Messing up there is much worse than at the fishkind warehouse though. The moment they get alerted 2 shield bandits block the entrance and it can get really rough at low level. The guards take random paths too and sometimes you get unlucky. I've had some accidents there in Doom runs so I don't go there anymore early on. Was getting too many trash items too with my bad rng. Comparatively the warehouse felt like autopilot and it was easy to bail if it came to it. Grinding like that isn't much fun either.
Ha ha, yeah, Doom mode make me question my "Just do it" meter, many thing ain't worth risking Lona's neck for it. And then you just figure out how to work thing fast in your favor to make Lona's life as easygoing as possible.
Imo the only reason to rob the bank would be to spite Milo and Marnie. It's too much of a risk. Of course with enough gear and levels you could just power through anything but at that point there are better ways to make money fast.
It's very easy to rob the bank on hell/doom mode, the 25 morality deduction may triggers when you hit one of the guards (to be precise, if you hit them and the game RNG the NPC agro response, if it rolls agro then you're hit with -25 morality immediately) or will trigger 100% of the time if anyone in the bank see you in the Staff area. Throwing rocks or entering the bank inner side won't lower it (But it will put you in wanted mode for as long as you remain there). If you can just learn to throw rocks to lure away the musket guard then you're all good. 100% success rate all the time, I rob the bank 6 times a day.
Make sure to bring 3 companions to block the entrance up first so that you can take your time with the guards. (1 is enough but you will have to throw more rocks, 2 for the win t but bring 3 if you don't want any unwanted irregularities, especially on Doom mode)
tldr: 100% success rate even on Doom mode.
-Bring 3 companions
-Block the entrance with them
-Don't use violence
-Improve throw trait is a much
-Throw rock to distract the 2 guards on the east side
-Sneak, steal, sneak away, throw rocks again to distract the 2 guards, sneak away
-Profits
P/S: goblin raiding sure is profitable as heck, on that account, I had my sight placed on that goblin ranch since there's only one goblin patrol, rest are static guards and they don't killrape the girls. But god damn the traps, one mistake and Lona crawl like a snail. One single map costs me 20 mins even though it's probably the safest place for a stealh Lona. Feel like playing Minesweeper 98.
What's with all the traps around and goblin archer guards, make me feel like walking on a real minefield while enemies shoot at me from entrenched position.
I said dang it all and go back to the North tower where I can clear the whole nest in 5 mins for easy money and morality.