CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
x

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
Does anyone know how to fix the resolution on 1080p monitors? I've tried all the different solutions like ResetRmSetting, but no matter what I do it's still unbearably blurry.

The maximum resolution its letting me set it to is 820p, with a tiny change to 864p if I make it fullscreen. But I'm seeing people on here get way higher available resolutions, and even lowering my windows resolution just makes it bug out into a double window instead of giving me new options.

I've been looking through the forums and nothings worked so far. It seems insane to me that this game wouldn't be optimized for playing on the most common monitor resolution in the world. Is there some kind of fix to this?
What is your Windows Scaling set to? Many old programs do not like to be scaled at all.

I myself have seen programs move offscreen completely because the scaling wasn't at 100%

If scaling is the cause of your issue, I would suggest disabling scaling for all RPGMaker games, not just Lona.

As for the being unbearably blurry, the only solution I have found is to use an app called Magpie and use that for upscaling.
A beefy machine is required though depending on the filters used. If going this route, make sure the game is Windowed and at native game resolution (360p) or the blurryness will be even worse.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
Btw, a tip for making the MTL tool work with mods that use the same or similar translation support as the game:

Place a Game.exe in the mods root folder. It just needs to exist, it does not need to be a valid file.
For example: to make the MTL tool work with MCM/CMF, place a Game.exe in the ModScripts/_Mods/Cheats Mod/ folder and point the tool at that Game.exe

If the target language already exists in the mod, the tool will simply copy that language from the mod to the MTL folder for that mod, translating any found CHT to the target language in the process.
The only caveat is that there must be a CHT translation (native or otherwise) or it will not work.
 

doujinftw

Active Member
Nov 26, 2020
855
1,135
Hmm... I didn’t test it with RC2.3.x ver of Booba, but it seems to work with R2.5.1 ver. And yes, it changes GrayRat's sprites to those provided by the author of the original mod. That is, you can go to the Graphics folder and make sure whether the sprite you need is there.
yeh im using the RC version they keep overwriting each other.
 
  • Thinking Face
Reactions: Ricordi

hgffdh

Member
Feb 26, 2018
113
158
Using Joiplay.
When using Booba mod I have significant delay any time a bust is supposed to be displayed (though only once per unique bust). With Booba mod when you get e.g. punched in combat and a bust of hurt Lona is supposed to show the whole game freezes for a second or two before it shows up and it continues after a few stutters (though further appearances of the same bust are instant, at least until you change location or sleep). It makes quest dialogs and rapes take a long time as game freezes every time Lona makes a new expression or pose or gets a new layer of wounds/dirt/vomit and makes combat way harder than it should be. You get hit by an arrow from a goblin once - game freezes - then stutters - then once its smooth again you're already on the ground with negative stamina and 3 melee goblins around you.
Does Booba mod perform disk writes or read some archive or try to perform some library call that timeouts or something? It can't be just 2d sprites taking seconds to render. Without Booba mod the game runs smooth. I haven't tried other graphical mods and can't tell if its just mod-specific or specifically Booba mod-specific.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
Using Joiplay.
When using Booba mod I have significant delay any time a bust is supposed to be displayed (though only once per unique bust). With Booba mod when you get e.g. punched in combat and a bust of hurt Lona is supposed to show the whole game freezes for a second or two before it shows up and it continues after a few stutters (though further appearances of the same bust are instant, at least until you change location or sleep). It makes quest dialogs and rapes take a long time as game freezes every time Lona makes a new expression or pose or gets a new layer of wounds/dirt/vomit and makes combat way harder than it should be. You get hit by an arrow from a goblin once - game freezes - then stutters - then once its smooth again you're already on the ground with negative stamina and 3 melee goblins around you.
Does Booba mod perform disk writes or read some archive or try to perform some library call that timeouts or something? It can't be just 2d sprites taking seconds to render. Without Booba mod the game runs smooth. I haven't tried other graphical mods and can't tell if its just mod-specific or specifically Booba mod-specific.
have you tried the RC variant?
 

doujinftw

Active Member
Nov 26, 2020
855
1,135
hey how do you get the horse cock weapon i did all the coastal fortress mission till they stop giving me any more mission and still dont have it.
 

Gently Weeps

Member
Jun 25, 2021
273
133
hey how do you get the horse cock weapon i did all the coastal fortress mission till they stop giving me any more mission and still dont have it.
You have to exactly beat that Orc to make it retreat, i think that is the only way to get the weapon, do not kill it. Correct me if I am wrong.
 

doujinftw

Active Member
Nov 26, 2020
855
1,135
You have to exactly beat that Orc to make it retreat, i think that is the only way to get the weapon, do not kill it. Correct me if I am wrong.
um which one? the only time i even seen the horse cock even mention was from the conversation between the 2 fat orckind when i goes to rescue the mercenary leader dog, after that i dont see any more quest.
 

RLJFZ

Member
Sep 10, 2022
192
144
um which one? the only time i even seen the horse cock even mention was from the conversation between the 2 fat orckind when i goes to rescue the mercenary leader dog, after that i dont see any more quest.
The one that has an army of goblins and throws baby goblins. In order to make him drop the horse cock, you need to exhaust his stamina instead of his health.
 

doujinftw

Active Member
Nov 26, 2020
855
1,135
The one that has an army of goblins and throws baby goblins. In order to make him drop the horse cock, you need to exhaust his stamina instead of his health.
ah damn it i already kill that guy and save over that save sighh well guess now i know what to do for next rebirth thx
 
Last edited:

doujinftw

Active Member
Nov 26, 2020
855
1,135
Now they should work together. Redownload GrayRat - fem.zip ↓ ↓ ↓
work together now thx, i were planning to just paste over and replace the game main files for greyrat if there are no solution.Btw what did you change to make it work just for future reference incase if there ever going to be booba Cocona mod and they stop working with each other.
 
Last edited:

Ricordi

Member
Jun 3, 2021
133
326
work together now thx, i were planning to just paste over and replace the game main files for greyrat if there are no solution.Btw what did you change to make it work just for future reference incase if there ever going to be booba Cocona mod and they stop working with each other.
I put this code:
Code:
class << Bitmap
    alias_method :alias_new, :new unless method_defined?(:alias_new)
    def new(*args)
        modPath = "ModScripts/_Mods/GrayRat - fem/"
        defultPath = args[0]
        args[0] = modPath+defultPath if args[0][0, 8] == "Graphics"
        alias_new(*args)
        rescue
        args[0] = defultPath
        alias_new(*args)
    end
end
into module GrayRatFem,. The result:
Code:
module GrayRatFem
  class << Bitmap
    alias_method :alias_new_grayratfem, :new unless method_defined?(:alias_new_grayratfem)
    def new(*args)
      modPath = "ModScripts/_Mods/GrayRat - fem/"
      defaultPath = args[0]
      args[0] = modPath + defaultPath if args[0][0, 8] == "Graphics"
      alias_new_grayratfem(*args)
    rescue
      args[0] = defaultPath
      alias_new_grayratfem(*args)
    end
  end
end
You can find a 'sample' of this code provided by eccma in /ModScripts/Unused/DEMO_ModGraphicsPath folder.
 
  • Like
Reactions: doujinftw
Jan 18, 2023
2
0
What is your Windows Scaling set to? Many old programs do not like to be scaled at all.

I myself have seen programs move offscreen completely because the scaling wasn't at 100%

If scaling is the cause of your issue, I would suggest disabling scaling for all RPGMaker games, not just Lona.

As for the being unbearably blurry, the only solution I have found is to use an app called Magpie and use that for upscaling.
A beefy machine is required though depending on the filters used. If going this route, make sure the game is Windowed and at native game resolution (360p) or the blurryness will be even worse.
Thank you! My windows scaling was the issue, its still a bit blurry, but I finally got the game to run at 1080p. My windows scaling is usually set to 125% because 100% makes everything tiny, but 100% seems to work perfect for the game.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
Thank you! My windows scaling was the issue, its still a bit blurry, but I finally got the game to run at 1080p. My windows scaling is usually set to 125% because 100% makes everything tiny, but 100% seems to work perfect for the game.
Should be able to disable scaling for specific apps by using compatibility settings if you want to keep the scaling at 125%.
Most games that use the proper API's will still be able to go 1080p when needed (as long as they are using Fullscreen Exclusive and not Fullscreen Borderless)
 
4.10 star(s) 193 Votes