- Jun 16, 2017
- 6,924
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Here: https://f95zone.to/threads/lonarpg-v0-6-7-1-2-beta-eccma417.49993/post-7883001hello where i can get lastest eng translation files ?
These should work. 0.6.7.0.1 through to 0.6.7.1.2 have been fix builds.
Here: https://f95zone.to/threads/lonarpg-v0-6-7-1-2-beta-eccma417.49993/post-7883001hello where i can get lastest eng translation files ?
No Idea, sorry, that only works to control any further world danger growth. The value you seek could be stored in the save file probably.Thanks a bunch, man! I'm assuming the effects will be noticable once I load the save or do I have to have my game saved not on the world map? You know... To avoid corrupting the save?
Edit: Wait, you said rate. Could I also lower the world danger by modding it like you've mentioned?
I use Cheat Engine to modify values in the game. It can modify world danger too.Thanks a bunch, man! I'm assuming the effects will be noticable once I load the save or do I have to have my game saved not on the world map? You know... To avoid corrupting the save?
Edit: Wait, you said rate. Could I also lower the world danger by modding it like you've mentioned?
Ironically, Cheat Engine is the least efficient and most obnoxious way to change thing in this game- since 95% of the source code for the game is at your fingertips. You can modify it at will.I use Cheat Engine to modify values in the game. It can modify world danger too.
If it's the very latest version that just came out today on itch.io, it's likely a new bugAfter a hour into a playthrough, Lona's image froze after using intimidate and now won't change pose at all (clothing still changes). I've tried searching this thread but can't seem to find anything, probably using the wrong key words. Any way to fix this issue?
Message :
nil can't be coerced into Fixnum
■ Backtrace :
(eval):525:in `+'
(eval):525:in `draw_hotkey_icon'
(eval):490:in `refresh_hotkey'
(eval):228:in `refresh_numbers'
(eval):157:in `refresh'
(eval):149:in `initialize'
(eval):27:in `new'
(eval):27:in `start'
(eval):13:in `main'
(eval):950:in `main'
(eval):28:in `run'
(eval):416:in `run'
(eval):2253:in `run'
(eval):456:in `run'
(eval):10:in `block in load_script'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
(eval):8:in `load_script'
"ScriptImport"(67):in `eval'
"ScriptImport"(67):in `load_script'
"FileGetter"(38):in `block in load_from_list'
"FileGetter"(35):in `each'
"FileGetter"(35):in `load_from_list'
"FileGetter"(79):in `load_starter'
"loadStarter"(5):in `<main>'
ruby:in `eval'
Old save from that version won't work anymore I think. You can use mine if you want.my savegame from 0.6.1 doesn work anymore..
is it normal.. I hate to begin from the start
Code:Message : nil can't be coerced into Fixnum ■ Backtrace : (eval):525:in `+' (eval):525:in `draw_hotkey_icon' (eval):490:in `refresh_hotkey' (eval):228:in `refresh_numbers' (eval):157:in `refresh' (eval):149:in `initialize' (eval):27:in `new' (eval):27:in `start' (eval):13:in `main' (eval):950:in `main' (eval):28:in `run' (eval):416:in `run' (eval):2253:in `run' (eval):456:in `run' (eval):10:in `block in load_script' :1:in `block in rgss_main' :1:in `loop' :1:in `rgss_main' (eval):8:in `load_script' "ScriptImport"(67):in `eval' "ScriptImport"(67):in `load_script' "FileGetter"(38):in `block in load_from_list' "FileGetter"(35):in `each' "FileGetter"(35):in `load_from_list' "FileGetter"(79):in `load_starter' "loadStarter"(5):in `<main>' ruby:in `eval'
It is normal for old save not working in the newer version. Even if it work, you won't get access to certain content like the dark cauldron.my savegame from 0.6.1 doesn work anymore..
is it normal.. I hate to begin from the start
Code:Message : nil can't be coerced into Fixnum ■ Backtrace : (eval):525:in `+' (eval):525:in `draw_hotkey_icon' (eval):490:in `refresh_hotkey' (eval):228:in `refresh_numbers' (eval):157:in `refresh' (eval):149:in `initialize' (eval):27:in `new' (eval):27:in `start' (eval):13:in `main' (eval):950:in `main' (eval):28:in `run' (eval):416:in `run' (eval):2253:in `run' (eval):456:in `run' (eval):10:in `block in load_script' :1:in `block in rgss_main' :1:in `loop' :1:in `rgss_main' (eval):8:in `load_script' "ScriptImport"(67):in `eval' "ScriptImport"(67):in `load_script' "FileGetter"(38):in `block in load_from_list' "FileGetter"(35):in `each' "FileGetter"(35):in `load_from_list' "FileGetter"(79):in `load_starter' "loadStarter"(5):in `<main>' ruby:in `eval'
You can try a very scuffed method of reloading your save one version up every time and slowly updating it lol. You could use the rebirth method to update your save to the current version slowly. That way you keep most of your progress while gaining some rebirth points.my savegame from 0.6.1 doesn work anymore..
is it normal.. I hate to begin from the start
Code:Message : nil can't be coerced into Fixnum ■ Backtrace : (eval):525:in `+' (eval):525:in `draw_hotkey_icon' (eval):490:in `refresh_hotkey' (eval):228:in `refresh_numbers' (eval):157:in `refresh' (eval):149:in `initialize' (eval):27:in `new' (eval):27:in `start' (eval):13:in `main' (eval):950:in `main' (eval):28:in `run' (eval):416:in `run' (eval):2253:in `run' (eval):456:in `run' (eval):10:in `block in load_script' :1:in `block in rgss_main' :1:in `loop' :1:in `rgss_main' (eval):8:in `load_script' "ScriptImport"(67):in `eval' "ScriptImport"(67):in `load_script' "FileGetter"(38):in `block in load_from_list' "FileGetter"(35):in `each' "FileGetter"(35):in `load_from_list' "FileGetter"(79):in `load_starter' "loadStarter"(5):in `<main>' ruby:in `eval'
10 SUR is super useful, get it asap.What is best way to earn money and leveling up early on as tough Lona?
Well i would but i also want the achievements . Like in the first quest, "missing caravan". I wanted to save those captives but can't...too weak. So i figured i should get stronger first. What would happen if world difficulty get too high?Seriously try and get your quests done as quickly as possible while world difficulty is low. Several give major cash rewards, and others unlock seriously useful bonuses like free companions; and finishing conona's questline gives you a free room at the noer tavern at day if you sleep with her, saving you a key and giving you a free, 100% safe rest spot that refills food and stamina.
Mostly that random encounters get harder, with more and tougher foes spawning. You can mitigate or even reverse this by using the preacher depending on how much of your time you spend walking around noer, but that is somewhat costly and I remember how hard getting a reliable income can be early on. Still worth keeping 5 big copper and 6 small copper on hand at all times in case it pops up though.Well i would but i also want the achievements . Like in the first quest, "missing caravan". I wanted to save those captives but can't...too weak. So i figured i should get stronger first. What would happen if world difficulty get too high?
Yup stealth seems like a bad idea. I even tried to set up the bomb then threw some rocks but those goblins fucking the captives were busy they didnt care enough to come investigate.Mostly that random encounters get harder, with more and tougher foes spawning. You can mitigate or even reverse this by using the preacher depending on how much of your time you spend walking around noer, but that is somewhat costly and I remember how hard getting a reliable income can be early on. Still worth keeping 5 big copper and 6 small copper on hand at all times in case it pops up though.
This could be a problem for you if you stall for too long on this quest, because the bandits encounter in noer can be pretty dangerous at high world danger. Once there's enough bandits they can make it difficult to escape the alleyway maps or even the streets.
You could always leave that achievement until you rebirth I guess? It's tricky because that one has the entire Cecily questline locked behind it, so you're missing out on a lot of bonuses there that could make your early game much smoother. Just the first cecily quest gives you 1 gold, enough to completely kit you out with a couple of high quality weapon sets, plus access to the duo as a free companion.
The other thing you could try is hiring two companions (probably either Indiana&addict or Merc warrior&Merc archer) that will work together and trying to see if they can force you through the quest.
What specifically are you struggling with on the quest? I'll admit that I didn't even bother to rescue the captives, but I've managed to get a tough Lona to level 55 so maybe I can help? If I remember correctly the orkind sound the alarm pretty quickly once they notice you so I'm guessing a full stealth run is difficult to pull off if you're trying to save the captives?
If you've hit level 15 then definitely get weapon expert. Saber and iron shield is a massive QOL improvement over their regular counterparts and can be used to solo almost any enemy in the game with good block timing. Longbow is the bread-and-butter for stealthy tough Lona; snipe can oneshot some goblins out of the gate, and twoshot most regular enemies that don't have the defensive benefit of a shield. It can also be used from stealth at range with throw rock to lure enemies and keep them in place.
Traps are another thing that could help you that you can get at level 15. They don't deal huge damage without heavier items than rocks or major SUR investment, but they don't alert enemies when they're damaged by them, so you can place them on patrol paths or use throw rock to lure enemies over them, killing them with multiple traps without alerting them. You might be able to lure the enemies by the captives over some to slowly kill them in this fashion.