ChronicPasswordForgettor
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- Jun 2, 2022
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Surprisingly no, would be a nice feature to suggest to Eccma.Can I went fishing in Lonarpg
Fishmen.Then again, what are you to catch with the fishmen about?
Won't work how? If you just activated the cheat, reload your last save or wait a day and it should work after that - it only fixes old saves and prevents setting the counter when saving again.
Feel free to give more details. If it is related to the mod, I'll try and fix it.
Accent characters (ú, ã, etc.) cause that error. I stumbled onto it when I was trying to figure out why other non-english characters crash my mod.
Crashes how? It's a visual mod, so I could understand maybe visual issues, but it shouldn't be causing any crashes.
Similar to that Vietnamese question, it's having an issue with the path name. If there are any special characters in the path, could you tell me what it was? I've been trying to troubleshoot this, but when I Google the code (e.g. /xFD) and try it (e.g. ý) it gives me the "File Corrupted !" error, so I haven't been able to troubleshoot. I'm thinking locality has something to do with it.
Thanks! Those error messages helped me pinpoint the problem. Uploaded Q3.0.4 which has a corrected 1700_equip_Bot-BB for Pose 5 (I'd only corrected Pose 1 initially)
There are some colors that aren't included in the base game's unactive_jsons (Clara eyes/skin/hair, Dakini eyes/skin/hair, pink hair, dark pink eyes). I didn't want to discard those, so I renamed the folder to "Palette Resources" so it would be less confusing. The readme there specifically directs people to put it in LonaRPG\ModScripts\PaletteChanger.
So my issue is I save, the save option disappears and I have to reload that save for the save option to reappear.You need to reload your save ONCE. This only happens when you first enable the cheat toggle. Any subsequent saves will not be blocked. I'll see if it's feasible to patch the button so it stops saying "1 save per day" but this seemed to be the most surgical fix, as I didn't want to conflict with any other tweaks (current or from updates) the mod makes to the UI.
can i put up a mod request to have TP every level??? i think RP-S is stingy when it comes to itHello!
If anyone happens to be interested, I've created three quality-of-life modifications:
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along with my mod request hopefully you remove/change this in the RPS notes section;Hello!
If anyone happens to be interested, I've created three quality-of-life modifications:
View attachment 5636347You don't have permission to view the spoiler content. Log in or register now.
I'm lazy, don't want to. (Maybe sometime later, and even that's not guaranteed, so don't get your hopes up but... wait.)along with my mod request hopefully you remove/change this in the RPS notes section; View attachment 5636769
just a small nitpick so its seamless
No, there is no such mechanic.Is there any way to strafe in this game? Like face one direction and still be able to move left/right/forward/backward. I know some action rpgmaker games have this mechanic and it would make the combat a lot smoother.
Tomorrow.LonaRPG 3D when?
You could at least specify the version.Anyone have full save?
I think I found the issue - Load Order. My code overwrites RolePlayS code... so if it loads AFTER my mod, then my mod is the one getting overwritten. Be sure Cheat Framework loads after RolePlayS.So my issue is I save, the save option disappears and I have to reload that save for the save option to reappear.
So RPS is basically just a shortcut for the mod's folder (LonaRPG\ModScripts\_Mods\RolePlayS). So for example in 170_menu_base, it sets @txtFolder = "../../#{RPS}Text/#{$lang}/". Because the game tries to map text to Text/#{lang} by default, this basically resolves to LonaRPG/ModScripts/_Mods/RolePlayS/Text/#{$lang} - where #{$lang} is ENG or RUS or MTL, etc.Hey, sorry to bother you all. I couldn't sent pm's to modders that's why i'm posting this her. I hope thats fine:
I’ve been stuck for a while trying to redirect the loading path for text files in RolePlayS and could use a hint.
As I understand it, the mod’s base path is defined as RPS in 0_CORE.rb. Since this path is used for the whole mod, I tried splitting it up by creating RPS_TEXT and replacing all text-related references (lines with #lang, mainly in 170_menu_base.rb) to use that instead.
Does this approach make sense, or am I missing something obvious? I can provide more details if needed.
Thanks in advance!
class Menu_Gauge < Menu_ContentBase
alias_method :orig_initialize, :initialize
def initialize(actor)
orig_initialize(actor)
@txtFolder = "../../MyCustomPath/Text/#{$lang}/"
end
end