-good idea. Do it. You have my thumb of approval to add pansy clean mods. The visual system ia supposed to be how you know how hurt you are. Its part of the game design. The little stat boxes are just thoughtful oversight for the player, and because its difficult to like a game where you have to visually check front and back if hurt. On a 2d game, where youd have to draw backs…eww.You must be registered to see the links
You mean this? If this is the criteria they're measuring by, then a lot of mods should be removed from the wiki.
I prefer the visual no wounds mod because I want the penalty of the wounds without having to see it. I guess I'm kink-shaming gore or something?
- Big Booba sanitizes the awkwardness of having a main character that looks like a young teenager getting raped.
- The censor mod LITERALLY sanitizes the adult visuals.
Speaking of the wiki...
The way I see it, you have two options:
Either way, it might be effective to have either of these methods link to individual pages about each mod (vs. trying to cram them all on one page). That way you could list the multiple versions, maybe even include history and author info. Each page could have as little or much as you decide.
- Create a sortable table listing the various mods like you suggested.
- Create a "Category:Mods" page - you could even have sub-categories for "Visual", "Gameplay", "Power", etc.
Personally I recommend the Category method, as you'd just need to tag the individual pages to add them automatically to category and sub-categories (example:You must be registered to see the links).
If you really want to go the wiki table route - this is how I would do it:
- First, start with an Excel/Sheets spreadsheet with the data you want to include.
- Add columns surrounding each column of data with relevant code
- {| class="wikitable sortable" (or whatever settings you prefer) at the beginning
- ! before header cells
- | before normal cells
- |- at the end of rows
- |} at the end of the table
- Additional code for link text / link
- If you want to have line breaks, use something unique (e.g. %%) you can use for find-and-replace.
- Paste it into a text editor like Notepad++ and find-and-replace \t with nothing and your line break with \n.
- Then go to the wiki and switch to source editing and paste.
- Preview and quality control.
-i think if u want to believe u can be squeeky clean in a monster, muck, and mud world then go for it.
-just add game speed and framerate cap to your cheat engine.
-at least downloading the mod you want is easy with one whole “categorized” page.
You can translate the text but it would be wise to leave the references to other systems very much to their own self. Even if you cant read it. So the game worksTL;DR: Conclusively, the base game barely needs MTL/translation support thanks to this guy:
#Fully translated and cleaned up by Sugoi Soy Boy. Fuck off MTLing monkeys.
Okay, so I just searched the whole text folder for unicode and the only untranslated results are:
So unless you want to explore THAT SPECIFIC MAP the whole base game is translated already except some very low-impact exceptions (confirmed on both 0.10.3.1 and 0.10.4.1).
- 2 Results in LonaRPG\Text\ENG\DataItem.txt
- Name/Desc for AidChainMidExtra (leg shackle removal service)
- 1 Result in LonaRPG\Text\ENG\OvermapEvents.txt
- ThingHappen_who_bad_FishkindGroup_FishFollower (Random encounter if you have a fishkind companion where they assume you're his mate)
- 4 Results in LonaRPG\Text\ENG\TagMapBanditCamp1.txt
- HevGang/Joke1, HevGang/Joke2_0, HevGang/Joke2_1, HevGang/Joke2_2 (Lona tells some really bad jokes to avoid getting punished).
- 50 Results in LonaRPG\Text\ENG\NFL_BridgeBunker.txt
- Section about "BatHouse" specifically labeled: #do not translate this file until MAP is done