Yukihirou
Well-Known Member
- Feb 4, 2018
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The camera script didn't work for me, so likely the optimization won't as well.You don't need to repackage it for this game. It's enough to extract and delete game.rgss3a.
When game doesn't find game.rgss3aa, it starts loading scripts from folders instead.
At least it worked that way for me.
EDIT: or you can wait for future versions, dev will add loading external scripts from separate folder.
EDIT2: if it still doesn't load that file, you can put lineload_script("/Data/Scripts/Editables/996_NoCameraMoveOnAlt.rb")into any existing script file in Data/Scripts/ folder as first line. But if it works like that, maybe I need to alter my optimization to actually boot up itself![]()
I moved the game.rgss3a away already. It's true I haven't repackage it, but rarely do i see a RPGmaker game that needs you to do that.
Holy shit, what kind of mind fuckery is this ? Happened when i put the line into 22_Default_Switch_Setup.rbyou can put lineload_script("/Data/Scripts/Editables/996_NoCameraMoveOnAlt.rb")into any existing script file in Data/Scripts/ folder as first line.
---------------------------
LonaRPG.Beta.0.4.2.4 - FUCK Wryter(F95)VER -
---------------------------
No such file or directory - /Data/Scripts/Editables/996_NoCameraMoveOnAlt.rb
{0009}:66:in `load_data'
{0009}:66:in `load_script'
(eval):1:in `load_script'
{0009}:67:in `eval'
{0009}:67:in `load_script'
{0010}:35:in `block in load_from_list'
{0010}:33:in `each'
{0010}:33:in `load_from_list'
{0010}:66:in `load_from_rvdata'
{0010}:43:in `load_lona_scripts'
{0014}:1:in `<main>'
ruby:in `eval'
---------------------------
OK
---------------------------
So, i tried to change this (the one i copy from your post)
load_script("/Data/Scripts/Editables/996_NoCameraMoveOnAlt.rb")
to this:
load_script("Data/Scripts/Editables/996_NoCameraMoveOnAlt.rb")
and... it workied !?
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