FrontalZp

Newbie
Aug 6, 2018
50
18
Can you mod on Android I mean playing using joiplay
There’s lots of posts about it on these 1k+ pages. There’s a tutorial somewhere. Hopefully og poster adds the link to the joiplay tutorial. There’s also a guide on a certain un”official vk page. It’s in Russian and you have to use the chrome “in browser” translate feature on it.
 

Futanari122re

New Member
Jan 16, 2024
8
0
There’s lots of posts about it on these 1k+ pages. There’s a tutorial somewhere. Hopefully og poster adds the link to the joiplay tutorial. There’s also a guide on a certain un”official vk page. It’s in Russian and you have to use the chrome “in browser” translate feature on it.
Please I can't find them can you share the tutorial video link please
 

Futanari122re

New Member
Jan 16, 2024
8
0
I made the Mod detailed use and shared my collection of Mods here, the original author I did not record in detail, sorry.

Mods with the .rb suffix are generally placed under LonaRPG\ModScripts, while other types of mods I will describe in detail below.

Mod List:
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Mod files are too big for me to upload them all at once, so I split them into 4 compressed files, please forgive me. (Mod 3-1 and Mod 3-2 are one Mod, please use them together)

By the way I am also sharing here about how to use the dye file

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Please does it works for joiplay too
 

Futanari122re

New Member
Jan 16, 2024
8
0
I made the Mod detailed use and shared my collection of Mods here, the original author I did not record in detail, sorry.

Mods with the .rb suffix are generally placed under LonaRPG\ModScripts, while other types of mods I will describe in detail below.

Mod List:
You don't have permission to view the spoiler content. Log in or register now.

Mod files are too big for me to upload them all at once, so I split them into 4 compressed files, please forgive me. (Mod 3-1 and Mod 3-2 are one Mod, please use them together)

By the way I am also sharing here about how to use the dye file

You don't have permission to view the spoiler content. Log in or register now.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,306
642
How do I fix this
Not surprised with that mod list, a bunch are severely outdated (1 and a half year old post, mentioned game version is older than even the current demo) and will cause issues and crashes. There are also some that are no longer necessary as they have either been integrated and updated, or their funtionality added in a different way.
 

Futanari122re

New Member
Jan 16, 2024
8
0
Not surprised with that mod list, a bunch are severely outdated (1 and a half year old post, mentioned game version is older than even the current demo) and will cause issues and crashes. There are also some that are no longer necessary as they have either been integrated and updated, or their funtionality added in a different way.
Where can I find a new mod
 

Random_name1

New Member
Jul 12, 2022
13
3
Cheat Menu Framework (a.k.a CMF or Cheat Menu)
The old Cheats Mod, reworked to use modules to add new cheats.

Announcement:
v1.0rc7 packages on Github, no uploads on MEGA until v1.0
Downloads:
To get the newest version, use LMake (available on github) to download the latest changes and generate a release zip (either Core+Modules or All-In-One)​
Progress so far:
  • Github created.
  • Current release archived into a secondary branch.
  • Mod renamed.
  • Workflow for packaging now allows the return of the AIO file.
  • Preliminary work to allow other debug menus to work without replacing Cheat Menu.
  • F6 hotkey for Give 99,999 Trade Points moved to Infinite Money CheatModule.
  • All hotkeys will be handled by a new overridable function CheatsMod.cheat_triggers.
  • All module hotkeys migrated to cheat_triggers overrides.
  • TextCache module moved to its own file in the lib folder.
  • Cheat Settings loader improved (loading settings now refreshes the in-memory data from the ini file)
  • Summon menu, Morality Editor and Race Changer moved into their own CheatModules.
  • Mod migrated to UltraModManager
  • Translation support itself is now handled by UMM. No more TextCache module.
  • Mod folder name is no longer hardcoded to Cheats Mod.
  • Translation file Text/$lang/CheatsMod.txt is now Text/$lang/menu.txt
  • Fixed a workflow issue that caused the AIO file to not have all the required files after splitting the following features into their own CheatModules:
    • Race Changer
    • Morality Editor
    • Summons Menu
  • Translated UMM related strings (menu:mod/name and menu:mod/description) into the various languages
  • Moved Dirty Stat toggle cheat into it's own CheatModule
  • Moved remaining cheats into Legacy CheatModule.
  • Fixed dependency on Legacy CheatModule. Issue was an unidentified index out of bounds error. All affected modules fixed.
  • Added a visual tracker of installed modules (Includes translations for menu. Module names intentionally not translated)
  • Menu order is now determined by the CheatModule load order.
  • Fixed a translation issue in the Pregnancy CheatModule.
  • Moved translations into a . All translation changes should be done there.
  • Fixed Stats Editor and Inventory Editors addons for 0.9.0.x
  • Several changes, see the changelog on the v1.0rc6 release.
  • Fixed Inventory Editor crash on nil items.
  • EOL'd Modular Cheats Mod. MCM Branch move to separate github repository and archived. Uploads removed from MEGA.

Compatibility:
  • Minimum required game version: 0.8.7.0
  • For game versions below 0.8.1.0, lines with _state("Tail") need to be commented out.
  • For game versions below 0.8.4.0, instances of _state("AbomSickly") need to be replaced with _state("Sickly")
  • For game versions below 0.8.7.0, change Scene_FirstTimeSetup to Scene_LangFirstPicker in the <Cheats Mod>/mod/Utils.rb file.
  • Requires UMM for versions v1.0rc1 through v1.0rc6.

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Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.

Now make sure you can answer yes to the following question:
  1. Have you set the game path in NyxLauncher?
  2. Have you launched the game to the title screen at least once?
After installing the mod:
  1. Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Quick tutorial video on installing (super basic)

Notice:
Modular Cheat Mod does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)

Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.

Known Issues:
  • Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
  • Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
  • Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
  • NoFriendlyFire mod causes Undefined method "+" on nilClass crash if Companion's projectiles hit player code is uncommented.
  • [Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)

Planned changes (lower number = highest priority):
  1. Major optimization of the Infinite Stats cheats (Configurable variant ONLY) [On-hold]
  2. Redesign the menu to match the pause menu (maybe even add a Cheats entry to the pause menu to free up a hotkey) [TBD]
___________________________________________________________________________________________________
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yeah man im not getting it, ive watched the video but it doesnt show what im seeing, when i extract it the cheat mod doesn't appear and i have to put it in myself, and then when i put the mods and press f9 the mod menu doesn't show up, can someone help pls
 

201199

Newbie
Jan 31, 2018
91
54
Hello there,

I tried setting up the GemPreg mod for LonaRPG.

Unfortunately, I cant seem to get the game to run with it.

Upon starting I get
1715496282852.png


and if i ignore it and proceed, I crash after loading my save with this

1715496340497.png



my mod install directory is "\LonaRPG.B.0.9.0.14\ModScripts\_Mods\GemPreg"

any ideas?
 

Kenny567

Well-Known Member
Oct 10, 2017
1,306
642
yeah man im not getting it, ive watched the video but it doesnt show what im seeing, when i extract it the cheat mod doesn't appear and i have to put it in myself, and then when i put the mods and press f9 the mod menu doesn't show up, can someone help pls
Screenshots of installed mod folders/files.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,306
642
Hello there,

I tried setting up the GemPreg mod for LonaRPG.

Unfortunately, I cant seem to get the game to run with it.

Upon starting I get
1715496282852.png


and if i ignore it and proceed, I crash after loading my save with this

1715496340497.png



my mod install directory is "\LonaRPG.B.0.9.0.14\ModScripts\_Mods\GemPreg"

any ideas?
You have installed it wrong. the mod path should be as in the error messages (ModScripts/_Mods/MightySuccubus/), not ModScripts/_Mods/GemPreg/

The only mod currently available that properly allows the mod folder to be different is Cheat Menu Framework. (In this instance. mods that are just a collection of scripts that don't depend on anything else don't count as a mod)

To all Mod authors:
You are allowed (and encouraged) to use my __init__.rb file as a base to add mod folder rename support (change class name and mod reference to match your mod, remove what is not needed for your mod), though some mods WILL need special handling (ie: anything with json files will need paths within those files to be adjusted in memory after loading them)​
 
Last edited:

201199

Newbie
Jan 31, 2018
91
54
You have installed it wrong. the mod path should be as in the error messages (ModScripts/_Mods/MightSuccubus/), not ModScripts/_Mods/GemPreg/

The only mod currently available that properly allows the mod folder to be different is Cheat Menu Framework. (In this instance. mods that are just a collection of scripts that don't depend on anything else don't count as a mod)

To all Mod authors:
You are allowed (and encouraged) to use my __init__.rb file as a base to add mod folder rename support (change class name and mod reference to match your mod, remove what is not needed for your mod), though some mods WILL need special handling (ie: anything with json files will need paths within those files to be adjusted in memory after loading them)​
tried setting as "ModScripts\_Mods\MightSuccubus\GemPreg", the game loads without issues but i dont see changes ingame (like added new trait via CMF stats)

and when i set it like "ModScripts\_Mods\MightSuccubus", i get
1715565219335.png
 

Kenny567

Well-Known Member
Oct 10, 2017
1,306
642
tried setting as "ModScripts\_Mods\MightSuccubus\GemPreg", the game loads without issues but i dont see changes ingame (like added new trait via CMF stats)

and when i set it like "ModScripts\_Mods\MightSuccubus", i get
View attachment 3629454
Sorry, I had a typo (post fixed)
Have you tried ModScripts/_Mods/MightySuccubus?


Wait a minute... Do you have UMM installed?

And after digging into the mod, the mod path really is supposed to be ModScripts/_Mods/GemPreg/. It's just that the mod seems to have been renamed at some point and wasn't fully adjusted to the new mod folder name.

Replace the GemPreg/StateJson/TraitGemPreg.json with the file that is in the attached zip.

Also, the included Graphics path mod is incompatible with any other mod that also mods the Graphics path.


EDIT:
Attached is a fully adjusted version of the mod.

EDIT2:
Re-download attachment, missed something with the GraphicsPath mod fix.
 
Last edited:
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