quin2k

Newbie
Feb 8, 2018
35
66
71
quite a lot of things actually ranging from item drop rate in each npc to changing skill activation time, is the new version have the traits hard code into the game? can't seem to find the 92_Game_Actor_Traits.rb anywhere.
I don't understand it very well myself, but trait object is built as a global ($data_StateName / $data_states) - which I believe is built from Data/States.rvdata2. I haven't pushed 0.10.3.1 through decryption, but attached is one from 0.10.2

This is code I used to add/remove states if that'll help:
Code:
  def self.custom_state_edit(state, new_value)
    actor = $game_player.actor
    state_id = state
    change = new_value - (actor.stat[state_id] || 0)
    if new_value == 0
      erase_state(state_id)
    elsif change < 0
      change.abs.times { actor.remove_state_stack(state_id) }
    elsif change > 0
      change.times { actor.add_state(state_id) }
    end
  end
That's where the stuff like prostitute, exhibition, etc. live at their very basic... but if you mean traits as in combat_trait (e.g. the left side of the level up area) that's considered "Actor Stats" (Scripts/Editables/94_Game_Actor_Stats). And if you mean the right side of the level up area - like what controls what conflicts with each other, that is in Scripts/Frames/182_menu_04traits_1_data.rb.
 
Last edited:

doujinftw

Active Member
Nov 26, 2020
940
1,287
284
I don't understand it very well myself, but trait object is built as a global ($data_StateName / $data_states) - which I believe is built from Data/States.rvdata2. I haven't pushed 0.10.3.1 through decryption, but attached is one from 0.10.2

This is code I used to add/remove states if that'll help:
Code:
  def self.custom_state_edit(state, new_value)
    actor = $game_player.actor
    state_id = state
    change = new_value - (actor.stat[state_id] || 0)
    if new_value == 0
      erase_state(state_id)
    elsif change < 0
      change.abs.times { actor.remove_state_stack(state_id) }
    elsif change > 0
      change.times { actor.add_state(state_id) }
    end
  end
That's where the stuff like prostitute, exhibition, etc. live at their very basic... but if you mean traits as in combat_trait (e.g. the left side of the level up area) that's considered "Actor Stats" (Scripts/Editables/94_Game_Actor_Stats). And if you mean the right side of the level up area - like what controls what conflicts with each other, that is in Scripts/Frames/182_menu_04traits_1_data.rb.
yeh thx a lot that's where it's at now, it used to be at 92 wonders why the changes
 

Ongaku123

New Member
Sep 27, 2024
2
0
11
Is it just me or that eccma made foraging easier in the latest update, less stamina loss from picking fruit and less hostile boar?
 

aloneintaco

New Member
Dec 21, 2022
11
2
79
Lona Big Booba Mod

View attachment 3824789

View attachment 5043401

/ ( )
––– [put Lona_Booba_Graphics folder into the _Mods directory and activate it in Main Menu]
RC2.4.x is intended for those who are solely interested in visual changes to Lona, without the addition of new heavy script mechanics, items, etc.
All subsequent versions of the mod starting with
`RC` will imply only cosmetic changes.


Requirements:
• Minimum required game version: `0.9.6.+` (R2.9p1.3 / RC2.4b) ▐ `0.9.9.+` (R2.9.4 / RC2.5)

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Lona Big Belly mod deployed:
View attachment 2707153
View attachment 2684290 Big boobs, big breasts, booba tags

Nun Outfit mod deployed:
View attachment 3580383
How can i active this mod?
 

V10L3T_Prass

New Member
Jun 2, 2022
11
7
62
I'm playing LonaRPG Joiplay and is it normal to crash randomly after a few minutes? If not is there a fix? It's getting annoying. Yes I patched it and it still crashes. Tried everything with the settings and nothings working. The game runs smoothly but it just keeps instantly crashes without a crash log
My JoiPlay doing just fine. Without patch or anything. And I'm using the latest version of the game and the JoiPlay itself too.
 
4.10 star(s) 230 Votes