I was looking at making some custom changes to the game and went overboard in some aspects, but in one particular point I thought I would share. In the Game_Actor_inheritance file when you rebirth you gain a flat 5 trait points no matter how many times you rebirth, as well as carrying over your level. I personally disliked both options so I changed it to this.
self.trait_point += 2 + tmpLVL/5 + tmpTP - (tmpLVL-1)
#self.gain_exp(tmpEXP)
This resets your level to 1 which also resets your trait points, but then I made it so you gain 2 points + your level/5 in trait points when you rebirth. Additionally as those are extra trait points you will keep them in following rebirths. For all those who are wanting to keep the high difficulty while also being able to carry trait points over to rebirth after rebirth I would suggest something like this:
self.trait_point += tmpLVL/10 + tmpTP - (tmpLVL-1)
At max level you would only carry over 9 trait points, but it makes it worth it to go through multiple rebirths. Or if you wanted to make it so only your most recent life had full effect you could do this:
self.trait_point += tmpLVL/10 + (tmpTP - (tmpLVL-1))/2 or some other divisor.
self.trait_point += 2 + tmpLVL/5 + tmpTP - (tmpLVL-1)
#self.gain_exp(tmpEXP)
This resets your level to 1 which also resets your trait points, but then I made it so you gain 2 points + your level/5 in trait points when you rebirth. Additionally as those are extra trait points you will keep them in following rebirths. For all those who are wanting to keep the high difficulty while also being able to carry trait points over to rebirth after rebirth I would suggest something like this:
self.trait_point += tmpLVL/10 + tmpTP - (tmpLVL-1)
At max level you would only carry over 9 trait points, but it makes it worth it to go through multiple rebirths. Or if you wanted to make it so only your most recent life had full effect you could do this:
self.trait_point += tmpLVL/10 + (tmpTP - (tmpLVL-1))/2 or some other divisor.