jack_px

Member
Oct 21, 2016
195
27
what does the game means with "will''?, there is a trait that increases it but i dont see any mention of it
 

Ferghus

Engaged Member
Aug 25, 2017
2,749
4,184
i would literally use my actual cash to buy the game, if Fully integrated Male MC option is added, so opens Bi content, so you can be used by male and female NPCs, and still give birth but to butt babies instead lmao. full dick mechanics, flopping etc, id buy it straight up if added and done right.
Futa makes more sense than playing a femboi. Like without the working girl bits, you'd lose access to pregnancy and all the challenges/rewards tied to pregnancy, like rebirths. But as a dude, getting knocked out would probably be a death sentence. You'd be of no value to fishfolk/deep ones, goblins would probably eat you after they had their fun, and you'd and abominations... I hope you like the idea of being turned inside out while you're still conscious.

Either way, you'd need to overhaul the shit out of what currently exists. Butt-baby jokes aside, you'd have to rewrite dialogue, redo/make a bunch of new poses/clothes/CG/add events and choices that would only make sense as a guy, and somehow do all this while satisfying the main crowd's expectations. At that point, some people might stop supporting either because that's not what they're into or they think that new (and not just rewritten) content isn't coming out fast enough. The game would essentially be dead on arrival. That's why you don't see a whole lot of games where you can be either gender outside of text-based games.
 

Just Give Links

New Member
Jul 21, 2022
10
2
Hey people! Currently trying to emulate this on JoiPlay with no luck so far, I have tried somethings but nothing seems to work as the game crashes almost immediately after booting it up. If anyone has suggestions, or can help, I would really appreciated.

The error message as result of the crash is:

■ Error Type :
NoMethodError

■ Message :
undefined method `each' for nil:NilClass

■ Backtrace :
(eval):152:in `block in load_mood_from_directory'
(eval):148:in `each'
(eval):148:in `load_mood_from_directory'
(eval):137:in `load_mood'
(eval):165:in `load_normal_database'
(eval):132:in `load_database'
(eval):61:in `load_core_data'
(eval):28:in `init'
(eval):25:in `run'
(eval):383:in `run'
(eval):2254:in `run'
(eval):842:in `run'
(eval):10:in `block in load_script'
(eval):8:in `call'
(eval):8:in `rgss_main'
(eval):8:in `load_script'
(eval):67:in `eval'
(eval):67:in `load_script'
(eval):37:in `block in load_from_list'
(eval):34:in `each'
(eval):34:in `load_from_list'
(eval):78:in `load_starter'
(eval):30:in `block in <main>'
000:LoadUp:19:in `eval'
000:LoadUp:19:in `block in <main>'
000:LoadUp:15:in `each'
000:LoadUp:15:in `<main>'
ruby:in `eval'

■ $PRP_REC trace :
load_script path=Data/Scripts/Frames/RVscript/495_GABE.rb
load: data/Scripts/Frames/RVscript/520_YanflyF10.rb
load_script path=Data/Scripts/Frames/RVscript/520_YanflyF10.rb
load: data/Scripts/Frames/RVscript/530_Hime_AllKey.rb
load_script path=Data/Scripts/Frames/RVscript/530_Hime_AllKey.rb
load: data/Scripts/Frames/RVscript/540_GamePad.rb
load_script path=Data/Scripts/Frames/RVscript/540_GamePad.rb
load: data/Scripts/Frames/RVscript/550_InputMenu.rb
load_script path=Data/Scripts/Frames/RVscript/550_InputMenu.rb
load: data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load_script path=Data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load from dir list RV scripts
load:ModScripts/2_LonaBitmapChanger.rb
load_script path=ModScripts/2_LonaBitmapChanger.rb
load:ModScripts/500_Mod_loader.rb
load_script path=ModScripts/500_Mod_loader.rb
Mod folder not found, removed from GameMods.ini=>Mods
New mod folder found => GtcSetMod
New mod folder found => DEMO_ImportNewShit
load:ModScripts/65535_PrevSaveSupport.rb
load_script path=ModScripts/65535_PrevSaveSupport.rb
load:ModScripts/99999_hugememmonkeyfix.rb
load_script path=ModScripts/99999_hugememmonkeyfix.rb
load from dir MODS
load: data/Scripts/Frames/Starter/Main.rb
load_script path=Data/Scripts/Frames/Starter/Main.rb
load_mood_from_directory
 

Kenny567

Well-Known Member
Oct 10, 2017
1,438
745
Hey people! Currently trying to emulate this on JoiPlay with no luck so far, I have tried somethings but nothing seems to work as the game crashes almost immediately after booting it up. If anyone has suggestions, or can help, I would really appreciated.

The error message as result of the crash is:

■ Error Type :
NoMethodError

■ Message :
undefined method `each' for nil:NilClass

■ Backtrace :
(eval):152:in `block in load_mood_from_directory'
(eval):148:in `each'
(eval):148:in `load_mood_from_directory'
(eval):137:in `load_mood'
(eval):165:in `load_normal_database'
(eval):132:in `load_database'
(eval):61:in `load_core_data'
(eval):28:in `init'
(eval):25:in `run'
(eval):383:in `run'
(eval):2254:in `run'
(eval):842:in `run'
(eval):10:in `block in load_script'
(eval):8:in `call'
(eval):8:in `rgss_main'
(eval):8:in `load_script'
(eval):67:in `eval'
(eval):67:in `load_script'
(eval):37:in `block in load_from_list'
(eval):34:in `each'
(eval):34:in `load_from_list'
(eval):78:in `load_starter'
(eval):30:in `block in <main>'
000:LoadUp:19:in `eval'
000:LoadUp:19:in `block in <main>'
000:LoadUp:15:in `each'
000:LoadUp:15:in `<main>'
ruby:in `eval'

■ $PRP_REC trace :
load_script path=Data/Scripts/Frames/RVscript/495_GABE.rb
load: data/Scripts/Frames/RVscript/520_YanflyF10.rb
load_script path=Data/Scripts/Frames/RVscript/520_YanflyF10.rb
load: data/Scripts/Frames/RVscript/530_Hime_AllKey.rb
load_script path=Data/Scripts/Frames/RVscript/530_Hime_AllKey.rb
load: data/Scripts/Frames/RVscript/540_GamePad.rb
load_script path=Data/Scripts/Frames/RVscript/540_GamePad.rb
load: data/Scripts/Frames/RVscript/550_InputMenu.rb
load_script path=Data/Scripts/Frames/RVscript/550_InputMenu.rb
load: data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load_script path=Data/Scripts/Frames/RVscript/560_Mouse_Support.rb
load from dir list RV scripts
load:ModScripts/2_LonaBitmapChanger.rb
load_script path=ModScripts/2_LonaBitmapChanger.rb
load:ModScripts/500_Mod_loader.rb
load_script path=ModScripts/500_Mod_loader.rb
Mod folder not found, removed from GameMods.ini=>Mods
New mod folder found => GtcSetMod
New mod folder found => DEMO_ImportNewShit
load:ModScripts/65535_PrevSaveSupport.rb
load_script path=ModScripts/65535_PrevSaveSupport.rb
load:ModScripts/99999_hugememmonkeyfix.rb
load_script path=ModScripts/99999_hugememmonkeyfix.rb
load from dir MODS
load: data/Scripts/Frames/Starter/Main.rb
load_script path=Data/Scripts/Frames/Starter/Main.rb
load_mood_from_directory
All I'm gonna say is did you follow the instructions over on the rus fan site? If not, start there.
 
Mar 29, 2021
111
143
I went looking through 0.7.9.0 and there isn't a moods.rvdata2 but there is a moods folder.
What version are you trying to run?

Kezza329, I believe that's just fanart.
Re-downloaded everything, file isn't there. I will be trying to see if an older version has the file.
0,7,9,0 emulates perfectly (well from device to device). A build update for joiplay is coming soon.
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Last edited:
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Ferghus

Engaged Member
Aug 25, 2017
2,749
4,184
Because the game is too thicc and joiplay is too skinny to survive a face fitting from it.
 

D.B.Bang

Newbie
Aug 6, 2020
51
21
Some how, in Lisa Quest part 3: Save Lisa. If you a Sea Witch. Leeches and monsters will not deal damage. I mean when i enter Lisa room abomination s and spider still fuck her but she doesn't get dmg and time is also stopped. Until you kill all the monsters and save Lisa. Did Dev just add that?
 

Kenny567

Well-Known Member
Oct 10, 2017
1,438
745
Re-downloaded everything, file isn't there. I will be trying to see if an older version has the file.
Clearly you aren't following the instructions correctly, because that file would be generated by the game when in List Writing mode (WRITING_LIST = 1 in GameLona.ini), which must be done before putting the game in compressed mode (COMPRESSED = 1 in GameLona.ini)

Last I built a JoiPlay package for the game, JoiPlay supported the game without taking this approach. (Whether or not that has changed, I have no idea)

If you can't figure it out though, just use the package that Zhong Xina mentioned.
 
Last edited:
4.10 star(s) 189 Votes