I can't get over the fact that big tiddy mod for this is actually really, really well-drawn. A source of eternal amusement.A subjective take, but this is how I like my Lona to look like
...Or at least some outfits are.
I can't get over the fact that big tiddy mod for this is actually really, really well-drawn. A source of eternal amusement.A subjective take, but this is how I like my Lona to look like
Thats actually really cool and interesting. Really makes trying the harder difficulties more worthwhile. Too bad we arent told that in game. Didnt play much of doom mode because the ai made an ironmode plathrough maddening, so random and unpredictible when you cant reload a save for important story missions.It's actually the low difficulty (HARD) that makes the Succubus run a breeze. There's actually lotsa stuffs that are made pretty easy in HARD mode compared to higher difficulties, like food/ingredient not spoiling, breastmilk never spilling out when it becomes full, etc etc. I'm not really sure if things have changed since the last time I played during v0.8 of the game, but try to raise the difficulty to HELL or DOOM and you'll notice that the ennemies will start attacking you once one sees that you killed its pal through juicing, and in DOOM mode, once an enemy sees you as a threat, it will always see you as a threat, even if you clear the aggro that made you be seen as such, until you exit the map. Also there's some unique ennemy AI reaction in DOOM mode where, for example, in that place where the goblins are having an orgy with the prisoners, if you so much as alert one of them, all of the goblins group will start killing the prisoners instead of fucking them.
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Your Lona is beautifulA subjective take, but this is how I like my Lona to look like
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Alright, just tried the same mission with the same build in HELL difficulty and you would be right, Juicing in HELL draws aggro from enemies upon witnessing a kill! Though I still found the mission a cakewalk tbh, did it naked the entire time and, though I did have a bit of a close call from attempting the gangbang method again, I was smooth sailing the entire time. Didn't really use much potions either aside from a few blues and most of my reds (though mostly for SPD and to not see my Lona too beat up)The effect of the new selected difficulty should get in place right away.
Good to hear. That mission isn't exactly all that difficult since it mainly involves scouting for surviving people and then get out of the map. As much as Succubus build can be a force to be reckoned with in its own merit, there's certain content that this build can't do unless you use a bomb, likeAlright, just tried the same mission with the same build in HELL difficulty and you would be right, Juicing in HELL draws aggro from enemies upon witnessing a kill! Though I still found the mission a cakewalk tbh, did it naked the entire time and, though I did have a bit of a close call from attempting the gangbang method again, I was smooth sailing the entire time. Didn't really use much potions either aside from a few blues and most of my reds (though mostly for SPD and to not see my Lona too beat up)
Aaaaand I've finished it again without much issue.Good to hear. That mission isn't exactly all that difficult since it mainly involves scouting for surviving people and then get out of the map. As much as Succubus build can be a force to be reckoned with in its own merit, there's certain content that this build can't do unless you use a bomb, like
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If you love challenge, I recommend downloading a mod called SURVIVAL mod. This mod pushes your thinking limit to the extreme and tests your knowledge of the entire game, the mod maker even suggest that you play this mod ONLY if you're familiar enough with the game's mechanics. So give it a try when you can.Aaaaand I've finished it again without much issue.
It's a little more tedious and I do like the challenge of being unable to open the menu whilst fighting (really makes planning ahead or having Blue and Red Pots on hand paramount!), but I didn't find it anymore difficult than if you were in HARD mode aside from enemies being disillusioned a little faster.
That said, yeahhhh, not saying Succubus Lona is the end all be all- I'd be fucked if it were against the. Of course, getting outnumbered and cornered is always a bad time.You don't have permission to view the spoiler content. Log in or register now.
But is it borderline unplayable, or one of the most difficult builds to play? Nah.
Note: When I say "finished," I mean "killed/juiced everything"
I mean, that mission is extremelly early game, and you have extremelly late game build. Stealth missions against humans and fishmen are way more difficult, they alert very quickly, in some they alert immediatly, you can just use mines to trim their numbers, like in broadblade gang Cecily mission. They give the alert instantenously.Alright, just tried the same mission with the same build in HELL difficulty and you would be right, Juicing in HELL draws aggro from enemies upon witnessing a kill! Though I still found the mission a cakewalk tbh, did it naked the entire time and, though I did have a bit of a close call from attempting the gangbang method again, I was smooth sailing the entire time. Didn't really use much potions either aside from a few blues and most of my reds (though mostly for SPD and to not see my Lona too beat up)
In that mission in particular, I started it after alerting everyone.I mean, that mission is extremelly early game, and you have extremelly late game build. Stealth missions against humans and fishmen are way more difficult, they alert very quickly, in some they alert immediatly, you can just use mines to trim their numbers, like in broadblade gang Cecily mission. They give the alert instantenously.
I'm checking out Roleplay S as it's updated to the current version now and so far it's fascinating. There are some new traits that seem highly specialized (and probably ridiculously broken, though with high requirements and some heavy penalties), some gimmick traits like the one that prevents you from equipping weapons but gives you some new skills and a hefty ATK bonus, or the one that locks you out from every other trait but gives you 2 trait points per level (there seems to be some new non-high quality weapons to help that out, like the shortbow which is like just a worse longbow).On another note, considering whether to go Survival Mod first, or Roleplay S cuz... it kewl
I've briefly checked the new update of that roleplay mod and how it handles the XP system. It's certainly fairly balanced and makes leveling less mind-numbing mid to endgame. Also you don't need to kill the ennemy yourself to gain XP, I'm not sure if it's an intended mechanics but I've had multiple NPCs of various kind fight each other and Lona still gained XP even though she's not the one doing the killing lol. Still testing to see how far this new leveling system goes.I'm checking out Roleplay S as it's updated to the current version now and so far it's fascinating. There are some new traits that seem highly specialized (and probably ridiculously broken, though with high requirements and some heavy penalties), some gimmick traits like the one that prevents you from equipping weapons but gives you some new skills and a hefty ATK bonus, or the one that locks you out from every other trait but gives you 2 trait points per level (there seems to be some new non-high quality weapons to help that out, like the shortbow which is like just a worse longbow).
But the most interesting thing I've noticed so far is how they rebalanced XP gain. XP from quests have been nerfed (my usual starting routine of 2 crystal cave cleanup with the deep one artillery and then repairing it brought me only to 10 while in vanilla it's enough to boost me to 15 immediately), but killing enemies are actually giving you XP now, with tougher enemies giving more. So far looks like this might make leveling more gradual and might allow one to level lategame organically, instead of you being able to skyrocket to around 25-30ish, after which you're forced to spam masturbate/prisoner rescue to get a decent amount of XP.
Where to get those clothes?A subjective take, but this is how I like my Lona to look like
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The leg piece and cloak are sold at Fishtopia, while the mid red clothes can be gotten from a corpse after killing the War Boss who is located inside an abandonned tower, far right from Costal FortressWhere to get those clothes?
Radical! Perfect for a genocidal maniac like me!I'm checking out Roleplay S as it's updated to the current version now and so far it's fascinating. There are some new traits that seem highly specialized (and probably ridiculously broken, though with high requirements and some heavy penalties), some gimmick traits like the one that prevents you from equipping weapons but gives you some new skills and a hefty ATK bonus, or the one that locks you out from every other trait but gives you 2 trait points per level (there seems to be some new non-high quality weapons to help that out, like the shortbow which is like just a worse longbow).
But the most interesting thing I've noticed so far is how they rebalanced XP gain. XP from quests have been nerfed (my usual starting routine of 2 crystal cave cleanup with the deep one artillery and then repairing it brought me only to 10 while in vanilla it's enough to boost me to 15 immediately), but killing enemies are actually giving you XP now, with tougher enemies giving more. So far looks like this might make leveling more gradual and might allow one to level lategame organically, instead of you being able to skyrocket to around 25-30ish, after which you're forced to spam masturbate/prisoner rescue to get a decent amount of XP.
BoobaA subjective take, but this is how I like my Lona to look like
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Hey, how do I find R2.3.1 or older ?Lona Big Booba Mod
View attachment 3824789
View attachment 3824803
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––– [put Lona_Booba_Graphics folder into the _Mods directory and activate it in the UMM]
RC2.3.x is intended for those who are solely interested in visual changes to Lona, without the addition of new heavy script mechanics, items, etc.
All subsequent versions of the mod starting with `RC` will imply only cosmetic changes. `RC` ver. does not require UMM to play.
Requirements:
• Minimum required game version: `0.8.9.1` (R2.6) ▐ `0.9.0.17` (R2.9p1 / RC2.4)
•You must be registered to see the links(UMM) 1.2.1 [optional since R2.7]
---[check UMM instruction in it's folder]
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Lona Big Belly mod deployed:
View attachment 2707153
View attachment 2684290 Big boobs, big breasts, booba tags
Nun Outfit mod deployed:
View attachment 3580383
Press Download button and you will find archived versions of this mod there (R2.3.1 or R2.2)Hey, how do I find R2.3.1 or older ?
Yeah, I see it now, thanks.Press Download button and you will find archived versions of this mod there (R2.3.1 or R2.2)
Can you make a tutorial for how to edit the mod for 0.8.1.0 version or older player ?Cheat Menu Framework (a.k.a CMF or Cheat Menu)
The old Cheats Mod, reworked to use modules to add new cheats.
Announcement:
v1.0rc8 packages on Github, no uploads on MEGA until v1.0Downloads:You must be registered to see the linksYou don't have permission to view the spoiler content. Log in or register now.Progress so far:
- Github
You must be registered to see the linkscreated.- Current release archived into a secondary branch.
- Mod renamed.
- Workflow for packaging now allows the return of the AIO file.
- Preliminary work to allow other debug menus to work without replacing Cheat Menu.
- F6 hotkey for
Give 99,999 Trade Pointsmoved to Infinite Money CheatModule.- All hotkeys will be handled by a new overridable function
CheatsMod.cheat_triggers.- All module hotkeys migrated to
cheat_triggersoverrides.- TextCache module moved to its own file in the
libfolder.- Cheat Settings loader improved (loading settings now refreshes the in-memory data from the ini file)
- Summon menu, Morality Editor and Race Changer moved into their own CheatModules.
- Mod migrated to UltraModManager
- Translation support itself is now handled by UMM. No more TextCache module.
- Mod folder name is no longer hardcoded to
Cheats Mod.- Translation file
Text/$lang/CheatsMod.txtis nowText/$lang/menu.txt- Fixed a workflow issue that caused the AIO file to not have all the required files after splitting the following features into their own CheatModules:
- Race Changer
- Morality Editor
- Summons Menu
- Translated UMM related strings (
menu:mod/nameandmenu:mod/description) into the various languages- Moved Dirty Stat toggle cheat into it's own CheatModule
- Moved remaining cheats into Legacy CheatModule.
- Fixed dependency on Legacy CheatModule. Issue was an unidentified index out of bounds error. All affected modules fixed.
- Added a visual tracker of installed modules (Includes translations for menu. Module names intentionally not translated)
- Menu order is now determined by the CheatModule load order.
- Fixed a translation issue in the Pregnancy CheatModule.
- Moved translations into a
You must be registered to see the links. All translation changes should be done there.- Fixed Stats Editor and Inventory Editors addons for 0.9.0.x
- Several changes, see the changelog on the v1.0rc6 release.
- Fixed Inventory Editor crash on nil items.
- EOL'd Modular Cheats Mod. MCM Branch move to separate github repository and archived. Uploads removed from MEGA.
Compatibility:
- Minimum required game version: 0.8.7.0
- For game versions below 0.8.1.0, lines with
_state("Tail")need to be commented out.- For game versions below 0.8.4.0, instances of
_state("AbomSickly")need to be replaced with_state("Sickly")- For game versions below 0.8.7.0, change
Scene_FirstTimeSetuptoScene_LangFirstPickerin the<Cheats Mod>/mod/Utils.rbfile.- Requires UMM for versions
v1.0rc1 through v1.0rc6.
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Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
Now make sure you can answer yes to the following question:
After installing the mod:
- Have you set the game path in NyxLauncher?
- Have you launched the game to the title screen at least once?
Quick tutorial video on installing (super basic)
- Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Notice:
Modular Cheat Mod does not nor has it ever provided the console. That feature is built into the game (SeeData/Scripts/Frames/RVscript/520_YanflyF10.rbwithin the game files)
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Known Issues:
- Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
- Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
- Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
- NoFriendlyFire mod causes
Undefined method "+" on nilClasscrash ifCompanion's projectiles hit playercode is uncommented.- [Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
Planned changes (lower number = highest priority):
___________________________________________________________________________________________________
- Major optimization of the Infinite Stats cheats (Configurable variant ONLY) [On-hold]
- Redesign the menu to match the pause menu (maybe even add a Cheats entry to the pause menu to free up a hotkey) [TBD]
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