Data/Scripts/Frames/Starter/Main.rb:10:in `block in load_script'
Data/Scripts/Frames/Starter/Main.rb:8:in `call'
Data/Scripts/Frames/Starter/Main.rb:8:in `rgss_main'
Data/Scripts/Frames/Starter/Main.rb:8:in `load_script'
(eval):70:in `eval'
(eval):70:in `load_script'
(eval):38:in `block in load_from_list'
(eval):35:in `each'
(eval):35:in `load_from_list'
(eval):79:in `load_starter'
(eval):30:in `block in <main>'
"LoadUp"(19):in `eval'
"LoadUp"(19):in `block in <main>'
"LoadUp"(15):in `each'
"LoadUp"(15):in `<main>'
ruby:in `eval'
■
Current In-Game Date :
Game Not Started
■ $PRP_REC trace :
load_script path=Data/Scripts/Frames/RVscript/530_Hime_AllKey.rb
loadicon block) Data/Scripts/Frames/RVscript/540_GamePad.rb
load_script path=Data/Scripts/Frames/RVscript/540_GamePad.rb
load: Data/Scripts/Frames/RVscript/550_InputMenu.rb
load_script path=Data/Scripts/Frames/RVscript/550_InputMenu.rb
load:
Data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load_script path=Data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load from dir list RV scripts
load:ModScripts/2_LonaBitmapChanger.rb
load_script path=ModScripts/2_LonaBitmapChanger.rb
load:ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb
load_script path=ModScripts/3_LonaBitmapChanger_hugememmonkeyfix.rb
load:ModScripts/500_Mod_loader.rb
load_script path=ModScripts/500_Mod_loader.rb
load:ModScripts/65535_PrevSaveSupport.rb
load_script path=ModScripts/65535_PrevSaveSupport.rb
load from dir MODS
load:
Data/Scripts/Frames/Starter/Main.rb
load_script path=Data/Scripts/Frames/Starter/Main.rb
load_system_term_configs
load_system_term_configs_from_dir
load_system_term_configs_from_dir end
load_system_term_configs end
load_mood_from_directory
load_mood_from_directory end
load_chs_settings_from_dir
load_lona_chs_settings_from_dir
Every icon is ":" + "D"
■ Story Stats :
Game Not Started
As long as the human looking ones are the right ones, they should.can i rebirth using baby that i get from f10?
Because it doesn't use it.how to know how to use discrete gpu in lonarpg, i set in nvidia control panel and in windows settings but it doesnot word
what i should doBecause it doesn't use it.
There was a mod in the past to make it use DirectX, but that mod is has been dead for a while.
A while ago I came across a forum thread for another game that discussed how to do just that. Your first best guess for Google search is to lookup “startup command for game to use vgpu not cpu”.what i should do