Any one can write a guide on how to escape orkind's nest? On wiki it said just sneak out of it, but it's too dark I can't see shit and don't know the map.
You should always abuse your OP rock throwing skill. It acts like a type of echo location and detects traps and draws enemies towards where the rock has been thrown. This way, you can avoid traps and enemies without being caught.
If the map is too dark, you can always bring a lantern and put it in one of your EXT slots. It will give you vision around you but be careful as you will be more visible to the enemy as well.
For some more specific tips, the map has 3 levels: Entrance, Maze, and Lair. The entrance is literally the entrance where it has a pit fall too the next level. The Maze can be slightly tricky. It has a total of 5 gates. All 5 gates are randomized upon entry so it will never be the safe whenever you enter the stage. They are all linked to something and will remain linked to that until the stage is reset (via reentering the stage). One of which you enter from from the entrance level will be the exit gate. You want to remember this gate as it is your only way out of the level. 2 of the gates are connected to each other and will teleport you to the other gate (You can mainly disregard these 2 gates as they are just there to confuse you.) The last 2 gates lead to the next level (Lair). These two gates lead to different entrances of the lair. One, the main entrance that you want to avoid cause... all the enemies are there... and two, the side entrance that you most likely want to go through as there are less enemies there to detect you and you can avoid them more easily.
Enemy placements are a bit tricky for this one. Entrance Level has no enemies and is considered a safe zone. Maze Level, there are traps and some straggler orkind roaming around. It is also pitch black so it is hard to see without a decent SCU level or a lantern. The trap placement and enemy patrol routes are always random so proceed with caution. Lair Level is the main level with the most amount of enemies. Luckly, most of the orkinds are asleep... except for the few that aren't... they are the primary threat. Depending on the world difficulty, there will either be 2 big guys or just one... and either no hobogoblins... or a lot... One of the big guys will always be guarding the chest. You want to avoid drawing agro from it at all cost as it will fk you up. Most of the sleeping goblins are around the main entrance and to the right side of the map. There is also one orkind that is "cooking" and will patrol around a set point slowly. There will also be some active orkind around the bottom of the map who are "hand holding" with "willing participants" (usually one but sometimes two).
Recommended ways to clear this level:
Stealth. Stealth is always the best way. I recommend a SCU level of around 10 and raw stats of around 15 to pull this off smoothly. You want to use the rock throwing skill to scout out any traps and lingering orkind on the Maze level and kill them without setting off the alarm. Once you do that and you clear out the whole Maze level (it is important to clear out the Maze Level entirely of traps and enemies as you will be returning to that level with defenseless girls later) and find out which gate leads to where, you want to take the side entrance and sneak passed the orkind. There you want to go down to where the girls are being held and knock out the one or two orkind that are there (kill them if you can). If one of the girls is blocking the tunnel way, you can always interact with them (to follow you or stay) and then you should be able to slip passed them. After you ensure the girls safety, you want to take care of the Orkind that is "cooking" (this part can be tricky as the orkind can either be a big guy or just a hobogoblin). If it is a big guy, just knock him out and then speedily lead the girls out through the side gate. If you have the skill trait "Traps", you can stealth place traps on the set patrol route and the enemy will set into it every time without being alerted(repeat until killed). If by any chance you are found out and alert the enemy, you want to reset the stage before you are completely surrounded or just reload a previous save.
If you plan to kill everything, I recommend having the Skill Trait "Advanced Weapons" (which you can equip the saber and enhanced Dagger). One hit from the saber to knock out the enemy and a back stab will 100% kill a goblin or a hobogoblin (except for ones with the shield). This will be your bread and butter for slaying these Orkind. The big guys... you want to use traps to kill them slowly. For the one guarding the chest, you want to use a combination of traps and rock throwing skill to lead it towards your legos that you set up. For the sleeping goblins, you can always wake them using the rock throwing skill and then have them face a certain direction, whack them in the head and back stab them for an easy stealth kill.
And ya... this is all the tips I have for you. You can bring companions to help with this but I recommend going in alone as companions more often than not alert the enemy and then you have a death counter. The only companion that will really help is a type of scout that has a lantern. The Indiana Jones guy is a decent one to bring for the Maze Level as he detects traps and has a lantern. He also kills goblins pretty quickly.