Kenny567

Well-Known Member
Oct 10, 2017
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I want to know why some NPC cannot be summoned in the cheating mod. I found the Summons.rb file but how to change it?
The ones that don't summon at all have been filtered out.
As for the Hive Hearts, they HAVE to be summoned on a map that would of already had one, otherwise you risk crashing the game when they die.
 

Of_Ill_Omens

Member
Apr 10, 2023
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Is there anyway to get Abomination babies safely ? I read on Wiki, for rebirth as Abomination race, Lona has to sell 2 - 4 abomination babies for Elise. After that, Lona has to have her own abomination baby in inventory.

I let Abomination monster attacked Lona and bang her, but she had no time to rest to replenish Stamina, so she was captured into monster lair and became seedbed. I try to run away but even escaped the lair, it's too rough to back to town when there're lots of monsters and bandits attacked on roads. Moreover, The baby suck her out of stamina all time... :'<

I feel it's very complicated to get a abomination baby...
few points to clarify
- you can sell abom babies one at a time, for a total of 2 or 4, it doesn't need to be a bundle of 2 or 4 in one go (tested on 0.9.1.0.2)
- not sure if babies delivered at Elise's clinic count (when he auto-buys them at birth)
- Lona does not need to have her own abom baby in inventory, that part works for Human/Moot/Human(Deep One)
75CNXe51Aug.jpg
as for making abom babies
- the easy was is Nympho/Juicing - just find some aboms, kill all but one, rest back to full stamina, grab the lucky one with juicing and let it finish (repeat as necessary)
- on other personalities, you can either stock up on blue potions to refill stamina through the ordeal, or quickly rebirth to Human/Moot Nympho and then make abom babies
 

Kenny567

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Oct 10, 2017
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- Lona does not need to have her own abom baby in inventory, that part works for Human/Moot/Human(Deep One)
Pretty sure you don't have to have any in your inventory.

Give the non-Abom babies to the nun at the Saint Monastery. I've always done that, it's always worked.

In fact, here's the code snippet that checks this stuff specifically:
Code:
if $story_stats["Rebirth_Lost_PlayerHumanBaby"] >= 1    || $game_party.has_item?($data_items[78]) #PlayerHumanBaby
if $story_stats["Rebirth_Lost_PlayerMootBaby"] >= 1        || $game_party.has_item?($data_items[79]) #PlayerMootBaby
if $story_stats["Rebirth_Lost_PlayerDeeponeBaby"] >= 1    || $game_party.has_item?($data_items[80]) #PlayerDeeponeBaby
if $story_stats["RecQuestEliseAbomBabySale"] >= 2
if $story_stats["RecQuestEliseAbomBabySale"] >= 4
Note the || which is a bitwise OR (the AND equivalent is &&)

P.S: When searching for where the "Rebirth_Lost_*" stats are set, use the search string Rebirth_Lost_
 
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Sum Gi

Active Member
Nov 10, 2017
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"-*fixed, all baby meat source nerfed from 21 to 4. player babys got 10~6"

I guess eating babies was too overpowered lmaooo
 

BlipBlorb

New Member
Dec 28, 2021
9
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127
Hi friends,

Just wanted to double check that I didn't screw up anything when it comes to translating cause I came across some minor issues that I wanted to check on.

1726638311087.png

Some items in barter shops are listed like this as code. The slave boat ending also has code instead of dialogue, and some of the CG's (Just most of the cocona ones) remained untranslated as well, so I'm not sure what the problem is there either.

Is this normal, or did I mess something up? I applied the most recent OTP (20241202), and ran the MTL. Set the game to MTL.

Much appreciated!
 

Seisya

Newbie
May 19, 2023
20
3
95
I do like this and then i can join the game, but when i save the game it said : exception when save.

Edit: my dumb, i forgot remove the preload
How did you remove the preload, I had the same error which I can't play normally without saving the game
 

Kenny567

Well-Known Member
Oct 10, 2017
1,964
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Hi friends,

Just wanted to double check that I didn't screw up anything when it comes to translating cause I came across some minor issues that I wanted to check on.

View attachment 4044967

Some items in barter shops are listed like this as code. The slave boat ending also has code instead of dialogue, and some of the CG's (Just most of the cocona ones) remained untranslated as well, so I'm not sure what the problem is there either.

Is this normal, or did I mess something up? I applied the most recent OTP (20241202), and ran the MTL. Set the game to MTL.

Much appreciated!
For a start, that timestamp is not the most recent (format is yyyyddmm) (Most recent OTP package is on this post)

You also have not specified which game version you are using.
 

gg62246224

New Member
Oct 26, 2022
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0
19
The ones that don't summon at all have been filtered out.
As for the Hive Hearts, they HAVE to be summoned on a map that would of already had one, otherwise you risk crashing the game when they die.
I just want to call NeutralFollowerHumanMeatToilet and NeutralBSHumanwhoreF
 

Kenny567

Well-Known Member
Oct 10, 2017
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I just want to call NeutralFollowerHumanMeatToilet and NeutralBSHumanwhoreF
I tried removing the filter, neither of those show up.

None of the events (or summonable npcs) use those names.

If anyone has a list of the event names that can be safely summoned (ie: zero issues related to interacting with said event), share it and I'll add a special filter to stop them from being filtered out. Must be the event names as entered into the VX Ace Event Editor.
 
Last edited:

BlipBlorb

New Member
Dec 28, 2021
9
16
127
For a start, that timestamp is not the most recent (format is yyyyddmm) (Most recent OTP package is on this post)

You also have not specified which game version you are using.
Updating my OTP seems to have did the trick. Guess I was looking at the dates wrong. Thanks!
 

Vingyard

Newbie
Oct 11, 2017
37
20
71
Has anyone had their glasses randomly disappear completely? It's happened to me in two separate runs already, so on the second one I just cheated to buy them back
 

dafab33071

Member
Sep 21, 2020
105
154
184
Has anyone had their glasses randomly disappear completely? It's happened to me in two separate runs already, so on the second one I just cheated to buy them back
Were you wearing them or were they just in inventory?
Sometimes when you get hit enemies will cause you to drop an equipped item and you might not notice until you get back to town and realize 'wait, where tf did her boots go?!'
 
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Vingyard

Newbie
Oct 11, 2017
37
20
71
Were you wearing them or were they just in inventory?
Sometimes when you get hit enemies will cause you to drop an equipped item and you might not notice until you get back to town and realize 'wait, where tf did her boots go?!'
I want to believe that wasn't the case, since it wasn't after a fight that I noticed it but after taking a carriage... But I might be wrong.

Also, does killing the fortune teller bug justice's questline? I have the (!) icon pointing me to Pirate's bane's inn where he should be, but he's not sitting there. Had I known, I would've finished him off in his previous location. I died right after he
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:/
 

Of_Ill_Omens

Member
Apr 10, 2023
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Pretty sure you don't have to have any in your inventory.
Give the non-Abom babies to the nun at the Saint Monastery. I've always done that, it's always worked.
Of course, I mean to say keeping the baby in the inventory when Lona departs (one way or another) does work for Human/Moot/Human(Deep One), not that it is the only way, leaving them with the nun works as well. But neither of those methods works for abnos.

But with what you're showing it might be easy to make "abom baby in the inventory" work just appending the lines
Code:
if $story_stats["RecQuestEliseAbomBabySale"] >= 2 || $game_party.has_item?($data_items[XY]) #PlayerAbomBaby
if $story_stats["RecQuestEliseAbomBabySale"] >= 4 || $game_party.has_item?($data_items[XY]) #PlayerAbomBaby
with XY being whatever code of adom baby is


Also, does killing the fortune teller bug justice's questline? I have the (!) icon pointing me to Pirate's bane's inn where he should be, but he's not sitting there. Had I known, I would've finished him off in his previous location. I died right after he
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:/
Don't know if Fortune Teller's premature death impacts any questlines but I can save you a bit of a headache on what you seem to be trying to do. Unless you prefer to figure it out on your own.
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Vingyard

Newbie
Oct 11, 2017
37
20
71
Don't know if Fortune Teller's premature death impacts any questlines but I can save you a bit of a headache on what you seem to be trying to do. Unless you prefer to figure it out on your own.
Oh... Well I guess it makes sense lore wise. Thank you for saving me the headache. I do know the fortune teller's supposed to be part of the final dialogue of that questline, so maybe that's why it affects it?
 

Kenny567

Well-Known Member
Oct 10, 2017
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Of course, I mean to say keeping the baby in the inventory when Lona departs (one way or another) does work for Human/Moot/Human(Deep One), not that it is the only way, leaving them with the nun works as well. But neither of those methods works for abnos.

But with what you're showing it might be easy to make "abom baby in the inventory" work just appending the lines
Code:
if $story_stats["RecQuestEliseAbomBabySale"] >= 2 || $game_party.has_item?($data_items[XY]) #PlayerAbomBaby
if $story_stats["RecQuestEliseAbomBabySale"] >= 4 || $game_party.has_item?($data_items[XY]) #PlayerAbomBaby
with XY being whatever code of adom baby is
Indeed, though to keep the requirements of the 2 and 4 respectively, I'd probably do something like this:
Code:
if $story_stats["RecQuestEliseAbomBabySale"] >= 2 || ($story_stats["RecQuestEliseAbomBabySale"] >= 2 && $game_party.has_item?($data_items[XY])) #PlayerAbomBaby
if $story_stats["RecQuestEliseAbomBabySale"] >= 4 || ($story_stats["RecQuestEliseAbomBabySale"] >= 4 && $game_party.has_item?($data_items[XY])) #PlayerAbomBaby
Though not having them in the inventory is the better option personally (at the cost of an immediate mood plummet)
 
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