This game is pretty shit. I can't even beat a single rat without getting stun locked and then locked to crawling state and tickled to death 1 hp at a time. Fucking bullshit, game developer should take some game design courses.
Looking objectively, the game is difficult for sure. Why? Many reasons, enemies stats being higher then ours is one, some a lot at that.
Traps could be another issue.
One that's obvious, is the massive amount of stamina consumed just to beat one enemy if your attacks aren't strong enough. And the way to recover from that? Simply sleeping, and that takes a lot of time. Why not have Lona recover more stamina from one sleep skill cycle? Or maybe when lona's attacking, reduce the amount of stamina it consumes depending on the weapon. Maybe even have a trait that reduces this?
Which brings up my biggest concern, and annoyance of the game due to this stamina system, time! Surely, if this is a somewhat reflection of reality to the struggling people, disaster stricken people, which it seems to display, although a fantasy world, it has to be logical to a certain degree!
With a rapid consumption of stamina, we need a replenishment of stamina, and in order to do that we need to have no hunger, and to replenish hunger we need to eat food, but to eat food we need to buy with our measly money, or search for food, kill it, be able to hold enough of the food to cook it, and keep it, then eat it to replenish our hunger.
This process, would be less drastically time consuming if stamina consumption was either severely lessened, or stamina recovery is greatly increased! This is mainly on when Lona attacks, because lona losing stamina, makes sense when attacked. But if that stamina consumption was lessened, or the stamina gained from sleeping was increased, there'd be no need to keep sleeping, and rapidly get more food. It's not a hard game at that point, but a flawed game!
Sure, The enemies being hard to beat, and requiring strategy is good, but the process of the stamina recovering, that is the one big issue of this game!
Otherwise, the game, to me, is good, I can't say for sure, due to the controversy of the game being garbage, or the author being garbage, or what not, but I can say that I like the game otherwise, although its annoying she keeps losing stamina fast from her own actions, without a way to efficiently restore stamina (excluding the herbs).
So takeaways for you lazy dudes!
-Game's stamina system is burdensome
-Why? Time waste from the rapid consumption of stamina simply from Lona attacking, getting attacked is logical, and fine.
-Art might be to extreme
-Me? It's a good game, for now.