gachibassus
Member
- Jun 1, 2022
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played 0.7.9.1 version somewhat 2+ years ago
how much a new content there happened?
how much a new content there happened?
Witcher - Default personality Lona combining Quality Weapons + some magic.With the new updates, are there any interesting builds? iirc the "classes" you can have are:
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/Text/ENG/TagMapSaintMonastery.txtif anyone knows how I can change this message, let me know :
Lovely! Thank you... now does anyone know how I make this into a proper mod?Witcher - Default personality Lona combining Quality Weapons + some magic.
Spin-to-Win - Tough Lona, with decent CON and geared for Defense, rush berserker tomb for the sword with spin attack (preferably as Abomination to recover stamina and HP faster)
Friendly Fire - Mage with SUR >= WIS to minimize self-damage, irresponsible with AoE spells
Rapebait - Tough Lona with high Weak and Sexy (nudity, cheap piercings, drunk) luring enemies into molest mode with false sense of vulnerability - also benefits from high Speed because Tough + Exhibitionism
Deep One Summoner - using Sea Witch bodyguards, supported by Acolyte and other Sea Witch powers
Abomination Summoner - Abom Mage looping totem summons with desecrate summons for tentacle army
also it should be possible to do "level 1 run", without spending any trait points at all, with just lantern, musket, landmines and other consummables
/Text/ENG/TagMapSaintMonastery.txt
around line 200
Write ‘escape from harvest sanctuary’ on youtubehow tf do I escape deepone slavery? I did the four pics, and it showed what looks like a whirlpool, but I can't find where that is. Anyone able to help? First time playing and I've been either a fish person or deepone slave the whole time lol. Escaped one to just end up with the other
Thanks! Helps alot. Fuck that place lolWrite ‘escape from harvest sanctuary’ on youtube
That's just the tip of the iceberg if you already have a slave crest. You won't be able to take the ship back. You'll need to build a raft using one of the northern sites on the island. You'll need to stock up on a little bit of food because the raft will get you somewhere on the south eastern coast of the main island, at which point you need to walk back. You do not want to be starving in the event that you encounter goblins or bandits.Thanks! Helps alot. Fuck that place lol
That's the point, at one point you will figure it all out, that you're the misery and you're here to help Lona dicking out ton of misery on the whole island. "Two can play at that game", get back in and deliver the judgement.I tried repeatedly, but I don't think I can bring myself to play this game any more. I like the game for its mechanics and unique art style, but this games world seems purposefully crafted to maximize misery. What is the point of interacting with a story where the only employed narrative transition is: "And then it got worse"? Do the players actions start having tangible consequences at some point? Played till after the border defense, but couldn't motivate myself to continue.
The theme of misery and suffering is systemic, and it is not for you and your Lona to change. The island cannot be saved. However, you can influence local tragedies, rescue a few people and, more importantly, save yourself. This is a personal story. Destination: protect your Lona. The game tells you directly to leave the island. When you do, you will have saved at least one life, Lona's, in a sea of suffering.I tried repeatedly, but I don't think I can bring myself to play this game any more. I like the game for its mechanics and unique art style, but this games world seems purposefully crafted to maximize misery. What is the point of interacting with a story where the only employed narrative transition is: "And then it got worse"? Do the players actions start having tangible consequences at some point? Played till after the border defense, but couldn't motivate myself to continue.
don't forget to save Cocona and Bobo.The theme of misery and suffering is systemic, and it is not for you and your Lona to change. The island cannot be saved. However, you can influence local tragedies, rescue a few people and, more importantly, save yourself. This is a personal story. Destination: protect your Lona. The game tells you directly to leave the island. When you do, you will have saved at least one life, Lona's, in a sea of suffering.
You are not the hero of the island. You are the hero of Lona. Go and try to protect her smile.
There is also a question of - is the Island worthy of being saved? How many decent people are there?I tried repeatedly, but I don't think I can bring myself to play this game any more. I like the game for its mechanics and unique art style, but this games world seems purposefully crafted to maximize misery. What is the point of interacting with a story where the only employed narrative transition is: "And then it got worse"? Do the players actions start having tangible consequences at some point? Played till after the border defense, but couldn't motivate myself to continue.
Bobo is a gentleman that respects Lona's boundaries.who is bobo