- Jun 16, 2017
- 7,225
- 8,007
Message :
nil can't be coerced into Fixnum
■ Backtrace :
(eval):525:in `+'
(eval):525:in `draw_hotkey_icon'
(eval):490:in `refresh_hotkey'
(eval):228:in `refresh_numbers'
(eval):157:in `refresh'
(eval):149:in `initialize'
(eval):27:in `new'
(eval):27:in `start'
(eval):13:in `main'
(eval):950:in `main'
(eval):28:in `run'
(eval):416:in `run'
(eval):2253:in `run'
(eval):456:in `run'
(eval):10:in `block in load_script'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
(eval):8:in `load_script'
"ScriptImport"(67):in `eval'
"ScriptImport"(67):in `load_script'
"FileGetter"(38):in `block in load_from_list'
"FileGetter"(35):in `each'
"FileGetter"(35):in `load_from_list'
"FileGetter"(79):in `load_starter'
"loadStarter"(5):in `<main>'
ruby:in `eval'
Old save from that version won't work anymore I think. You can use mine if you want.my savegame from 0.6.1 doesn work anymore..
is it normal.. I hate to begin from the start
Code:Message : nil can't be coerced into Fixnum ■ Backtrace : (eval):525:in `+' (eval):525:in `draw_hotkey_icon' (eval):490:in `refresh_hotkey' (eval):228:in `refresh_numbers' (eval):157:in `refresh' (eval):149:in `initialize' (eval):27:in `new' (eval):27:in `start' (eval):13:in `main' (eval):950:in `main' (eval):28:in `run' (eval):416:in `run' (eval):2253:in `run' (eval):456:in `run' (eval):10:in `block in load_script' :1:in `block in rgss_main' :1:in `loop' :1:in `rgss_main' (eval):8:in `load_script' "ScriptImport"(67):in `eval' "ScriptImport"(67):in `load_script' "FileGetter"(38):in `block in load_from_list' "FileGetter"(35):in `each' "FileGetter"(35):in `load_from_list' "FileGetter"(79):in `load_starter' "loadStarter"(5):in `<main>' ruby:in `eval'
It is normal for old save not working in the newer version. Even if it work, you won't get access to certain content like the dark cauldron.my savegame from 0.6.1 doesn work anymore..
is it normal.. I hate to begin from the start
Code:Message : nil can't be coerced into Fixnum ■ Backtrace : (eval):525:in `+' (eval):525:in `draw_hotkey_icon' (eval):490:in `refresh_hotkey' (eval):228:in `refresh_numbers' (eval):157:in `refresh' (eval):149:in `initialize' (eval):27:in `new' (eval):27:in `start' (eval):13:in `main' (eval):950:in `main' (eval):28:in `run' (eval):416:in `run' (eval):2253:in `run' (eval):456:in `run' (eval):10:in `block in load_script' :1:in `block in rgss_main' :1:in `loop' :1:in `rgss_main' (eval):8:in `load_script' "ScriptImport"(67):in `eval' "ScriptImport"(67):in `load_script' "FileGetter"(38):in `block in load_from_list' "FileGetter"(35):in `each' "FileGetter"(35):in `load_from_list' "FileGetter"(79):in `load_starter' "loadStarter"(5):in `<main>' ruby:in `eval'
You can try a very scuffed method of reloading your save one version up every time and slowly updating it lol. You could use the rebirth method to update your save to the current version slowly. That way you keep most of your progress while gaining some rebirth points.my savegame from 0.6.1 doesn work anymore..
is it normal.. I hate to begin from the start
Code:Message : nil can't be coerced into Fixnum ■ Backtrace : (eval):525:in `+' (eval):525:in `draw_hotkey_icon' (eval):490:in `refresh_hotkey' (eval):228:in `refresh_numbers' (eval):157:in `refresh' (eval):149:in `initialize' (eval):27:in `new' (eval):27:in `start' (eval):13:in `main' (eval):950:in `main' (eval):28:in `run' (eval):416:in `run' (eval):2253:in `run' (eval):456:in `run' (eval):10:in `block in load_script' :1:in `block in rgss_main' :1:in `loop' :1:in `rgss_main' (eval):8:in `load_script' "ScriptImport"(67):in `eval' "ScriptImport"(67):in `load_script' "FileGetter"(38):in `block in load_from_list' "FileGetter"(35):in `each' "FileGetter"(35):in `load_from_list' "FileGetter"(79):in `load_starter' "loadStarter"(5):in `<main>' ruby:in `eval'
10 SUR is super useful, get it asap.What is best way to earn money and leveling up early on as tough Lona?
Well i would but i also want the achievements . Like in the first quest, "missing caravan". I wanted to save those captives but can't...too weak. So i figured i should get stronger first. What would happen if world difficulty get too high?Seriously try and get your quests done as quickly as possible while world difficulty is low. Several give major cash rewards, and others unlock seriously useful bonuses like free companions; and finishing conona's questline gives you a free room at the noer tavern at day if you sleep with her, saving you a key and giving you a free, 100% safe rest spot that refills food and stamina.
Mostly that random encounters get harder, with more and tougher foes spawning. You can mitigate or even reverse this by using the preacher depending on how much of your time you spend walking around noer, but that is somewhat costly and I remember how hard getting a reliable income can be early on. Still worth keeping 5 big copper and 6 small copper on hand at all times in case it pops up though.Well i would but i also want the achievements . Like in the first quest, "missing caravan". I wanted to save those captives but can't...too weak. So i figured i should get stronger first. What would happen if world difficulty get too high?
Yup stealth seems like a bad idea. I even tried to set up the bomb then threw some rocks but those goblins fucking the captives were busy they didnt care enough to come investigate.Mostly that random encounters get harder, with more and tougher foes spawning. You can mitigate or even reverse this by using the preacher depending on how much of your time you spend walking around noer, but that is somewhat costly and I remember how hard getting a reliable income can be early on. Still worth keeping 5 big copper and 6 small copper on hand at all times in case it pops up though.
This could be a problem for you if you stall for too long on this quest, because the bandits encounter in noer can be pretty dangerous at high world danger. Once there's enough bandits they can make it difficult to escape the alleyway maps or even the streets.
You could always leave that achievement until you rebirth I guess? It's tricky because that one has the entire Cecily questline locked behind it, so you're missing out on a lot of bonuses there that could make your early game much smoother. Just the first cecily quest gives you 1 gold, enough to completely kit you out with a couple of high quality weapon sets, plus access to the duo as a free companion.
The other thing you could try is hiring two companions (probably either Indiana&addict or Merc warrior&Merc archer) that will work together and trying to see if they can force you through the quest.
What specifically are you struggling with on the quest? I'll admit that I didn't even bother to rescue the captives, but I've managed to get a tough Lona to level 55 so maybe I can help? If I remember correctly the orkind sound the alarm pretty quickly once they notice you so I'm guessing a full stealth run is difficult to pull off if you're trying to save the captives?
If you've hit level 15 then definitely get weapon expert. Saber and iron shield is a massive QOL improvement over their regular counterparts and can be used to solo almost any enemy in the game with good block timing. Longbow is the bread-and-butter for stealthy tough Lona; snipe can oneshot some goblins out of the gate, and twoshot most regular enemies that don't have the defensive benefit of a shield. It can also be used from stealth at range with throw rock to lure enemies and keep them in place.
Traps are another thing that could help you that you can get at level 15. They don't deal huge damage without heavier items than rocks or major SUR investment, but they don't alert enemies when they're damaged by them, so you can place them on patrol paths or use throw rock to lure enemies over them, killing them with multiple traps without alerting them. You might be able to lure the enemies by the captives over some to slowly kill them in this fashion.
Yup, to rebirth you need to either birth a baby of intelligent species (human, moot, Fishkind, abomination) or pay the 20+ gold to escape the island by boat. You keep your exp and level, plus items in your bank, everything else resets, including trait picks, so you can respec. I just respecced my tough Lona to a Nymph in my latest rebirth for example.Is rebirth the newgame plus of this game?
Every Lona should use stealth. I consider 3 SCU to unlock the stealth action to be the first 3 trait points I assign after personality in every build, and I later boost that to 10. Improved throw is a great trait that majorly improves luring enemies, allowing you to defeat large groups in detail, and even beyond that every build has a use for stealth. Tough Lona can snipe from stealth with the longbow or get stuns and dagger backstabs from behind up close. Mage Lona can snipe with spells. Nymph Lona's damage skill has a charge time and stealth is one of the ways to do that safely without enemy attacks disrupting it.Yup stealth seems like a bad idea. I even tried to set up the bomb then threw some rocks but those goblins fucking the captives were busy they didnt care enough to come investigate.
I think i'll wait till lv 15 then hire some guys with me to brute force this.
I imagined that sneaking around is intended for timid and hiding behind companions is for nympho so by choosing the tough personality my Lona would be a badass close combat warrior slaying goblins by herself...guess not then at least not now .
Did you managed to get the achievement after all?As for the quest itself, you've got two trouble areas: The gangbang and the exits. The gangbang has a horge of goblins and one ork - very tough for baby Lona's. The exits get guarded by three speargobs once alert is up, with at least one being an elite skull wearer. Clear out all the patrols and archers first so you've room to manuver, then clear an exit for use by luring the spears with rocks and defeat them seperately.
Companions can help with this, but beware they make stealth impossible since they don't sneak. Tell them to wait when you want to sneak if you do bring them.
The gangbang in my clear seemed to be more interested in fucking the women then fighting me. I was able to juice most of them while they were preocupied. Leave the ork for last of course, you may well need potions for this guy. If any enemies take notice run back to try and seperate them then defeat in detail. Make use of their attraction to the women to get easy backstab opportunities.
In conclusion I think this is very doable for you, even without companions, but you need to get a handle on the stealth mechanics, and you need to stockpile a lot of food, potions and gear to prepare. Make sure to make a save beforehand so you can retry if you mess up, the stealth mechanics may take a bit of trial and error to figure out your detection ranges.
There are two hiding amoung the cliff on the eastern side of the map. I got the achievement after all five had left, once I walked to the edge of the map and tried to leave.Did you managed to get the achievement after all?
I just read the achievement again and it said rescue "5 refugees" but i only saw 3 of them alive at the gangbang site.
Thanks for fixing the formatting. Those stuff I am completely lost on haha. All I know is "see text, translate" and done xD.Hello, ProjectS001! I thank you for your ongoing translation effort! It's no small task. I found some bugs in the files and I've corrected those and merged it with official 0.6.7.1.2 version.
There were some old format left like:
\SETpl[CecilyWtf]\PLF\prf\C[4]Cecily:\C[0]
\SETpr[GrayRatNormal]\plf\PRF\c[4]Gray Rat:\c[0]
instead of the new format in current (0.6.1.7.2) release:
\CBid[-1,20]\SETpl[CecilyWtf]\Lshake\prf\C[4]Cecily:\C[0]
\CBmp[UniqueGrayRat,20]\SETpr[GrayRatNormal]\plf\Rshake\c[4]Gray Rat:\c[0]
in some files and I also replaced some of your old translations with official current release. I hope you'll continue translating this gem of a game. Thanks for your hard work!
No problem! Glad to help. For me going through the ENG file is actually super easy, barely an inconvenience!Thanks for fixing the formatting. Those stuff I am completely lost on haha. All I know is "see text, translate" and done xD.
Regarding some of the old translations that I did not change to the official version, personally I liked the unofficial version better so left it as is haha. Also I only translated a small portion of the game compared to what WorkerB4 and all the other translators did.
Besides the point haha, glad that someone else cares about the the game enough to go through the whole ENG file to check for errors. That is no small task either. So thank you so much for taking the time to do that
Have you tried tetragramat's translation tool? It does what you describes automagically. I can unfortunately not use it since the godot stuff it's built on refuse to start on my PC. I found it in this post before I found your post:I think the best course of action for me whenever a new version comes out is to just replace the txt manually instead of just replacing the old file. This way the formatting will be correct and it will be easier to spot changes or mistakes. It will take longer but will guarantee everything to be 100% accurate.
Judging by the screenshots it will take the entire mtl and then just replace the chinese stuff and not touch the rest.Latest version ->You must be registered to see the links
Almost latest version -> https://f95zone.to/threads/lonarpg-v0-6-6-7-beta-hotfix-eccma417.49993/post-3310153
For translation I'd stick with the official translations shipped with the game, and rely onYou must be registered to see the linksto effortlessly, and most of all errorlessly, translate any remaining moonrunes into your preferred language. Both are really good.
I hope so too!And also hopefully "Desert Island" will finally be translated in KOR or hell even ESP. Ill learn Spanish if I need to lol. Someone please just finish translating Desert Island so the translation is 100% done AHHHH!