CzDelta92

New Member
May 4, 2017
12
3
13
deepone(blue eyes) get fucked by a fishman give birth to a human looking baby then die, true deepone(blue skin and special powers) be reborn as a deepone, go to the fish island go to the temple solve a puzzle (match the shapes on the block to the shape on the floor), then go into the hole that the puzzle opened talk to the sea witch, feed them either a man found in the fish island inn or 10 seman, then talk to sea witch i don't know what you're using translation but it is the second options usually the option to get the powers
oh thanks, i got the man for her but since i did the reaper chain first i just get the dialogue that he is looking for her and nothing else that makes sense, i never try it as a deep one too
 
Last edited:

DMTV...

Member
Oct 5, 2021
178
49
152
can someone who has all scenes unlocked share their GameLona.ini ?
i just dont wanna betray grey rat and his noble
 

CzDelta92

New Member
May 4, 2017
12
3
13
can someone who has all scenes unlocked share their GameLona.ini ?
i just dont wanna betray grey rat and his noble
you can save before taking the second letter from milo watch the events then load and do it the right way, you dont need to save to get the cgs, once you see them once are recorded in the ini despite reloading, same with cocona rape and those bad route cgs, im attaching the GameLona ini anyway :^)
 

Mincen

New Member
Aug 7, 2021
7
4
80
I'm trying to modify an ability from the water spell book, it's the one that basically creates a pulse of water around the user? I'm trying to add another effect of it cleaning Lona's body whenever she uses it. I managed to get it to clean dirt off of her but I'm still trying to get it to clear out bleeding effects and cum coverings. Unlike dirt, these are "states", and I want to be able to remove them through this ability.

There is an example of this in Data\Scripts\Editables\480_EventCharacterBatch.rb
Here you'll find where it says user.actor.remove_state_stack for sickly and feelsSick when AbomLona consumes a corpse from the ground. The issue is it seems this is only where the function is being defined. I can't find where it's being called. Until I do, I can't finish my mods to the water pulse ability. Does anyone have any idea?

Code:
    def abomEatDed
        user = @summon_data[:user]
        chkedNPC = $game_map.events_xy(user.x,user.y).select{|event|
            next if event == user
            next if event.deleted?
            next if !event.npc?
            next if event.actor.is_object
            next if event.actor.race == "Undead"
            next if !event.actor.dedAnimPlayed
            event
        }
        user.actor.add_state(160)
        if chkedNPC.empty?
            $game_map.popup(0,"QuickMsg:Lona/CannotWorks#{rand(2)}",0,0)
            SndLib.sys_buzzer
            return delete
        else
            @zoom_x = 1
            @zoom_y = 1
        end
        abomGrabSkillHoldEFX
        if !chkedNPC.empty?
            if user.actor.last_holding_count >= @summon_data[:skill].launch_max
                user.actor.remove_state_stack(49) #Sickly
                user.actor.remove_state_stack(30) #FeelsSick               
                user.actor.heal_wound
                tmpTarHP  = chkedNPC[0].actor.battle_stat.get_stat("health",3) /4
                tmpTarSTA = chkedNPC[0].actor.battle_stat.get_stat("sta",3) /6
                bounsPointsToLona = tmpTarHP + tmpTarSTA
                user.actor.check_Abom_heal_HealthSta(bounsPointsToLona)
                tmpHowManyBall = bounsPointsToLona/50
                summonTimes = [tmpHowManyBall,6].min
                summonTimes.times{
                EvLib.sum(["WasteJumpBloodToPlayer","WasteJumpBloodToPlayer2"].sample,user.x,user.y)
                }
            else
                tmpTarHP  = chkedNPC[0].actor.battle_stat.get_stat("health",3)
                tmpTarSTA = chkedNPC[0].actor.battle_stat.get_stat("sta",3)
                tmpTarATK  = chkedNPC[0].actor.battle_stat.get_stat("def",3)
                tmpTarDEF  = chkedNPC[0].actor.battle_stat.get_stat("atk",3)
                tmpTarSUR  = chkedNPC[0].actor.battle_stat.get_stat("survival",3)
                tmpData={
                :user=>user,
                :HP =>tmpTarHP ,
                :STA=>tmpTarSTA,
                :ATK=>tmpTarATK,
                :DEF=>tmpTarDEF,
                :SUR=>tmpTarSUR
                }
                EvLib.sum("ProjAbomSumTentacle",user.x,user.y,tmpData)
                tmpBakDir = user.direction
                user.combat_jump_reverse
                user.direction = tmpBakDir
            end
            EvLib.sum("EffectOverKillReverse",chkedNPC[0].x,chkedNPC[0].y)
            chkedNPC[0].effects=["ZoomOutDelete",0,false,nil,nil,[true,false].sample]
            if $game_player.actor.stat["BloodLust"] ==1 || $game_player.actor.stat["Cannibal"] == 1
                $game_player.actor.mood += 50
            else
                $game_player.actor.mood -= 10
            end
            
        end
 

XDHGX

Member
Feb 21, 2018
101
44
79
I'm trying to modify an ability from the water spell book, it's the one that basically creates a pulse of water around the user? I'm trying to add another effect of it cleaning Lona's body whenever she uses it. I managed to get it to clean dirt off of her but I'm still trying to get it to clear out bleeding effects and cum coverings. Unlike dirt, these are "states", and I want to be able to remove them through this ability.

There is an example of this in Data\Scripts\Editables\480_EventCharacterBatch.rb
Here you'll find where it says user.actor.remove_state_stack for sickly and feelsSick when AbomLona consumes a corpse from the ground. The issue is it seems this is only where the function is being defined. I can't find where it's being called. Until I do, I can't finish my mods to the water pulse ability. Does anyone have any idea?

Code:
    def abomEatDed
        user = @summon_data[:user]
        chkedNPC = $game_map.events_xy(user.x,user.y).select{|event|
            next if event == user
            next if event.deleted?
            next if !event.npc?
            next if event.actor.is_object
            next if event.actor.race == "Undead"
            next if !event.actor.dedAnimPlayed
            event
        }
        user.actor.add_state(160)
        if chkedNPC.empty?
            $game_map.popup(0,"QuickMsg:Lona/CannotWorks#{rand(2)}",0,0)
            SndLib.sys_buzzer
            return delete
        else
            @zoom_x = 1
            @zoom_y = 1
        end
        abomGrabSkillHoldEFX
        if !chkedNPC.empty?
            if user.actor.last_holding_count >= @summon_data[:skill].launch_max
                user.actor.remove_state_stack(49) #Sickly
                user.actor.remove_state_stack(30) #FeelsSick               
                user.actor.heal_wound
                tmpTarHP  = chkedNPC[0].actor.battle_stat.get_stat("health",3) /4
                tmpTarSTA = chkedNPC[0].actor.battle_stat.get_stat("sta",3) /6
                bounsPointsToLona = tmpTarHP + tmpTarSTA
                user.actor.check_Abom_heal_HealthSta(bounsPointsToLona)
                tmpHowManyBall = bounsPointsToLona/50
                summonTimes = [tmpHowManyBall,6].min
                summonTimes.times{
                EvLib.sum(["WasteJumpBloodToPlayer","WasteJumpBloodToPlayer2"].sample,user.x,user.y)
                }
            else
                tmpTarHP  = chkedNPC[0].actor.battle_stat.get_stat("health",3)
                tmpTarSTA = chkedNPC[0].actor.battle_stat.get_stat("sta",3)
                tmpTarATK  = chkedNPC[0].actor.battle_stat.get_stat("def",3)
                tmpTarDEF  = chkedNPC[0].actor.battle_stat.get_stat("atk",3)
                tmpTarSUR  = chkedNPC[0].actor.battle_stat.get_stat("survival",3)
                tmpData={
                :user=>user,
                :HP =>tmpTarHP ,
                :STA=>tmpTarSTA,
                :ATK=>tmpTarATK,
                :DEF=>tmpTarDEF,
                :SUR=>tmpTarSUR
                }
                EvLib.sum("ProjAbomSumTentacle",user.x,user.y,tmpData)
                tmpBakDir = user.direction
                user.combat_jump_reverse
                user.direction = tmpBakDir
            end
            EvLib.sum("EffectOverKillReverse",chkedNPC[0].x,chkedNPC[0].y)
            chkedNPC[0].effects=["ZoomOutDelete",0,false,nil,nil,[true,false].sample]
            if $game_player.actor.stat["BloodLust"] ==1 || $game_player.actor.stat["Cannibal"] == 1
                $game_player.actor.mood += 50
            else
                $game_player.actor.mood -= 10
            end
            
        end
very creative. I like it. Thank you for your idea.
 

MysticGrin

New Member
Nov 13, 2020
12
24
118
Can someone tell me why I can't stun with a back attack? Enemies always turn around before I attack or the attack lands and doesn't stun.
 

DMTV...

Member
Oct 5, 2021
178
49
152
you can save before taking the second letter from milo watch the events then load and do it the right way, you dont need to save to get the cgs, once you see them once are recorded in the ini despite reloading, same with cocona rape and those bad route cgs, im attaching the GameLona ini anyway :^)
imma try that. Thank you very much <3
 

lawlies

New Member
Mar 26, 2018
3
0
11
How do you actually hurt shield enemies like the zombies?
I'm sure there's other alternatives, but what works for me is:

You either attack before they begin blocking with their shield; it's easier to achieve this as they're moving into the square in front of you or from one square away with a reach weapon (spear, halberd, restraining pole, etc). Or you rely on stamina damage, instead of hp damage, using restraining pole or shield bash - possibly others?

Sex damage is probably viable as well, assuming you have succubus?
 

Mincen

New Member
Aug 7, 2021
7
4
80
I think you want may want to check "Command_Bath.rb" in "Data\Batch"
Sorry that doesn't really help. I was there to copy some of its effects. I'm trying to find instances of the abomEatDed function being used. It was created in Data/Scripts/Editables/480_EventCharacterBatch.rb.
 
Last edited:
Aug 11, 2021
227
403
73
How do you actually hurt shield enemies like the zombies?
They're weak to STA damage (the yellow number you see contra the red which is HP damage) and the best method of dealing out STA damage is the whip. It will tear them apart. Pointy weapons has little effect even though I found the bows second attack (air strike) to be somewhat effective.
Can someone tell me why I can't stun with a back attack? Enemies always turn around before I attack or the attack lands and doesn't stun.
You do sneak up on them? If you run up to them they often notice you and your element of surprise is gone and you can't do an effective stun attack. Read ProjectS001's long post above for some tips on combos. They work very well.
 

xcomud

Newbie
Nov 21, 2020
25
13
62
How do you actually hurt shield enemies like the zombies?
Shield enemies have high DEF and take chip damage when blocking. Don't attack them when they block and overwelm their DEF with high ATK. Zombies in general are weak to stamina(yellow) damage so you can use restraint poles, whips, or saber + iron shield(just bash them with the shield, the saber is there to raise your ATK).
 

lawlies

New Member
Mar 26, 2018
3
0
11
Did a rough search and didn't see any posts asking:

Is steal, or added attributes via equipment bugged?
I have 10 points in SCU, +5 from dirt + dirty set; yet the steal check always shows 10 vs X.
If I add more points the value increases, so seemingly it's only checking base attribute level.
Has it always been this way / is this intended?
 
Last edited:
Aug 11, 2021
227
403
73
lmao mage lona is too damn OP
...
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I see, when you're that weak they don't attack you at all.. I play a kunoichi lona right now and seeing the banditds so placid was really weird for me..

Has that bone shield the same function on first and second? Is it the same shield bash? When I tried the wooden shield it had only two functions. Bash and block. The first was hitting with my fist.
 
4.10 star(s) 229 Votes