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As for money if you compare the inventory weight and money from an
earlier video it should be pretty self explanatory, and it's not that much effort either I simply play an RPG game like an RPG game by selling all the stuff I come across.
I find this way of playing much less effort than constantly micro managing all my breadcrumbs and inevitably still ending up overweight anyway at any point during whatever journey I happen to go on. I've been doing this for a long time but I still know what it's like because there's a bug when captured where you lose all but 1 of your currently equipped items (plus one more type of item). So every time I do Cocona's quest I dump everything in the bank and it's very compelling to only take what I need and consequently I once again notice just how small her inventory is.
The stamina penalty is the harshest on overmap, where you can't take more than two steps on mountain terrain without fainting, but in return this generates a crapton of milk. This milk can be used as food by turning it into cheese using the cauldron, but on this playthrough I ended up selling all my cheese twice already due to reaching the item cap. The yellow number you see when taking a step on the overmap is equivalent to standing still on any normal map for that many seconds, so two steps on a mountain is equal to Lona generating milk for 2.5 minutes long. It adds up real quick...
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Obviously this is only profitable on hard, but the biggest source of money is still random loot. Yes, it requires grinding but at least it's a short grind and on hard you don't even need to do it much except a little at the start. Best place for random loot used to be the last warehouse at Noer Docks, now you probably only want to grind that place while skipping time for the first rebirth, but most of the random chests are good as long as you can reach them.
Btw I have no idea why the dev decided to nerf the chest at the warehouse in Noer Docks, but I'm sure it has nothing to do with the following video, that I also posted on discord a while back on the 24th of august only a few days before the nerf, where I quickly clear said place at level 1 (0 trait point spent) with nothing but the starting equipment and a single piece of rag that I picked up from Noer street on my way there.
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On hell it may be necessary to grind more random loot, but I really don't get why anyone would want to play on hell. It's not like enemies become stronger or fight better or even increase in number, all you get is a load of bullshit like food disappearing and being forced to return to Elise and not being able to sell golden milk because it will expire before you reach a vendor. Doom is even worse because no matter how much of everything you take with you it's all useless when you cannot access your inventory. You're completely at the mercy of RNG to not take too many wounds, not to get stunned and then grabbed/raep'd and to not lose your weapon and/or off-hand in the middle of combat which also always happens when getting grabbed/raep'd even if you successfully break free. Dev told me he wouldn't recommend anyone playing on doom until the game was finished, but I also heard from the dev that some people fucking beat his game on doom, whatever that exactly means considering everything in the game is optional, without spending a single trait point wtf. I'd still love to see a video of any kind but damn you do you and just let me play on hard.
Lastly, as you can tell from the videos I posted earlier, I do play with mods where I remove certain dialogue and to immensely speed up certain things and I also make rest consume as much food as is needed for a full recovery or otherwise as much as available. I had to do this because 1 rest already takes long enough and I really don't feel like watching the same cg over and over thousands of times.