- Aug 25, 2017
- 2,925
- 4,494
Just did the Pickpocket and Kill the Woodsons quests. Want to add in a couple notes:
Pickpocket:
Just a side note: I didn't realize that you actually get rewarded for saving women in monster lairs. On a whim, I rescued two from the Fishtopia cave and got 2 big copper coins and xp for it. The reward was given to me by the job NPC at Noer, but I suspect you could claim it from any valid guild.
Pickpocket:
- If you hit and stun the Sargent before attempting to pickpocket him, your chance of success seems to shoot up to 100%. I tried it 5 times in total, with only 3 point in Scoutcraft.
- I recommend you lure him to the wall first, as the guide instructs. Quickly steal his medal and leave the area before it wears off. If you decide to re-enter the map immediately, he'll have a red arrow above his head as if he's aggressive, but it's safe to walk in front of him or even talk to him.
- If you have companions, tell them to wait at the opposite wall, so it doesn't turn into a melee free for all.
- The Woodsons' cabin can be seen from the road just south of walls from the fort.
- The path you're spawned in at is littered with traps. I recommend telling your companions to wait while you clear a path for them. All of the area beyond the barricade (even indoors) appears to be trap-free.
- Regardless of your scoutcraft level or whether you've decided to sneak, the Woodsons will spot you and invite you in for dinner. However, if Cecily and Greyrat (and possibly others) are in your party, they'll immediately recognize the Woodsons and combat will immediately begin.
- The fight is relatively easy, especially if you brought companions along. The father has a lot of health, but hits infrequently and deals negligible health damage and also a decent amount of stamina damage. The son seems incapable of defending himself, and the mother, I'm not too sure. She dies pretty easily to the dog.
- For whatever reasons, the family dog will aggro everyone whenever the Woodsons become aggressive and goes back to being docile if left alone long enough.
- There's no notable loot to be found. The dog and chickens don't have any drops and the chest that sits next to the house exist only to hold your gear, should you end up being captured by the family.
- A note can be found inside the house as well as the shed.
- Goblins will occupy the indoor and outdoor areas of the map if you've killed the Woodsons and re-entered the area.
Just a side note: I didn't realize that you actually get rewarded for saving women in monster lairs. On a whim, I rescued two from the Fishtopia cave and got 2 big copper coins and xp for it. The reward was given to me by the job NPC at Noer, but I suspect you could claim it from any valid guild.