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Print1727

Member
Apr 20, 2020
188
138
Do I need to have a decent computer to play this game? I am currently using Wine to play it on my 8GM RAM MacBook Air; it runs very slowly right now. Any way to improve the performance?
The game is not very well optimized but it should run fine on modern computers (assuming it is not using the M chips).
 

Ricordi

Member
Jun 3, 2021
140
381
Regarding the active jsons: You can add conditions to them that check if a required stat is at a certain value. Should be able to have those conditions check if the Big Booba state has been added to Lona or not and only be active IF the state has been added. Once those conditions are working correctly the json can be active all the time as it will only apply if Lona has the Big Booba state. (Check the transformations json in the game files for examples) The DESU example would also need to check if the DESU Mode mod is active too though (and any others that depend on other mods would also need to check for their respective dependency)
If you mean $game_player.actor.stat['Mod_ExpandedBooba'] == 1 as a condition checker in .json palettes, then it seems not to work as intended, or I misunderstood. Therefore, I used the following semi-measure script for automatic updating of .json palettes (even though it's a workaround):

Code:
class Game_Actor < Game_Battler
  alias_method :add_state_expanded_booba, :add_state
  alias_method :remove_state_expanded_booba, :remove_state

  def add_state(state_id)
    add_state_expanded_booba(state_id)
    check_and_apply_booba_graphics_changes(state_id)
  end

  def remove_state(state_id)
    remove_state_expanded_booba(state_id)
    check_and_apply_booba_graphics_changes(state_id)
  end

  def check_and_apply_booba_graphics_changes(state_id)
    return unless state_id == $data_StateName["Mod_ExpandedBooba"].id

    if states.include?($data_StateName["Mod_ExpandedBooba"])
      load_booba_graphics_changes("ModScripts/_Mods/Lona_Booba_Graphics/PaletteChanger/")
    else
      load_booba_graphics_changes("ModScripts/PaletteChanger/")
    end
  end

  private

  def load_booba_graphics_changes(folder)
    Dir.glob("#{folder}*.json").each do |file|
      BitmapChanger.load_setting_file(file)
    end
  end
end
However, seems like it does not account for the presence of other mods changing the palette of clothes, body, etc. Here, I am not sure how to implement this correctly. If you mean something else, i would be grateful if you provide a more specific example of how the implementation should look.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,887
1,019
If you mean $game_player.actor.stat['Mod_ExpandedBooba'] == 1 as a condition checker in .json palettes, then it seems not to work as intended, or I misunderstood. Therefore, I used the following semi-measure script for automatic updating of .json palettes (even though it's a workaround):
Maybe try the following instead:
Code:
$game_player.actor.states.include?($data_StateName["Mod_ExpandedBooba"])
That should be how to check for the state in the condition checker.
 

Ricordi

Member
Jun 3, 2021
140
381
Seems like there is no effect.

Apparently the json palette with the stat checker on is unable to see the path to modified files like:
Code:
"Graphics/Portrait/Lona/../../../ModScripts/_Mods/Lona_Booba_Graphics/Graphics/Portrait/Lona/pose1_subpose1_body.png"
or
Code:
"../../../ModScripts/_Mods/Lona_Booba_Graphics/Graphics/Portrait/Lona/pose1_subpose1_body.png"
or
Code:
"ModScripts/_Mods/Lona_Booba_Graphics/Graphics/Portrait/Lona/pose1_subpose1_body.png"
etc.

However, for example, the head is repainted successfully, because the path to the files is original.

So I guess I'll just stick to the previous method of loading the palette through script until I find, or someone else finds, another one.
 
Last edited:

Kenny567

Well-Known Member
Oct 10, 2017
1,887
1,019
Seems like there is no effect.

Apparently the json palette with the stat checker on is unable to see the path to modified files like:
Code:
"Graphics/Portrait/Lona/../../../ModScripts/_Mods/Lona_Booba_Graphics/Graphics/Portrait/Lona/pose1_subpose1_body.png"
or
Code:
"../../../ModScripts/_Mods/Lona_Booba_Graphics/Graphics/Portrait/Lona/pose1_subpose1_body.png"
or
Code:
"ModScripts/_Mods/Lona_Booba_Graphics/Graphics/Portrait/Lona/pose1_subpose1_body.png"
etc.

However, for example, the head is repainted successfully, because the path to the files is original.

So I guess I'll just stick to the previous method of loading the palette through script until I find, or someone else finds, another one.
I didn't take that close of a look, but what about like if the mod was still an inplace replacer?
Code:
"Graphics/Portrait/Lona/pose1_subpose1_body.png"
Theoretically that's how PaletteChanger should still see the files.

But of course, as that is just a theory, if that doesn't work just stick with what is working for now.
 
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gg59440

New Member
May 29, 2017
2
0
Bonjour je n'arrive pas a régler se problème, les mods ne sont pas en cause, j'ai refait un dossier propres mais je ne sais pas quoi faire.
Help
 

Kenny567

Well-Known Member
Oct 10, 2017
1,887
1,019
Hello, I can't resolve this problem, the mods are not the cause, I redid a clean folder but I don't know what to do.

Help
That's usually an issue with the scaling that Windows uses for large screens. If it isn't set correctly or isn't at 100% this happens.

Alternatively, set the ingame resolution to the lowest, get Magpie and use that to make it fullscreen.
Though it will be pixelated a bit, that can be fixed using Magpie's filter system. Find what filter's work best for you, while making sure that the filters used don't cause things to lag uncomfortably.
 

Mishun

Member
Jan 27, 2018
497
182
why npc suddenly start attack me? it's because of morality? or some other reason?
i didn't attack them
 

RLJFZ

Member
Sep 10, 2022
327
243
why npc suddenly start attack me? it's because of morality? or some other reason?
i didn't attack them
There are multiple reasons a neutral NPC starts attacking you:
-Lona's morality is in the negative.
-Lona equips a malicious item such as Abomination Totem and Bone Shield, and she's seen by a high morality NPC such as a guard or soldier which will result in Lona being branded as a criminal in some case like in the bank.
-Lona is branded as a criminal through either killing a civilian or any NPC that gives less than -10 morality, doesn't matter if her morality is in the positive, guard will start attacking her and arrest her.
-Lona's Weak and Sexy stat reaches a certain value (60+ Sexy and 120-140+ Weak), also in case like when she starts masturbating in public, her Weak and Sexy stat will raise over 300+ and the neutral NPC nearby will attempt to rape her.
 
Last edited:

Kenny567

Well-Known Member
Oct 10, 2017
1,887
1,019
There are multiple reasons a neutral NPC starts attacking you:
-Lona's morality is in the negative.
-Lona equips a malicious item such as Abomination Totem and Bone Shield, and she's seen by a high morality NPC such as a guard or soldier which will result in Lona being branded as a criminal in some case like in the bank.
-Lona is branded as a criminal through either killing a civilian or any NPC that gives less than -10 morality, doesn't matter if her morality is in the positive, guard will start attacking her and arrest her.
-Lona's Weak stat reaches a certain value, in case like when she starts masturbating in public and ends up cumming, her Weak stat will raise over 300+ and the neutral NPC nearby will attempt to rape her.
High Weak makes neutrals attack, high Sexy is the one that makes them rape.
 

MacG

Newbie
Dec 2, 2018
81
13
did i do something wrong? tried to use the booba mod (if i use all the other mod it runs good, only if i activate it and run it the appear and crash)
 

RLJFZ

Member
Sep 10, 2022
327
243
High Weak makes neutrals attack, high Sexy is the one that makes them rape.
I remember in older version before 0.8.9.0 that neutral NPC will attempt to rape Lona with 160+ Weak stat even with near to 0 Sexy stat. So yes, Weak stat indeed was the stat that makes NPC rape Lona, and Sexy stat is the stat that determines the TP value from prostitution. Did that change in this version since it appears that even 180 Weak stat isn't enough to make the neutral NPC rape? Can I have the exact minimum value where the neutral NPC will attempt to rape so I can test?
 

RLJFZ

Member
Sep 10, 2022
327
243
Lona Big Booba Mod

View attachment 3322369
________________________________________________________________


View attachment 2667944
__________________________________________

/ ( )
––– [put Lona_Booba_Graphics folder into the _Mods directory and activate it in the Nyx Launcher]

Requirements:
• Minimum required game version: `0.8.7.x` (R2.4) / `0.8.9.x` (R2.5)
UltraModManager (UMM) [starting from R2.4].
---[check UMM instruction in it's folder]

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Lona_Big_Belly mod deployed:
View attachment 2707153
View attachment 2684290 Big boobs, big breasts, booba tags
Btw, did you remove the 2 DEF buff from this 2.5 version of the mod? The v2.4 mod gave 2 DEF but this v2.5 didn't, not that it's a problem but just to make sure, will it remain that way?
 
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4.10 star(s) 216 Votes