A subjective take, but this is how I like my Lona to look likeWhat is the best looking lona in your opinion
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A subjective take, but this is how I like my Lona to look likeWhat is the best looking lona in your opinion
There's myriad of hidden elements and mechanics in the game that aren't told in the wiki, so yeah it's worth testing out yourself.I'll see if Difficulty really does make a difference in the AI since I checked the Wiki (Miraheze) and found there weren't much changes in HELL (Food Spoilage, Lengthened Pregnancy, and Inability to Leave Are while in Combat), but DOOM is essentially Ironman LonaRPG (Only autosave, Death = Save Delete, 3 Ingame Month Pregnancy, and Food Spoils faster)
Ehh not exactly experienced but a little knowledgeable.Like many others here I got problems making a succubus built work. You seem quite experienced, could you give me some early game tips?
2 enemies usually means defeat, as stamina drains rather quickly.
How to get enough weakness? What traits and stats to focus on first?
Does the AI immediately switch to the selected Difficulty upon selection, or do I need to re-enter a hostile area (exit map and then enter map; exit map, wait a day, and enter map)?There's myriad of hidden elements and mechanics in the game that aren't told in the wiki, so yeah it's worth testing out yourself.
Huh, I was wondering about that, since I've known that in HARD they can occasinally go berserk but ever since I started playing on DOOM I've noticed I have to be really quick if I want to rescue any prisoners before they beat them to death.Also there's some unique ennemy AI reaction in DOOM mode where, for example, in that place where the goblins are having an orgy with the prisoners, if you so much as alert one of them, all of the goblins group will start killing the prisoners instead of fucking them.
The effect of the new selected difficulty should get in place right away.Does the AI immediately switch to the selected Difficulty upon selection, or do I need to re-enter a hostile area (exit map and then enter map; exit map, wait a day, and enter map)?
In HARD mode, they don't go berserk if you kill them through juicing or sex. The only time they go berserk in that mode is if you break out of their grab, since breaking out of it means you hit them, hence why they start attacking you.Huh, I was wondering about that, since I've known that in HARD they can occasinally go berserk but ever since I started playing on DOOM I've noticed I have to be really quick if I want to rescue any prisoners before they beat them to death.
I can't get over the fact that big tiddy mod for this is actually really, really well-drawn. A source of eternal amusement.A subjective take, but this is how I like my Lona to look like
Thats actually really cool and interesting. Really makes trying the harder difficulties more worthwhile. Too bad we arent told that in game. Didnt play much of doom mode because the ai made an ironmode plathrough maddening, so random and unpredictible when you cant reload a save for important story missions.It's actually the low difficulty (HARD) that makes the Succubus run a breeze. There's actually lotsa stuffs that are made pretty easy in HARD mode compared to higher difficulties, like food/ingredient not spoiling, breastmilk never spilling out when it becomes full, etc etc. I'm not really sure if things have changed since the last time I played during v0.8 of the game, but try to raise the difficulty to HELL or DOOM and you'll notice that the ennemies will start attacking you once one sees that you killed its pal through juicing, and in DOOM mode, once an enemy sees you as a threat, it will always see you as a threat, even if you clear the aggro that made you be seen as such, until you exit the map. Also there's some unique ennemy AI reaction in DOOM mode where, for example, in that place where the goblins are having an orgy with the prisoners, if you so much as alert one of them, all of the goblins group will start killing the prisoners instead of fucking them.
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Your Lona is beautifulA subjective take, but this is how I like my Lona to look like
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Alright, just tried the same mission with the same build in HELL difficulty and you would be right, Juicing in HELL draws aggro from enemies upon witnessing a kill! Though I still found the mission a cakewalk tbh, did it naked the entire time and, though I did have a bit of a close call from attempting the gangbang method again, I was smooth sailing the entire time. Didn't really use much potions either aside from a few blues and most of my reds (though mostly for SPD and to not see my Lona too beat up)The effect of the new selected difficulty should get in place right away.
Good to hear. That mission isn't exactly all that difficult since it mainly involves scouting for surviving people and then get out of the map. As much as Succubus build can be a force to be reckoned with in its own merit, there's certain content that this build can't do unless you use a bomb, likeAlright, just tried the same mission with the same build in HELL difficulty and you would be right, Juicing in HELL draws aggro from enemies upon witnessing a kill! Though I still found the mission a cakewalk tbh, did it naked the entire time and, though I did have a bit of a close call from attempting the gangbang method again, I was smooth sailing the entire time. Didn't really use much potions either aside from a few blues and most of my reds (though mostly for SPD and to not see my Lona too beat up)
Aaaaand I've finished it again without much issue.Good to hear. That mission isn't exactly all that difficult since it mainly involves scouting for surviving people and then get out of the map. As much as Succubus build can be a force to be reckoned with in its own merit, there's certain content that this build can't do unless you use a bomb, like
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If you love challenge, I recommend downloading a mod called SURVIVAL mod. This mod pushes your thinking limit to the extreme and tests your knowledge of the entire game, the mod maker even suggest that you play this mod ONLY if you're familiar enough with the game's mechanics. So give it a try when you can.Aaaaand I've finished it again without much issue.
It's a little more tedious and I do like the challenge of being unable to open the menu whilst fighting (really makes planning ahead or having Blue and Red Pots on hand paramount!), but I didn't find it anymore difficult than if you were in HARD mode aside from enemies being disillusioned a little faster.
That said, yeahhhh, not saying Succubus Lona is the end all be all- I'd be fucked if it were against the. Of course, getting outnumbered and cornered is always a bad time.You don't have permission to view the spoiler content. Log in or register now.
But is it borderline unplayable, or one of the most difficult builds to play? Nah.
Note: When I say "finished," I mean "killed/juiced everything"
I mean, that mission is extremelly early game, and you have extremelly late game build. Stealth missions against humans and fishmen are way more difficult, they alert very quickly, in some they alert immediatly, you can just use mines to trim their numbers, like in broadblade gang Cecily mission. They give the alert instantenously.Alright, just tried the same mission with the same build in HELL difficulty and you would be right, Juicing in HELL draws aggro from enemies upon witnessing a kill! Though I still found the mission a cakewalk tbh, did it naked the entire time and, though I did have a bit of a close call from attempting the gangbang method again, I was smooth sailing the entire time. Didn't really use much potions either aside from a few blues and most of my reds (though mostly for SPD and to not see my Lona too beat up)
In that mission in particular, I started it after alerting everyone.I mean, that mission is extremelly early game, and you have extremelly late game build. Stealth missions against humans and fishmen are way more difficult, they alert very quickly, in some they alert immediatly, you can just use mines to trim their numbers, like in broadblade gang Cecily mission. They give the alert instantenously.
I'm checking out Roleplay S as it's updated to the current version now and so far it's fascinating. There are some new traits that seem highly specialized (and probably ridiculously broken, though with high requirements and some heavy penalties), some gimmick traits like the one that prevents you from equipping weapons but gives you some new skills and a hefty ATK bonus, or the one that locks you out from every other trait but gives you 2 trait points per level (there seems to be some new non-high quality weapons to help that out, like the shortbow which is like just a worse longbow).On another note, considering whether to go Survival Mod first, or Roleplay S cuz... it kewl
I've briefly checked the new update of that roleplay mod and how it handles the XP system. It's certainly fairly balanced and makes leveling less mind-numbing mid to endgame. Also you don't need to kill the ennemy yourself to gain XP, I'm not sure if it's an intended mechanics but I've had multiple NPCs of various kind fight each other and Lona still gained XP even though she's not the one doing the killing lol. Still testing to see how far this new leveling system goes.I'm checking out Roleplay S as it's updated to the current version now and so far it's fascinating. There are some new traits that seem highly specialized (and probably ridiculously broken, though with high requirements and some heavy penalties), some gimmick traits like the one that prevents you from equipping weapons but gives you some new skills and a hefty ATK bonus, or the one that locks you out from every other trait but gives you 2 trait points per level (there seems to be some new non-high quality weapons to help that out, like the shortbow which is like just a worse longbow).
But the most interesting thing I've noticed so far is how they rebalanced XP gain. XP from quests have been nerfed (my usual starting routine of 2 crystal cave cleanup with the deep one artillery and then repairing it brought me only to 10 while in vanilla it's enough to boost me to 15 immediately), but killing enemies are actually giving you XP now, with tougher enemies giving more. So far looks like this might make leveling more gradual and might allow one to level lategame organically, instead of you being able to skyrocket to around 25-30ish, after which you're forced to spam masturbate/prisoner rescue to get a decent amount of XP.
Where to get those clothes?A subjective take, but this is how I like my Lona to look like
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The leg piece and cloak are sold at Fishtopia, while the mid red clothes can be gotten from a corpse after killing the War Boss who is located inside an abandonned tower, far right from Costal FortressWhere to get those clothes?