I was wondering, is there any other effective way to lower the enviromental danger significantly? The church seems a bit a too pricey for my liking and that whip guy at the tavern doesn't seem like much of an option if I'm honest. I ask because with the danger being capped at 100, makes saving female hostages in dungeons damn near impossible, especially in Orkind ones. Since they pretty much get raped to death before I can kill every single Ork in the dungeon.
While on the subject, storywise, what exactly happens with enviromental danger? Either this is basically a natural order of things - where deep ones, Orkinds and abominations are "preparing for war" so to speak, or perhaps it's that fortunate teller with the wall-mart grim reaper pulling the strings. Since they mentioned something about a "script" in dialogue.
I've been killing orkinds left and right, how on earth are they recuperating their numbers? I've even killed that shaman that climaxed upon death, I assumed he was the heriarchal leader.
I've raided their hideouts coutless times, every Orkind pursuer I annihilated.
Regardless of the reason, it does keep the player on their toes - a bit too much even, but I wouldn't have it any other way.