Being able to pull off strategies like this is the main reason I love this game so much. Idol of the Believer combines incredibly well with juicing and makes NPCs infighting so much easier without the need to use the Sexy/Weak strat (the most effective and safest way to have NPCs fight among them in SURVIVAL mod).
simply rename
Mod.json
to
_ModInfo.json
And then use @umm=true
Of course text_flags in names still there.
I found that its usable. But new mod manager need rename json file to work.
simply rename
Mod.json
to
_ModInfo.json
And then use @umm=true
Of course text_flags in names still there.
I found that its usable. But new mod manager need rename json file to work.
json file shouldn't be required, the mod should still work without it.
The Mod Manager UI just wouldn't have the mod version, mod description would be the contents of the info.txt file, mod name would be whatever the folder name is, etc.
Might be usable now, but if I kept it and tried to use the mod settings feature of the Mod Manager for the planned ingame mod config, the game would crash because the class is missing from the merge (surprised it hasn't already)
json file shouldn't be required, the mod should still work without it.
The Mod Manager UI just wouldn't have the mod version, mod description would be the contents of the info.txt file, mod name would be whatever the folder name is, etc.
Might be usable now, but if I kept it and tried to use the mod settings feature of the Mod Manager for the planned ingame mod config, the game would crash because the class is missing from the merge (surprised it hasn't already)
New Mod Manager makes textflags from mod by json data of mod.
If no json, $cheatmod:file:flag - doesnt work.
If you want to set (a)umm = true, then you should rename json file.
It neads to show version in game, and make description depend of language.
Two ways:
no json and (a)umm = false (or still rename json for description)
rename json and (a)umm = true
json file shouldn't be required, the mod should still work without it.
The Mod Manager UI just wouldn't have the mod version, mod description would be the contents of the info.txt file, mod name would be whatever the folder name is, etc.
Might be usable now, but if I kept it and tried to use the mod settings feature of the Mod Manager for the planned ingame mod config, the game would crash because the class is missing from the merge (surprised it hasn't already)
New Mod Manager makes textflags from mod by json data of mod.
If no json, $cheatmod:file:flag - doesnt work.
If you want to set (a)umm = true, then you should rename json file.
It neads to show version in game, and make description depend of language.
Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
Now make sure you can answer yes to the following question:
Have you set the game path in NyxLauncher?
Have you launched the game to the title screen at least once?
After installing the mod:
Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Notice:
Modular Cheat Mod does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Known Issues:
Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
NoFriendlyFire mod causes Undefined method "+" on nilClass crash if Companion's projectiles hit player code is uncommented.
[Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
Planned changes (lower number = highest priority):
Major optimization of the Infinite Stats cheats (Configurable variant ONLY) [On-hold]
Redesign the menu to match the pause menu (maybe even add a Cheats entry to the pause menu to free up a hotkey) [TBD]
Being able to pull off strategies like this is the main reason I love this game so much. Idol of the Believer combines incredibly well with juicing and makes NPCs infighting so much easier without the need to use the Sexy/Weak strat (the most effective and safest way to have NPCs fight among them in SURVIVAL mod).
Man i have no clue how im going to get into this play style, quite literally letting yourself be raped and having people fight over you seems like such a weird strat to me i don't want to bother building it, but it's practically the intended playing style
Man i have no clue how im going to get into this play style, quite literally letting yourself be raped and having people fight over you seems like such a weird strat to me i don't want to bother building it, but it's practically the intended playing style
Actually they're not fighting over her, those archers are fighting because the first archer got hostile towards the other archer who sniped him. Even though they belong to the same group, there's certain type of attacks that can make them go at each other's throat, and arrows are one of the type of attacks that will get them very mad for sure.
Also she's not being raped, even though it looks like she is, she's actually the one raping them lol, it's a skill called "Juicing" from one of the traits. This may be hard to believe but the build I'm using on Lona in that video is magic focused, not sex focused. I just mixed a sex and physical builds with my main magic build, basically making it a hybrid build. Whenever I feel kinda bored I switch her playstyle to another build, like the sex build I showcased there. You can also mix different type of playstyles with each other, complementing what one playstyle is lacking that another playstyle is having. If you don't select any personality then your choice of builds can be very flexible.
yes for that, it’s easier if you use the mouse to hover over a tile and let the selecter auto move. Straight fire just fires in a cardinal direction. Gotta use the arc shot attack.
Yeah lots old armors but like it’s been said before, it’s not about making her strong with armor. She’s not a strong character. You have to use your head. It ain’t your regular fat roll dark souls
if you facefeed on anything and don’t “pull out” or you can clean by a water source (toilet, water barrel, puddle) alone after having “exercised” with others to get a couple stacks from each hole that was a goal.
OF COURSE…not he will be replaced by man entirely different preacher that has a whole new identity and life. I killed mine and now in his place theres a bargain bin guy.
But there’s some good mods for a smoother experience like “continuous nap” so you don’t h an s to hold the button, or milk splash diisable so you can have milk youve made for kids and stoop wasting it along with excess stamina
he entire tavern started fighting, what is the reason if there is one?
Is there a better light source? The lamp is really fucking bad
any way to get my clothes back after getting them stolen?
1. They grabbed each other while grabbing you. It’s a mechanic that’s useful. You can use it to make them attack Each other.
2. Theres adapted niightsyes mod to make eyesight a little easier at night. It brightens screen like 5 units. Just enough to make it playable and see immediately around Lona.
3. theres a mod pack called azoras tweaks which will let your dropped clothes be deposited to your inventory instead.
Nyx has been replaced by a stripped down version of UMM in B.0.9.4.0+ (ie: Nyx is no longer included)
Cheat Menu has been tested working in B.0.9.4.0.4, with v1.0-rc.10 being the compatibility update specifically for B.0.9.4.0.4
Testing was not extensive however, so make sure the game loads before adding Cheat Menu (and make sure you have installed the correct file. If unsure, always use the AIO)