Where do I find this Cocoa?Is it possible to recruit Cocoa? She seems like one of the recruitable NPC if anything.
I've explored the entire map and I don't think I've ever met her.
Where do I find this Cocoa?Is it possible to recruit Cocoa? She seems like one of the recruitable NPC if anything.
I couldn't afford to waste days. In order to survive while also not being in too much danger I had to live in the rainforests to the East of town. There you can find plenty of food and collect herbs without running into too many enemies. It's surprisingly peaceful there. I do not think it would be possible on hardcore but YMMV (you lose more food & stamina per vomit, any food can make Lona vomit if you don't have Omnivore trait, AND all this food you're collecting would disappear on hardcore). It's not necessary to survive but you can also trick boars into killing each other. They drop tons of meat.how do u waste the day? keep sleeping?
The quest will appear after you clean up the cemetery.Where do I find this Cocoa?
I've explored the entire map and I don't think I've ever met her.
yeah.its work finecan i transfer my save file to newest ver ? mine is 0.3.3.2 ver
Do you mean after finishing the repeatable cemetery quest?The quest will appear after you clean up the cemetery.
maybe a little later on the quests, if in order to invite her to the group you will need to read ALL the letters found in the tomb
Try to go through all one-time quests as well as quests east of the capital.Do you mean after finishing the repeatable cemetery quest?
I've done that a bunch of times and still nothing...
Some food items also spawn at the edge of the map and get lost that way. It's also frustrating when grapes spawn behind a tree. Takes about 45 energy to chop a tree down for a 5 food item? Nope!Btw is there any way to pick up items that drop at the edge of the screen? Just killed a boar and lost like 4 chunks of meat to the "Leave area" dialogue, rip.
Just keep in mind that physical weapons scale damage with combat skill while magic weapons cast spells that scale with wisdom. So these two types of weapons are pretty naturally mutually exclusive. If you spend points on physical weapons then your magic weapons would do little damage and vice-versa.Thanks, but part of it is seeing how long it takes to acquire the weapons. If you have the OP stuff too early, it's not possible to judge the balance/progression. If it takes so long to acquire weapons that they aren't much more useful than buying a weaker weapon earlier, that needs to be considered. With the way difficulty scales in this, I want to know how useful stuff is when it's naturally acquired basically. I'm sure the magic weapons are strong as fuck for their price lol.
Right now I don't know how I feel about the gap between the starter weapons and the mage weapons, because of how mana and HQ are mutually exclusive, it seems like maybe you either have to skip the mid tier weapons (HQ) or the end game stuff (Mana), guess I'll see. Maybe there's some HQ stuff that's good end game or some earlier mana weapons I haven't found yet. The bow was cool but I'm not sure it's worth being locked out of the mana weapons. The issue with the HQ having end game weapons as strong as the mana weapons means it could make the mana weapons pointless too. Get HQ earlier and you'll have strong mid game weapons that mana doesn't appear to have with no downsides.
at highest seedbed LVL breeding goblin is very fast.It seems to take a lot of effort to do quests but the payout doesn't really match.
Would it be possible to have quest payouts that are double, if players do not have hardcore enabled?
Also, I feel like Elise should pay 10,000 trade points per child, instead of 4,000.
I mean it is a lot of work.. and Elise seems rich enough that he could pay it.
And maybe hardcore payout could remain the same?
Yeah I just got to them finally and I'd have to agree. They're extremely fun, but not really practical atm. Also a major issue is that using magic drains your mood, unlike melee weapons that improve it. Your attack and stats will naturally tank using magic heavily vs melee that can usually easily maintain max stats of happy (Unless fighting in the mines, those enemies seem to drastically harm your mood every time they hit you). The fire mainhand spell at the very least would be a good opener for ambushes and such, then maybe switch to frost staff. That seems a bit obnoxious to manage though. I still need to test the offhand weapons more to see if they can stand in for the weaknesses of the main hand well, but that means I need another 8k gold lol.Just keep in mind that physical weapons scale damage with combat skill while magic weapons cast spells that scale with wisdom. So these two types of weapons are pretty naturally mutually exclusive. If you spend points on physical weapons then your magic weapons would do little damage and vice-versa.
The magic weapons are kind of cool but ultimately fairly useless. Fireball wrecks faces but is too slow to be used against anything that attacks you fast. Water staff is cost-effective but still too slow to trade well against most enemies. The spellbooks are very stamina-intensive and do next to no damage. Overall I would say it's perhaps best to stick with physical weapons for now.
Fire staff is bad because cast time is large. Buy the water staff instead. Costs 1 stamina and no cast time. Also buy the water book instead of the fire book, water book has a push back shockwave that's useful if you get surrounded. Magic is very viable.Just keep in mind that physical weapons scale damage with combat skill while magic weapons cast spells that scale with wisdom. So these two types of weapons are pretty naturally mutually exclusive. If you spend points on physical weapons then your magic weapons would do little damage and vice-versa.
The magic weapons are kind of cool but ultimately fairly useless. Fireball wrecks faces but is too slow to be used against anything that attacks you fast. Water staff is cost-effective but still too slow to trade well against most enemies. The spellbooks are very stamina-intensive and do next to no damage. Overall I would say it's perhaps best to stick with physical weapons for now.
Mood only affects attack, you can be permanently depressed as magic Lona and it doesn't matter. Chug stamina pots and kill everything, it's very easy with magic.Yeah I just got to them finally and I'd have to agree. They're extremely fun, but not really practical atm. Also a major issue is that using magic drains your mood, unlike melee weapons that improve it. Your attack and stats will naturally tank using magic heavily vs melee that can usually easily maintain max stats of happy (Unless fighting in the mines, those enemies seem to drastically harm your mood every time they hit you). The fire mainhand spell at the very least would be a good opener for ambushes and such, then maybe switch to frost staff. That seems a bit obnoxious to manage though. I still need to test the offhand weapons more to see if they can stand in for the weaknesses of the main hand well, but that means I need another 8k gold lol.
Boy about 3-4 points in herb gathering is really great for money making, that shit sells like crazy.