magicisreals1234
Newbie
- Apr 8, 2018
- 56
- 30
- 108
Anyone know where I could get a CG collection? Art is beautiful but I don't find the game fun, and I get like 10 fps
There are only 6 CGs in the game so far (Only know how to get 5 of them), not that much. To view them after unlocking you need to talk to the fortune teller in the blue building to the North-West of the square.Anyone know where I could get a CG collection? Art is beautiful but I don't find the game fun, and I get like 10 fps
As far as I know it is not possible. These are the few ones that 'khaal' has found.How do you use the console to add traits directly?
class Game_Actor < Game_Battler
def basic_traits
#[[icon_32_index,item_id,value],[state_id,item_id,,value]]
#[25, 33, 41, 40, 48]
#Survival , Constitution .....
#SID:119 IID:60 constitution
#SID:120 IID:61 survival
#SID:121 IID:62 wis
#SID:122 IID:63 scu
#SID:123 IID:64 com
#ui flow = com,scu,wis,sur,con
#32PX ID, ITEM ID, NAME, state_id
[
[25,64,self.combat_trait, 123],
[33,63,self.scoutcraft_trait, 122],
[41,62,self.wisdom_trait, 121],
[40,61,self.survival_trait, 120],
[48,60,self.constitution_trait, 119]
]
end
def gift_traits
#[]other traits # 200 = nil
[
200,116,200,200,117,200,200,115,200,
200,200,200,200,200,200,200,131,129,
200,200,125,200,136,200,200,200,200,
135,130,134,137,132,200,138,133,200,
200,200,200,200,127,200,200,200,200,
200,200,200,200,200,200,200,200,200,
200,200,200,200,140,200,200,126,200,
200,200,200,200,200,200,200,200,200,
200,128,200,200,200,200,200,139,200
]
end
def basic_trait_addable?(tmpVal)
99 >= tmpVal
end
#state
#current_selected =>[selected_gift_trait_id,selected_gift_trait_id,selected_gift_trait_id,selected_gift_trait_id,selected_gift_trait_id]
def gift_trait_addable?(trait_id,current_selected)
case trait_id
when 115; return trait_Nymph_addable?(current_selected);#true: can add / false: cannot add
when 116; return trait_IronWill_addable?(current_selected);
when 117; return trait_WeakSoul_addable?(current_selected);
when 125; return trait_bloodlust_addable?(current_selected);
when 126; return trait_masochist_addable?(current_selected);
when 127; return trait_cannibal_addable?(current_selected);
when 128; return trait_BloodyMess_addable?(current_selected);
when 129; return trait_exhibitionism_addable?(current_selected);
when 130; return trait_HunterTraining_addable?(current_selected);
when 131; return trait_prostitute_addable?(current_selected);
when 132; return trait_omnivore_addable?(current_selected);
when 133; return trait_semengulper_addable?(current_selected);
when 134; return trait_ManaKnowledge_addable?(current_selected);
when 135; return trait_WeaponryKnowledge_addable?(current_selected);
when 136; return trait_Alchemy_addable?(current_selected);
when 137; return trait_ImproveThrowRock_addable?(current_selected);
when 138; return trait_Succubus_addable?(current_selected);
when 139; return trait_Lilith_addable?(current_selected);
when 140; return trait_Hitchhiker_addable?(current_selected);
else raise "what are you doing"
end
end
def trait_Nymph_addable?(current_selected) #115
return false if state_stack(115) ==1
return false if state_stack(116) ==1
return false if state_stack(117) ==1
return false if state_stack(134) ==1
return false if state_stack(135) ==1
return false if current_selected.include?(116)
return false if current_selected.include?(117)
return false if current_selected.include?(134) #trait_ManaKnowledge_addable
return false if current_selected.include?(135) #trait_WeaponryKnowledge_addable
return true
end
def trait_IronWill_addable?(current_selected) #116
return false if state_stack(115) ==1
return false if state_stack(116) ==1
return false if state_stack(117) ==1
return false if state_stack(132) ==1
return false if state_stack(133) ==1
return false if state_stack(139) ==1
return false if current_selected.include?(115)
return false if current_selected.include?(117)
return false if current_selected.include?(132)
return false if current_selected.include?(133)
return false if current_selected.include?(139)
return true
end
def trait_WeakSoul_addable?(current_selected) #117
return false if state_stack(115) ==1
return false if state_stack(116) ==1
return false if state_stack(117) ==1
#return false if state_stack(125) ==1 #bloodlust
#return false if state_stack(128) ==1 #Bloodymess
return false if state_stack(135) ==1
return false if current_selected.include?(115)
return false if current_selected.include?(116)
#return false if current_selected.include?(125) #bloodlust
#return false if current_selected.include?(128) #BloodyMess
return false if current_selected.include?(135) #WeaponryKnowledge
return true
end
def trait_bloodlust_addable?(current_selected) #125
return false if state_stack(125) ==1
#return false if state_stack(117) ==1 #weak
#return false if current_selected.include?(117) #weak
return false if @level < 10
return true
end
def trait_masochist_addable?(current_selected) #126
return false if state_stack(126) ==1
return false if @level < 30
return true
end
def trait_cannibal_addable?(current_selected) #127
return false if state_stack(127) ==1
return false if state_stack(117) ==1
return false if current_selected.include?(117)
return false if @level < 20
return true
end
def trait_BloodyMess_addable?(current_selected) #128
return false if @level < 40
#return false if state_stack(117) ==1 #weak
return false if state_stack(128) ==1
#return false if current_selected.include?(117) #weak
return true
end
def trait_exhibitionism_addable?(current_selected) #129
return false if state_stack(129) ==1
return false if @level < 5
return true
end
def trait_HunterTraining_addable?(current_selected) #130
return false if state_stack(130) ==1
return false if @level < 15
return true
end
def trait_prostitute_addable?(current_selected) #131
return false if state_stack(131) ==1
return false if @level < 5
return true
end
def trait_omnivore_addable?(current_selected) #132
return false if state_stack(132) ==1
return false if state_stack(116) ==1
return false if current_selected.include?(116)
return false if @level < 15
return true
end
def trait_semengulper_addable?(current_selected) #133
return false if state_stack(133) ==1
return false if state_stack(116) ==1
return false if current_selected.include?(116)
return false if @level < 15
return true
end
def trait_ManaKnowledge_addable?(current_selected) #134
return false if state_stack(115) ==1
return false if state_stack(134) ==1
return false if state_stack(135) ==1
return false if current_selected.include?(115) #trait_Nymph_addable
return false if current_selected.include?(135) #trait_WeaponryKnowledge_addable
return false if @level < 15
return true
end
def trait_WeaponryKnowledge_addable?(current_selected) #135
return false if state_stack(115) ==1
return false if state_stack(117) ==1
return false if state_stack(134) ==1
return false if state_stack(135) ==1
return false if current_selected.include?(115) #trait_Nymph_addable
return false if current_selected.include?(117) #trait_Weaksoul_addable
return false if current_selected.include?(134) #trait_WeaponryKnowledge_addable
return false if @level < 15
return true
end
def trait_Alchemy_addable?(current_selected) #136
return false if self.survival_trait <10 #survival
return false if state_stack(136) ==1
return false if @level < 10
return true
end
def trait_ImproveThrowRock_addable?(current_selected) #137
return false if self.scoutcraft_trait <10 #scoutcraft
return false if state_stack(137) ==1
return false if @level < 15
return true
end
def trait_Succubus_addable?(current_selected) #138
return false if state_stack(115) <1 #Nymph
return false if state_stack(138) ==1
return false if @level < 15
return true
end
def trait_Lilith_addable?(current_selected) #139
return false if @level < 40
return false if state_stack(116) ==1 #ironwill
return false if state_stack(131) <1 #prostitute
return false if state_stack(139) ==1 #self
return false if current_selected.include?(116)
#return false if current_selected.include?(1) #weak
return true
end
def trait_Hitchhiker_addable?(current_selected) #140
return false if @level < 30
return false if self.survival_trait <15 #survival
return false if state_stack(140) ==1 #self
return true
end
end
Yep that's what I meant, thanks! Shame that there's nothing you can actually "use", because the animation scenes in game are made up of a bunch of small partsThere are only 6 CGs in the game so far (Only know how to get 5 of them), not that much. To view them after unlocking you need to talk to the fortune teller in the blue building to the North-West of the square.
You can alternatively extract the Game.rgss2a file using 'RPG Maker All Decrypter' by Falo or something similar to browse 'Graphics folder' and see all the graphics used in the game.
Then can I suggest a guide written by yours truly to help? It's on page 68.This game looks very promising, but I can't even beat the tutorial!
At some point I just start lagging. I have an Alienware laptop and I meet the minimum requirements.
Then there's a single rat that just dashes and starts attacking my back each time I try to face him.
What new version? Nothing has been posted on their Patreon since the last release here.somebody get the new version please
May 8th version 0.3.6.0 version here says 0.3.5.6What new version? Nothing has been posted on their Patreon since the last release here.
Translations done, search through pages 30-60 for instructions if you really wanna do it. Easy steps.the game are still translating it?
$game_party.gain_gold(9999)how i add money with the console?
I mean, if you're cheating money in, who cares if the gold coin is 25% or 2500% more expensive?(recommended to use at the Bank because coin prices are cheapest there)
You can't stop the min maxI mean, if you're cheating money in, who cares if the gold coin is 25% or 2500% more expensive?
Oh, sorry. Thought you meant the latest English version. 3.6.0 isn't translated. Everything is Chinese. I assume no one has uploaded it since the translations haven't been updated for the latest version. Then again, doesn't look like 3.6 changed a lot with the text. I assume the old files would work for the most part.May 8th version 0.3.6.0 version here says 0.3.5.6
You need to change the game to ENG in the settings, all menus are translated.Oh, sorry. Thought you meant the latest English version. 3.6.0 isn't translated. Everything is Chinese. I assume no one has uploaded it since the translations haven't been updated for the latest version. Then again, doesn't look like 3.6 changed a lot with the text. I assume the old files would work for the most part.
Edit: Scratch that. Doesn't work. I dropped the entire text folder from the old version into the new one and everything is still Chinese. The title screen, warning, stat screens, dialogue etc. Seems like we do need an updated translation for sure.