Glalev

New Member
Sep 10, 2020
12
1
22
I got the Milo's invite without touching the StaHerb repeatable quest

Great guide there


I'm not sure if Nympho is the right path, since I can't use Juicing in fights
Nympho is really hard to use and seems only really useful in ambushes. If an enemy knows you're there, it's useless. Though I think some weapons can cause stuns from the front too so they may work better for that build.
 

Teravisor

Member
Jan 23, 2020
181
307
168
Nympho is really hard to use and seems only really useful in ambushes. If an enemy knows you're there, it's useless. Though I think some weapons can cause stuns from the front too so they may work better for that build.
Shield bash has decent chance to stun from front, but it comes with knockback and 2 sta per attack and it's still a chance, so not really comfortable.
 

Trickstar

Well-Known Member
Jun 2, 2018
1,718
6,819
760
Getting a bug during the catacomb quest where you sneak by and then talk to the necro mancer cacoa. When the orkinds show up the game gives a error, about to many arguements or something. Please help
 

incogg700

New Member
Feb 14, 2020
14
7
45
Getting a bug during the catacomb quest where you sneak by and then talk to the necro mancer cacoa. When the orkinds show up the game gives a error, about to many arguements or something. Please help
Install the latest beta. The issue you're describing is one that was specifically corrected in one of the more recent ones.
 

CaiNanE

Active Member
Nov 19, 2018
536
987
123
Handling as in fix and patch the text files when merging new releases with already MTL:ed text files : )
Unfortunately I can't do MTL since I am lifetimed banned by google and their services >: )
 

R.

Newbie
Nov 9, 2017
50
26
213
Would it be possible to edit survival mode? I like some features of it but not food disappearing on switching maps or increased travel time.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,600
8,661
729
Yes I will 100% try hard for her to survive and NOT get her f-ed by enemies...
 

Teravisor

Member
Jan 23, 2020
181
307
168
Would it be possible to edit survival mode? I like some features of it but not food disappearing on switching maps or increased travel time.
Make a mod file with following contents:
Code:
module GIM_ADDON
def leave_map_drop_raw #do nothing instead of dropping all raw food
end
end
I have not noticed any change in travel time or stamina cost from just turning on survival mode. Maybe you got some debuff?
 
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Sphere42

Active Member
Sep 9, 2018
979
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I have not noticed any change in travel time or stamina cost from just turning on survival mode. Maybe you got some debuff?
I forget where but I did stumble upon some explicit "survival mode on -> increase this cost" lines. Might be limited to specific terrain or other circumstances though, I did not investigate further as I have little interest in survival mode.
 

Teravisor

Member
Jan 23, 2020
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307
168
I forget where but I did stumble upon some explicit "survival mode on -> increase this cost" lines. Might be limited to specific terrain or other circumstances though, I did not investigate further as I have little interest in survival mode.
You are free to check file /Data/Scripts/Editables/100_Game_Player_handle_on_move.rb method def handle_on_move_overmap
Survival mode (called $story_stats["Setup_Hardcore"] in code) does not affect sta at all and amount of time consumed is directly calculated from tile region's stamina cost and whether you're using ctrl or not.
Survival mode only affects frequency of encounters and their difficulty.
 

Sphere42

Active Member
Sep 9, 2018
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You are free to check file /Data/Scripts/Editables/100_Game_Player_handle_on_move.rb method def handle_on_move_overmap
Survival mode (called $story_stats["Setup_Hardcore"] in code) does not affect sta at all and amount of time consumed is directly calculated from tile region's stamina cost and whether you're using ctrl or not.
Survival mode only affects frequency of encounters and their difficulty.
"97_Game_Actor_StatsAndState.rb" has an explicit cost increase in "process_nap_change" deducting 18 saturation baseline, 2 extra from WeakSoul and another 12 extra with Setup_Hardcore. There are several similar lines in other scripts, I can't guarantee any of them take effect during overmap movement specifically but given the nature of that one I'd be surprised if there was no extra cost for advancing the day/night cycle on the overmap in survival/hardcore mode at the very least.
 

Teravisor

Member
Jan 23, 2020
181
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"97_Game_Actor_StatsAndState.rb" has an explicit cost increase in "process_nap_change" deducting 18 saturation baseline, 2 extra from WeakSoul and another 12 extra with Setup_Hardcore. There are several similar lines in other scripts, I can't guarantee any of them take effect during overmap movement specifically but given the nature of that one I'd be surprised if there was no extra cost for advancing the day/night cycle on the overmap in survival/hardcore mode at the very least.
True, and it will affect overmap napping (when time is >100) but that's saturation, not stamina or time.
 

Sphere42

Active Member
Sep 9, 2018
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I always thought SAT was shorthand for Satiety.
Native speakers can't even get "its" vs "it's" right nowadays and you expect a mostly machine-translated indie project by Chinese original authors to make use of somewhat rare context-specific vocabulary? :ROFLMAO:
 
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