Kenny567

Well-Known Member
Oct 10, 2017
1,760
933
can u compress it or recompile it into .exe file trainer, it's really a lot of hardwork for an ordinary user to fap or skip grinding part of the game, thx
No I cannot, this Cheat Menu wouldn't work that way (not to mention that exe trainers are unnecessary when the game code is so easily accessible)

Btw, I myself am an ordinary user and don't have such troubles.

Sure I can understand code enough to make the changes that I have, but keep in mind that I did NOT start Cheat Menu from scratch.
It is built upon and expanded from the updated version of the original CheatsMod that another user shared (who should be listed in the credits of the mod, along with all the others who have contributed to the project at one point or another [whether that be directly, by shared code snippets or simply an idea with code])

Note: If I ever get around to implementing the remaining planned features, it might be possible for more keybinds [that would be configurable] so that it can work like a builtin trainer, but that could be a ways away considering that I am a casual developer who only understands Ruby enough to get the mod to where it is today.

P.S: There are already some hotkeys for trainer-like behaviour.
 
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Burnt_Fruit

New Member
May 17, 2022
10
3
Some curiosity about Elise's MODs, do you guys think most of the MODs make the game harder except Sterilization and G-spot Removal?
Cuz the other MODs just make Lona horny and cum crazy which consume her STA a lot . And I don't really understand how the "Decreases negative effect on HP and STA." works (I'll appreciate if someone explain it for me)
Elise's MODs are a resource that is highly dependent on how creative you can get with them. For example, the lactation mod adds another lactation layer to allow you to exceed the usual limit of 3, which you can use for mass milk production and/or mass cheese production if you want to get the 20 gold end goal with no combat whatsoever. You can also combo some MODs to together to get their stat benefits and negate their downsides, such as getting the super horny mod with the G-spot removal to stack a bunch of hp-penalty reducers.

That being said, most of the MODs are extremely niche if not a nympho build.
 

cccaaattt

New Member
Jan 20, 2019
1
0
Screenshot 2025-01-21 000842.png Screenshot 2025-01-21 000731.png Does anyone have the knowledge on how to fix this? i found a version of this mod that doesn't mess up the map and able to spawn it through cheat mod, pause menu portrait seems fine but as you can see its broken on the left, this is version 0.9.6.0.1 btw.
 
Jul 23, 2023
304
355
No I cannot, this Cheat Menu wouldn't work that way (not to mention that exe trainers are unnecessary when the game code is so easily accessible)

Btw, I myself am an ordinary user and don't have such troubles.

Sure I can understand code enough to make the changes that I have, but keep in mind that I did NOT start Cheat Menu from scratch.
It is built upon and expanded from the updated version of the original CheatsMod that another user shared (who should be listed in the credits of the mod, along with all the others who have contributed to the project at one point or another [whether that be directly, by shared code snippets or simply an idea with code])

Note: If I ever get around to implementing the remaining planned features, it might be possible for more keybinds [that would be configurable] so that it can work like a builtin trainer, but that could be a ways away considering that I am a casual developer who only understands Ruby enough to get the mod to where it is today.

P.S: There are already some hotkeys for trainer-like behaviour.
I liked the style of Script Hook V, the ingame trainer for gta5, you just press * or Numlock and the little menu pops up then you navigate via 8 or 2 and 5 is select.
 

whittle

Member
Dec 18, 2023
120
119
I don't think that I saved game after unsuccessful tries. If steal succeed, there's no message? Item just dropped and it's possible to not notice?
All of this seems like some kind of bug. Maybe last thing I could do is cheatting. But I don't know the number of item.
Pretty sure you could just test it by trying to steal from other folks, but yeah, successful theft might display your number being higher than the NPCs and drop the item, with little fanfare involved. I feel like it's easy to miss, at least. As for the item's number, I am not sure, but internally it's called QuestDfSgtTag.
 

YoungNutty

New Member
Jan 31, 2020
5
1
Some curiosity about Elise's MODs, do you guys think most of the MODs make the game harder except Sterilization and G-spot Removal?
Cuz the other MODs just make Lona horny and cum crazy which consume her STA a lot . And I don't really understand how the "Decreases negative effect on HP and STA." works (I'll appreciate if someone explain it for me)
most of the mods aid the succubus build and yes without the g spot removal mod it will drain alot of stamina and make lona freeze in place for a couple of seconds when she reach climax
 

Kenny567

Well-Known Member
Oct 10, 2017
1,760
933
I liked the style of Script Hook V, the ingame trainer for gta5, you just press * or Numlock and the little menu pops up then you navigate via 8 or 2 and 5 is select.
If the mod keybind config ever gets implemented, everything except navigation and select will be re-bindable.

For navigation and select your best bet will be to add extra binds to those controls in the vanilla keybinds.

The Menu hotkey though you can already set to * or Numlock provided you know what the keymap is (easily findable by searching the game code [specifically, this file: Data/Scripts/Frames/RVscript/1000_Hime_AllKey.rb])


In other news, I have been considering a new module that is just the current keybinds for all the modules, they would be usable based on which modules are installed (which is tracked for all modules except for I believe the UnlockTool module [which is intentionally usable standalone, though it was initally intended to also have commands in the menu])

If this new module gets implemented, it would be forced to be the last module loaded.
 
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Kirino-7

Newbie
Apr 4, 2021
59
27
Pretty sure you could just test it by trying to steal from other folks, but yeah, successful theft might display your number being higher than the NPCs and drop the item, with little fanfare involved. I feel like it's easy to miss, at least. As for the item's number, I am not sure, but internally it's called QuestDfSgtTag.
Thanks, it's 117.


Another problem - quest "Help the fishman in trouble". How to leave peacefully? I have a Cecily in team, weak=0, but still I got 2 options - no or battle. Battle is a bad option, fisherman dies anyway and reputation is ruined.
 
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