Da Great Comanda
Member
- Dec 17, 2018
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ah damn. but is there a mod to change the Main character? and get the H scene with that character?You want to play as Cecily? I don't think a mod like that exists.
ah damn. but is there a mod to change the Main character? and get the H scene with that character?You want to play as Cecily? I don't think a mod like that exists.
You don't need any permition. Do whatever you want with this mod.View attachment 5012288
also been editing the starting adventurer clothes for shits and giggles. should prolly ask the original creator of booba mod for perms
There's a few options, most commonly when a mod is integrated into the vanilla game there's a few options, most commonly is probably the dev doing his own version of the mod so there's no issue with copyright or IP shenanigans. I mean, the option to give Lona bigger breasts via body modding at Elise's isn't that far fetched, especially because Elise already offers a host of such services, many much more outlandish than just increasing breast size. The 'only' things that would be needed are adding the option to Elise and creating new sprites for Lona and all the equipment that she can wear. Would increase the work load and I don't know how interested the dev is in this idea in the first place - however it could add some more depth to customizing Lona and make theorycrafting more interesting if boob size came along with some stat changes, like less speed but more sexyness and weakness, for instance.Yup, the mod manager was integrated into the game.
However how could the dev go around integrating specific mods into the game?
Like, how you mention the big booba mod, integrating that one on its own would cause issues - Would the dev just take the mod as-is and integrate it? Would he integrate it but change the art? Would he go, hire the modder and make it so that the modder would work on that part of the game? Would he completely ignore the mod and just implement the additional art + mechanics himself?
Because all of those options have their negatives, and would apply to virtually any other mod (increased workload on the game, the need to have more people if so OR more workload on one person, rights issues, selective implementation, questionable implementation, more workload on modders, etc.). Pretty much the same issues with Skyrim modding, where some mods are pretty much needed but don't get implemented, but then others get implemented despite not being wanted at all, or being implemented badly, or when implemented they are outright stolen from the modders themselves.
magic probably the worst build in this game, expensive in terms of money and skill points not to mention most of magic abilities really good at friendly fire.Is it just me or magic in this game isn't really worth it? bandits eat my fireballs even with 20 wis, water book does 1 damage. how am i meant to kill anyone without levelling 30 levels first?
Yeah i'll just cheat my way to a whip+dagger build, saw a youtube video and its way better than magic lol.magic probably the worst build in this game, expensive in terms of money and skill points not to mention most of magic abilities really good at friendly fire.
Is it just me or magic in this game isn't really worth it? bandits eat my fireballs even with 20 wis, water book does 1 damage. how am i meant to kill anyone without levelling 30 levels first?
Magic is the weakest build early game, but the strongest and most flexible build mid to endgame. Also, ironically, Magic is the only build that can defeat Crimsom Slayer in a normal non-grindy playthrough without using any cheese like bomb lol.magic probably the worst build in this game, expensive in terms of money and skill points not to mention most of magic abilities really good at friendly fire.
One thing the game fails to communicate is that some builds are meant for NG+ because the power scaling for some builds isn't linear. A mage below 30 WIS doesn't do enough damage to kill even early game enemies somewhat efficiently but you won't have 30 WIS in your first run until very late in the game.Yeah i'll just cheat my way to a whip+dagger build, saw a youtube video and its way better than magic lol.
You can see updates in readmeUpdateLog.txt in the game folder, as for this update(0.9.9.1):whats new in the update?
wait wait wait... DDR as DanceDanceRevolution? is the author cooking?You can see updates in readmeUpdateLog.txt in the game folder, as for this update(0.9.9.1):
-fixed, BanditCamp1 gang rape scene now with a DDR input minigame, if failed, they fuck, and if success, they will leave. if too success? they still fuck.
-fixed, DDRmini game also apply to DoomFortressRDormTable.
-fixed, BanditCamp1 begging and trade now with a change to offer ItemRedPotion.
-fixed, Elise storage missing AidSemenAddiction.
-fixed, DataManager.dbg_dump_mapinfo_tree, new mapinfo dump tool. and remove dbg_mapid.
4 kinds of builds since there's Mixed build as well that mixes all 3 builds (by not choosing any personality, exception being 'Acolyte'). Also if you wish for more build options, look out for Roleplay-S mod. I'd wait for the major global update of this mod first before playing it though since it will add tons of new interesting options.you can only do 3 kinds of builds and all of them
There's very very rare times where old save won't work in some of the current and future version of the game, like you can't load at all a v0.9.8 save in v0.9.9 of the game. Otherwise, changing maps or doing rebirth is the usual way to update it, so yeah you should be able to retain your progress in any of the newer versions as long as there's no massive database change.I've heard saves are incompatible with updates. Can you still retain your rebirth in newer versions for a new play through?
Only for major updates. Minor updates like these will simply give you a warning that some triggers might break by not starting a new save, while major updates will completely disallow loading.I've heard saves are incompatible with updates. Can you still retain your rebirth in newer versions for a new play through?