Squark ⚧❤️
Conversation Conqueror
- Jun 16, 2017
- 7,343
- 8,125
- 815
Here's a set of the latest changelogs:Whats new anyway?
You don't have permission to view the spoiler content.
Log in or register now.
Here's a set of the latest changelogs:Whats new anyway?
Looks like no new assests u.uHere's a set of the latest changelogs:
You don't have permission to view the spoiler content. Log in or register now.
The ones that don't summon at all have been filtered out.I want to know why some NPC cannot be summoned in the cheating mod. I found the Summons.rb file but how to change it?
few points to clarifyIs there anyway to get Abomination babies safely ? I read on Wiki, for rebirth as Abomination race, Lona has to sell 2 - 4 abomination babies for Elise. After that, Lona has to have her own abomination baby in inventory.
I let Abomination monster attacked Lona and bang her, but she had no time to rest to replenish Stamina, so she was captured into monster lair and became seedbed. I try to run away but even escaped the lair, it's too rough to back to town when there're lots of monsters and bandits attacked on roads. Moreover, The baby suck her out of stamina all time... :'<
I feel it's very complicated to get a abomination baby...
Pretty sure you don't have to have any in your inventory.- Lona does not need to have her own abom baby in inventory, that part works for Human/Moot/Human(Deep One)
if $story_stats["Rebirth_Lost_PlayerHumanBaby"] >= 1 || $game_party.has_item?($data_items[78]) #PlayerHumanBaby
if $story_stats["Rebirth_Lost_PlayerMootBaby"] >= 1 || $game_party.has_item?($data_items[79]) #PlayerMootBaby
if $story_stats["Rebirth_Lost_PlayerDeeponeBaby"] >= 1 || $game_party.has_item?($data_items[80]) #PlayerDeeponeBaby
if $story_stats["RecQuestEliseAbomBabySale"] >= 2
if $story_stats["RecQuestEliseAbomBabySale"] >= 4
|| which is a bitwise OR (the AND equivalent is &&)Rebirth_Lost_How did you remove the preload, I had the same error which I can't play normally without saving the gameI do like this and then i can join the game, but when i save the game it said : exception when save.
Edit: my dumb, i forgot remove the preload
For a start, that timestamp is not the most recent (format is yyyyddmm) (Most recent OTP package is on this post)Hi friends,
Just wanted to double check that I didn't screw up anything when it comes to translating cause I came across some minor issues that I wanted to check on.
View attachment 4044967
Some items in barter shops are listed like this as code. The slave boat ending also has code instead of dialogue, and some of the CG's (Just most of the cocona ones) remained untranslated as well, so I'm not sure what the problem is there either.
Is this normal, or did I mess something up? I applied the most recent OTP (20241202), and ran the MTL. Set the game to MTL.
Much appreciated!
I just want to call NeutralFollowerHumanMeatToilet and NeutralBSHumanwhoreFThe ones that don't summon at all have been filtered out.
As for the Hive Hearts, they HAVE to be summoned on a map that would of already had one, otherwise you risk crashing the game when they die.
I tried removing the filter, neither of those show up.I just want to call NeutralFollowerHumanMeatToilet and NeutralBSHumanwhoreF
guys any link for the latest update?
Updating my OTP seems to have did the trick. Guess I was looking at the dates wrong. Thanks!For a start, that timestamp is not the most recent (format is yyyyddmm) (Most recent OTP package is on this post)
You also have not specified which game version you are using.
Were you wearing them or were they just in inventory?Has anyone had their glasses randomly disappear completely? It's happened to me in two separate runs already, so on the second one I just cheated to buy them back
I want to believe that wasn't the case, since it wasn't after a fight that I noticed it but after taking a carriage... But I might be wrong.Were you wearing them or were they just in inventory?
Sometimes when you get hit enemies will cause you to drop an equipped item and you might not notice until you get back to town and realize 'wait, where tf did her boots go?!'
Of course, I mean to say keeping the baby in the inventory when Lona departs (one way or another) does work for Human/Moot/Human(Deep One), not that it is the only way, leaving them with the nun works as well. But neither of those methods works for abnos.Pretty sure you don't have to have any in your inventory.
Give the non-Abom babies to the nun at the Saint Monastery. I've always done that, it's always worked.
if $story_stats["RecQuestEliseAbomBabySale"] >= 2 || $game_party.has_item?($data_items[XY]) #PlayerAbomBaby
if $story_stats["RecQuestEliseAbomBabySale"] >= 4 || $game_party.has_item?($data_items[XY]) #PlayerAbomBaby
Don't know if Fortune Teller's premature death impacts any questlines but I can save you a bit of a headache on what you seem to be trying to do. Unless you prefer to figure it out on your own.Also, does killing the fortune teller bug justice's questline? I have the (!) icon pointing me to Pirate's bane's inn where he should be, but he's not sitting there. Had I known, I would've finished him off in his previous location. I died right after he:/You don't have permission to view the spoiler content. Log in or register now.
Oh... Well I guess it makes sense lore wise. Thank you for saving me the headache. I do know the fortune teller's supposed to be part of the final dialogue of that questline, so maybe that's why it affects it?Don't know if Fortune Teller's premature death impacts any questlines but I can save you a bit of a headache on what you seem to be trying to do. Unless you prefer to figure it out on your own.
Indeed, though to keep the requirements of the 2 and 4 respectively, I'd probably do something like this:Of course, I mean to say keeping the baby in the inventory when Lona departs (one way or another) does work for Human/Moot/Human(Deep One), not that it is the only way, leaving them with the nun works as well. But neither of those methods works for abnos.
But with what you're showing it might be easy to make "abom baby in the inventory" work just appending the lines
with XY being whatever code of adom baby isCode:if $story_stats["RecQuestEliseAbomBabySale"] >= 2 || $game_party.has_item?($data_items[XY]) #PlayerAbomBaby if $story_stats["RecQuestEliseAbomBabySale"] >= 4 || $game_party.has_item?($data_items[XY]) #PlayerAbomBaby
if $story_stats["RecQuestEliseAbomBabySale"] >= 2 || ($story_stats["RecQuestEliseAbomBabySale"] >= 2 && $game_party.has_item?($data_items[XY])) #PlayerAbomBaby
if $story_stats["RecQuestEliseAbomBabySale"] >= 4 || ($story_stats["RecQuestEliseAbomBabySale"] >= 4 && $game_party.has_item?($data_items[XY])) #PlayerAbomBaby