I don't think there is. And why do you need a guide for the tribe?Is there penis tribe guide?
Are there more quest after bring them spiral cock?
The Doom Fort quest to hunt them tho.
The game's not finished, so the overall story and mechanics aren't finished either.I was wondering, is there any other effective way to lower the enviromental danger significantly? The church seems a bit a too pricey for my liking and that whip guy at the tavern doesn't seem like much of an option if I'm honest. I ask because with the danger being capped at 100, makes saving female hostages in dungeons damn near impossible, especially in Orkind ones. Since they pretty much get raped to death before I can kill every single Ork in the dungeon.
While on the subject, storywise, what exactly happens with enviromental danger? Either this is basically a natural order of things - where deep ones, Orkinds and abominations are "preparing for war" so to speak, or perhaps it's that fortunate teller with the wall-mart grim reaper pulling the strings. Since they mentioned something about a "script" in dialogue.
I've been killing orkinds left and right, how on earth are they recuperating their numbers? I've even killed that shaman that climaxed upon death, I assumed he was the heriarchal leader.
I've raided their hideouts coutless times, every Orkind pursuer I annihilated.
Regardless of the reason, it does keep the player on their toes - a bit too much even, but I wouldn't have it any other way.
You can mod the world danger rate like I do:I was wondering, is there any other effective way to lower the enviromental danger significantly? The church seems a bit a too pricey for my liking and that whip guy at the tavern doesn't seem like much of an option if I'm honest. I ask because with the danger being capped at 100, makes saving female hostages in dungeons damn near impossible, especially in Orkind ones. Since they pretty much get raped to death before I can kill every single Ork in the dungeon.
While on the subject, storywise, what exactly happens with enviromental danger? Either this is basically a natural order of things - where deep ones, Orkinds and abominations are "preparing for war" so to speak, or perhaps it's that fortunate teller with the wall-mart grim reaper pulling the strings. Since they mentioned something about a "script" in dialogue.
I've been killing orkinds left and right, how on earth are they recuperating their numbers? I've even killed that shaman that climaxed upon death, I assumed he was the heriarchal leader.
I've raided their hideouts coutless times, every Orkind pursuer I annihilated.
Regardless of the reason, it does keep the player on their toes - a bit too much even, but I wouldn't have it any other way.
na i ment like a mod or a setting with wich you could change the text from manual tab per "sentence" to an automatic mode where it just keeps playing without hte need to manualy forward the dialogueYou mean like MTL (Machine Translation)?
Cause I made post with the latest translations a while back. Feel free to use that instead. It isn't perfect but it is what it is. There was a post a few pages back with MTL program and stuff that you could probably find.
Edit1: Found it. Said post.
I see. Since LonaRPG is made using RPG maker, I am pretty sure you could find a mod that does that (but I am unsure how it works or how you would install it). You probably won't find said mod in this thread but you would probably google it.na i ment like a mod or a setting with wich you could change the text from manual tab per "sentence" to an automatic mode where it just keeps playing without hte need to manualy forward the dialogue
Do the mountain monastary quest to clear their cemetary with cocona as a follower. She provides additional dialogue and you can talk to a skeleton in the last room to get the new weapon, which is a mainhand that has an aoe stun costing 10 stamina.Does anyone know how to get the new MhSaintSym item?
Thanks a bunch, man! I'm assuming the effects will be noticable once I load the save or do I have to have my game saved not on the world map? You know... To avoid corrupting the save?You can mod the world danger rate like I do:
It's in "Data\Scripts\Editables\97_Game_Actor_StatsAndState.rb", Line 235: $story_stats["WorldDifficulty"] = [$story_stats["WorldDifficulty"]+0.35,100].min
You can replace the 0.35 with a lower value. I play with 0.05 personally
Here: https://f95zone.to/threads/lonarpg-v0-6-7-1-2-beta-eccma417.49993/post-7883001hello where i can get lastest eng translation files ?
No Idea, sorry, that only works to control any further world danger growth. The value you seek could be stored in the save file probably.Thanks a bunch, man! I'm assuming the effects will be noticable once I load the save or do I have to have my game saved not on the world map? You know... To avoid corrupting the save?
Edit: Wait, you said rate. Could I also lower the world danger by modding it like you've mentioned?
I use Cheat Engine to modify values in the game. It can modify world danger too.Thanks a bunch, man! I'm assuming the effects will be noticable once I load the save or do I have to have my game saved not on the world map? You know... To avoid corrupting the save?
Edit: Wait, you said rate. Could I also lower the world danger by modding it like you've mentioned?
Ironically, Cheat Engine is the least efficient and most obnoxious way to change thing in this game- since 95% of the source code for the game is at your fingertips. You can modify it at will.I use Cheat Engine to modify values in the game. It can modify world danger too.
If it's the very latest version that just came out today on itch.io, it's likely a new bugAfter a hour into a playthrough, Lona's image froze after using intimidate and now won't change pose at all (clothing still changes). I've tried searching this thread but can't seem to find anything, probably using the wrong key words. Any way to fix this issue?