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FrontalZp

Newbie
Aug 6, 2018
94
30
So the miraheze mod section is now filled with more content, graphics alterations, game modifications of many sorts, all of which are astoundingly formatted for all your eyeballs to gaze on.
Everymod from the VK mod thread has been added. One or two may have been missed.
If anyone else wants to continue migrating the information from the tilda.ws lonarpg site, please do so.
(no naughty pics please & ty)
The Mirahaze is openly editable with an free account.
tilda requires creating a submission on a discord. Mirahaze is just easier!
YW
lonarpg . miraheze . org/wiki/Modding_Guides
 

FrontalZp

Newbie
Aug 6, 2018
94
30
I am having trouble integrating the latest roleplay-s mod into the game.
also a quick 2 questions about desu mod.
1) Do you remove the # from both the “description” and “bitmap” line of an option, or just one to disable an option?
2) trying to use the “modded desu mod” files from tilde or vk…to change hair and eye colors. I put the act files in desu mod /other pals. Just the act. Not the jpeg for each. Won’t activate.
Also have Lona booba mod. any jsons in LBM palette changer do enable.

gspot removal but linked glands. Wth. Linked glands is pointless then? Neither reduce dmg. Any point to having both?

edit - After testing it seems the description line needs to be disabled, while the bitmap line should be enabled.
resorted to using the act file from a 5 vibrant hair colour mod. I moved the aqua .json from inactive to active jsons, Placed the vibrant color .act in palette changer/cyan pals, made a copy of aqua, and renamed the vibrant hair .act to the aqua hair .act name.
game thinks it should use aqua hair pallete, and Aqua json uses aqua.act. The aqua .act is replaced with the Color I want. game thinks its using aqua, while aqua is a different pallete. No stylist needed. It’s just overlaying. works good. some active scenes dont change the color though. kinda want those to also have the palletes color.
 
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BiggusDickusChaddus

New Member
Oct 14, 2020
8
0
I have installed the latest big booba mod and umm as well, in the game it shows two mods are loaded, both are shown in the mods menu but lona still does not have big booba but tiny booba. Is there any possible reason?
 

FrontalZp

Newbie
Aug 6, 2018
94
30
I have installed the latest big booba mod and umm as well, in the game it shows two mods are loaded, both are shown in the mods menu but lona still does not have big booba but tiny booba. Is there any possible reason?
Play the game and earn the coin to buy it at Elise. It’s a functional mod, not a cosmetic one (unless you used a cosmetic version)
 

Birdnman993

Well-Known Member
Dec 6, 2021
1,017
1,438
A question of opinion, what do you think is the most broken build in the game? Is it okay to have two builds because surely one will always be with abomination.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
I downloaded the new mod latest version, and this is what happened
For a start, you have mixed old amongst new.
There was a major refactor when the Plugin Framework was integrated into the mod. none of the modules use the old filename load order system anymore.

Try a fullclean install of the mod (only download from the v1.0rc8 release [AIO file recommended])
 

Akami0

New Member
May 28, 2021
12
2
For a start, you have mixed old amongst new.
There was a major refactor when the Plugin Framework was integrated into the mod. none of the modules use the old filename load order system anymore.

Try a fullclean install of the mod (only download from the v1.0rc8 release [AIO file recommended])
I'm using that
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
I'm using that
Clearly not, because the Abomination Skills module is no longer named 10_CheatModule_AbomSkills.rb

Did you maybe install it over the top of an older version of the mod? Because that's problematic.

The mod should always be clean installed.

The ONLY file that is safe to be left inplace while updating is loadorder.json
 

DevilmanJakkals

New Member
Apr 22, 2024
4
5
A question of opinion, what do you think is the most broken build in the game? Is it okay to have two builds because surely one will always be with abomination.
For survivability, its abomination hands down. However the merfolk/deepon path or (smelly human) is also really good for straight up cheesing fights. You can just keep summoning others to fight for you endlessly. Moot is for the racial discrimination gameplay lol.

At the end of the day, any build can be Op with the power of cheats, but yet again, whats the point if all your stats are 99, I mean you still can't one shot bosses but it makes the game too easy.

My personal build is a water mage with fire book. Deepon race. Always fun.
 
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cooperdk

Engaged Member
Jul 23, 2017
3,483
5,115
The idea is that you launch the game to do the first time setup before even thinking about adding mods. During this initial launch both GameLona.ini and GameMods.ini are created (not even UMM checks to see if either files are created before trying to do it's thing, which results in UMM having text issues due to the language not being set yet. A better check for UMM to prevent the error is to check the state of the $lang variable)

Also, keep in mind that Nyx has not had any code changes since Oct 14th, 2022 [when the "Run with Console" option was added] ( )
OK, when I ran the game no GameMods.ini file was made. I had to figure it out myself that it had to be created.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
OK, when I ran the game no GameMods.ini file was made. I had to figure it out myself that it had to be created.
Did you run the game until it got to the title menu?

If not the initial game restart after the first time setup is included as part of the initial launch.
 

FrontalZp

Newbie
Aug 6, 2018
94
30
Did you run the game until it got to the title menu?

If not the initial game restart after the first time setup is included as part of the initial launch.
Should we add the info about the game needing 1 fresh startup for the gamemod.ini file creation to the new wiki?
 

Kenny567

Well-Known Member
Oct 10, 2017
1,580
843
Should we add the info about the game needing 1 fresh startup for the gamemod.ini file creation to the new wiki?
Probably. And specifically for UMM that the game MUST be run to the title menu before installing.

Also, the download link for UMM should be the following for the official versions (1.0.0 thru 1.2.0)
  • https://mega.nz/folder/FzdxST7a#SRSft4Jj27Tu_jL5O_3RXQ
And the following for the unofficial update that I made (1.2.1) [circa v1.0rc3 of Cheat Menu Framework]
  • https://github.com/K3nny567/Cheat-Menu-Framework/files/14495008/UltraModManager-1.2.1.zip
 

Akami0

New Member
May 28, 2021
12
2
Clearly not, because the Abomination Skills module is no longer named 10_CheatModule_AbomSkills.rb

Did you maybe install it over the top of an older version of the mod? Because that's problematic.

The mod should always be clean installed.

The ONLY file that is safe to be left inplace while updating is loadorder.json
Thanks
 

arepepino

Newbie
Mar 14, 2019
21
13
A question of opinion, what do you think is the most broken build in the game? Is it okay to have two builds because surely one will always be with abomination.
IMO it's Abom tough lona, since they made heavy punch uninterruptable for high quality weapons now you can easily kill most enemies that come your way, you can just face tank and kill them with 0 strategy, then you eat their corpses and you leave the map with your HP and stamina full
The only things you need are: The bow for bosses and the Halberd for everything else.
 
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FrontalZp

Newbie
Aug 6, 2018
94
30
  • https://mega.nz/folder/FzdxST7a#SRSft4Jj27Tu_jL5O_3RXQ
  • https://github.com/K3nny567/Cheat-Menu-Framework/files/14495008/UltraModManager-1.2.1.zip
You’re free to change it anytime. Just make a Miraheze account and fill out up. I made editing ez for all mods because all titles are headings. That means quick links and nearby edit button ✍.
and add the rest of the mods i haven’t added yet from Tilda pirate site but use the real links they stole from, not tilda’s, and don’t link to tilda.
 

RLJFZ

Member
Sep 10, 2022
192
144
A question of opinion, what do you think is the most broken build in the game? Is it okay to have two builds because surely one will always be with abomination.
Abomination Mage Lona. Though in this 0.9+ version of the game, this build has been nerfed hard, not in the damage but in the animation where almost every spells she cast, especially thunder and water spells, makes her go into a long animation lock. Those spells used to be much snappier, faster and flexible, the water shoot spell in particular had 2 good variations whereas now it only has 1, a worse one that is the exact same as Deepone's. While I understand the reason behind the nerf I still heavily hate it as it makes playing the Mage clunky now, so I keep a copy of the game before the nerf (v0.8.9.2.2) where both the ennemies and Lona are more ferocious in their animation. Though, even then I still think Abomination Mage Lona is the strongest and most flexible build in this later version of the game, it can tackle almost every situation. In fact, there's one thing Mage build can do that other builds can't, and it's killing NPCs you shouldn't normally kill without decreasing morality using Malicious Spore's blood puddle, like here
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It makes a lot of things like robbing the bank a lot easier
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(If even this is going to be nerfed in the future then oh boy I'm going to consider v0.8.9.2.2 to be the final version. I'll probably play the later version after a major content has been added.)
 
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