In the other mods folder of the Cheats Mod that I got from git hub its got 26_RestoreAvoidFriendlyFire.rb and 996_NoFriendlyFire.rb. Which one should I use with the newest version of the game? And how do I enable it? It's currently in the addons folder of the Cheat mod in the _Mod folder. I'm not using a mod manager but I've got the whitecum, cheatmod and bigboobamod and they seem to work. And I tried the NyxLaucher but it doesn't come up when its in the _Mods folder.
Edit: I got it to work. I put it in modscripts, edit userdata//gamemods.ini
I had a feeling it would be this. The likely culprit is the Booba mod not matching Lona's race color palette. Try to disable the Booba mod entirely and see if Lona's skin color turns to blue. If it does then my personal solution would be (IF you want Booba Lona for the entirety of the game) to follow a suggestion I gave to someone else who had the same problem here
In the other mods folder of the Cheats Mod that I got from git hub its got 26_RestoreAvoidFriendlyFire.rb and 996_NoFriendlyFire.rb. Which one should I use with the newest version of the game? And how do I enable it? It's currently in the addons folder of the Cheat mod in the _Mod folder. I'm not using a mod manager but I've got the whitecum, cheatmod and bigboobamod and they seem to work. And I tried the NyxLaucher but it doesn't come up when its in the _Mods folder.
Edit: I got it to work. I put it in modscripts, edit userdata//gamemods.ini
The scripts in the othermods folder are automatically loaded by Cheat Menu!
There is absolutely no need to move them to ModScripts!
Think of the othermods folder as a secondary ModScripts folder.
As for whether they work properly or not in the latest version of the game, I'm not entirely sure.
They are both very old scripts at this point and could actually be breaking something somewhere (I don't playtest enough to be able to find out for sure)
The NoDisappearingItems script used to also be included, but was removed as it no longer worked after one of the game updates.
I tried for about 10 mins but I'm a retard and couldn't resize it correctly using just photos, and couldn't be bothered to do all of them 1 by 1. If anyone does do it though, it should be their duty to not share it for us lazy assholes and keep it secret for themselves.
The scripts in the othermods folder are automatically loaded by Cheat Menu!
There is absolutely no need to move them to ModScripts!
Think of the othermods folder as a secondary ModScripts folder.
As for whether they work properly or not in the latest version of the game, I'm not entirely sure.
They are both very old scripts at this point and could actually be breaking something somewhere (I don't playtest enough to be able to find out for sure)
The NoDisappearingItems script used to also be included, but was removed as it no longer worked after one of the game updates.
Really? That's weird it didn't seem to be working before I added it to the Modscripts folder but I'll change it back and check again. What about the mods that are just a ruby file like 6969_SatHealMaxSta.rb would that work if I just put it in the other mods folder?
Edit: Yea you're right. I just thought it wasn't working because of the fireballs. All that effort
Really? That's weird it didn't seem to be working before I added it to the Modscripts folder but I'll change it back and check again. What about the mods that are just a ruby file like 6969_SatHealMaxSta.rb would that work if I just put it in the other mods folder?
Edit: Yea you're right. I just thought it wasn't working because of the fireballs. All that effort
Any mods that are just a ruby file that would normally go in ModScripts should work when placed in othermods, unless they for some reason specifically need the file to be in ModScripts.
Did they update her expressions/sentiment during sex or she still act like getting painfully raped during every sex encounter unless with the succubus trait? It kinda got old real fast to whore her to countless npcs just for her to still act like it is some agonizing experience
well the beta of the game(ver. 0.9501) should be out soon so hopefully a lot of the bugs should be fixed with it as well as some of the mods should work better (4 sure being delusional here)
well the beta of the game(ver. 0.9501) should be out soon so hopefully a lot of the bugs should be fixed with it as well as some of the mods should work better (4 sure being delusional here)
Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
Now make sure you can answer yes to the following question:
Have you set the game path in NyxLauncher?
Have you launched the game to the title screen at least once?
After installing the mod:
Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Notice:
Cheat Menu Framework does not nor has it ever provided the console. That feature is built into the game (See Data/Scripts/Frames/RVscript/520_YanflyF10.rb within the game files)
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Known Issues:
Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
NoFriendlyFire mod causes Undefined method "+" on nilClass crash if Companion's projectiles hit player code is uncommented.
[Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
Is Ruby worth learning? Is it used much for things other than games? I only know Python, SQL, MATLAB and R. The syntax itself looks pretty simple but I won't bother learning it if I'll only be using it for this game.