Modular Cheats Mod - to make healing by the f8 button work, add the lines below to the Hotkeys block in Cheats Mod\mod\CheatsMod.rb
Code:
class Scene_Base
alias_method :trigger_debug_window_entry_CHEATSMOD, :trigger_debug_window_entry
def trigger_debug_window_entry
trigger_debug_window_entry_CHEATSMOD
if Input.trigger?(Input::F6)
$game_party.gain_gold(99999) if CheatUtils.ingame?
SndLib.sys_ok
end
if Input.trigger?(Input::F8)
$game_player.actor.health += 999
$game_player.actor.sta += 999
$game_player.actor.sat += 999
SndLib.sys_ok
end
end
end
Bruh, the Simple Infinite Main Stats CheatModule already does this. Configurable Infinite Main Stats does the same thing but is highly customizable at the expense of performance. Please don't reinvent the wheel.
Has anyone else ever made sense of the change logs? I keep wanting to come back after significant updates but my brain isn't big enough to understand that stuff.
I maked simple filename change to make 4m and 6m stage bigger. (preg8m = booba or big belly mod, preg6m = old preg8m, preg4m = old preg6m). Please make official in next version. If peoples want big belly they want always bigger belly right?
Here is the improved pregnancy stuff as an addon for the cheats module. Now it shows the race of the baby, you will always get the selected baby race (previously it worked as if you were impregnated by the selected race and crossbreeding percentages came into play) and you can easily swap the baby race by selecting a different race.
Here is the improved pregnancy stuff as an addon for the cheats module. Now it shows the race of the baby, you will always get the selected baby race (previously it worked as if you were impregnated by the selected race and crossbreeding percentages came into play) and you can easily swap the baby race by selecting a different race.
Updated. The old pregnancy submenu has been removed. The CheatModule by niemand95 has been checked and adjusted to fully replace it. The CheatModule is now available in the Community-Made Addon Modules section
Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
Now make sure you can answer yes to the following question:
Have you set the game path in NyxLauncher?
Have you launched the game to the title screen at least once?
After installing the mod:
Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Notice:
Modular Cheat Mod does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Known Issues:
Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps.
Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
Planned changes (lower number = highest priority):
Major optimization of the Infinite Stats cheats (Configurable variant ONLY) [WIP]
Installing these is as simple as if you were installing the main mod as above. (Extract as is to ModScripts/_Mods/). Click here for the folder with all modules.
(Mirror) - Highly configurable, at the cost of performance (here's hoping I can optimize it)
You must be registered to see the links
(Mirror) - While cheat is active, and in an active save, Trade Points stay at 99,999.
You must be registered to see the links
(Mirror) - Adds console commands to unlock/reset CG's and Achievements. This version does so silently (no more ear rape), allow it to overwrite the files in the main download.
You must be registered to see the links
(Mirror) - Adds Abomination skills when race is Abomination, removes if not.
You must be registered to see the links
(Mirror) - Adds the Auto-Bandage cheat (Wounds are automatically healed)
You must be registered to see the links
(Mirror) - Adds the inventory editors for Items, Weapons and Armor.
Installing these is as simple as if you were installing the main mod as above. (Extract as is to ModScripts/_Mods/). Click here for the folder with all modules.
You must be registered to see the links
(Mirror) by UltraRev - Adds an editor for adding/removing States. States cover everything from traits, status effects, piercings, etc.
You must be registered to see the links
(Mirror) by niemand95 - Replaces the old Pregnancy submenu. Now with improved pregnancy stuff.
Note: Once tested and checked over I will add a mirror of these addons.
For anyone changing features that will eventually be moved to separate modules:
Look to the Pregnancy CheatModule for a sample of how other features should be migrated to their own CheatModules.
Here is the improved pregnancy stuff as an addon for the cheats module. Now it shows the race of the baby, you will always get the selected baby race (previously it worked as if you were impregnated by the selected race and crossbreeding percentages came into play) and you can easily swap the baby race by selecting a different race.
They also need to make sure they have Modular Cheats Mod installed correctly as well, as all of the addons require it (with the exception of the UnlockTool, that hasn't been tied into the menu yet.)
RPG Maker Stack too deep error is defined as the following having occurred:
A script got copied into the editor too many times. So, most likely, you got impatient while pasting and pasted it multiple times.
Back up your save, delete the game (and folder) so that no previous versions of mods are clashing. Redownload and extract to a position where you have full control (so a folder you make yourself that is not nested in Program Files or System). Load the game once so that creates the necessary files. Load up your save to see if it works. If it does, save to a new, unused slot and exit.
Now try configuring Nyx Launcher and the mods you're trying to load again. There's no reason for LonaRPG to be throwing System Stack Errors.
This is all what I personally would do but I've never been hit with SystemStackError while playing.
Probably mod conflict or rampant input mashing.
Any errorlog text files related to this error would help more than copying the msgbox that pops up.
Anyway, if this is because of Modular Cheats Mod, every mod update should be a clean install of the mod and its addons (with the exception of any extra scripts in the othermods folder, these don't change between updates)
This is especially important with the addition of the improved pregnancy addon as I fixed up what niemand95 posted to how I would of done it so that the addon fully handles the pregnancy menu. As such the main mod no longer has the pregnancy menu itself.
Also, just to clarify:
The Community-Made Addon Modules section of the mod post is where peeps should obtain the addons from, as the addons linked there are the versions that I have officially endorsed to be working with the mod. Any users linked there are the authors of their respective addon, even if I have made any changes to the addon.
i'm back after a year of not playing this game and i'm confused about the english pacht. there is no more english pachts for recent versions, or there are?
i'm back after a year of not playing this game and i'm confused about the english pacht. there is no more english pachts for recent versions, or there are?